For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
The Tough Road of Being a Sports Developer, Featuring Mike Wang
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock. -
Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
Wait, wait...you mean there are more than one person other than Wang and Jones working on the game?!Jones and Wang's group don't do franchise mode. So why assume the groups work the same way and also assume nothing's been done with franchise. It is like you guys want to convince yourself to complain about something. Don't you get tired of operating on ignorance?
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Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....
How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....Comment
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On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.That's a thing I never understood about MyPlayer/MyCareer...why do people care so much about this game mode, when it's really just association with controls locked to 1 player? I've created myself in past games, too. But why would I need an extra mode for this? Create player -> Start Association -> Play games with my alter ego.
Honestly, what's the point of MyPlayer/MyCareer as a separate mode? It could be integrated into an improved association mode without any loss of features. The only benefit of having it separate is that you can use it as a marketing gimmick, but what's the big deal really? Why can't they include the MyPlayer part as an option into normal association and focus on improving the mode as a whole instead of focusing on gimmicks?
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How many times must this be answered?
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
Not every single one, necessarily. Just the ones that the community clearly care a lot about and that have been in previous iterations. If it's been in games prior, it should be possible to keep it in the game, or put it back in.
But I do see and understand your perspective.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
I think they are referring to lingering issues they feel ruin the mode. The hyperbole of hasn't been touched get's thrown around way too much. But I believe they are looking for a good remake since the skin of it and the lingering issues have been around for awhile.On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
The fact that 2K removed numerous favored features in 2K13 alone probably gives people the right to voice their skepticism that the same thing won't happen.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
I'm not sure if people mean "untouched" literally. I'll go and try to find some Association Insight threads after this. I think people were more likely saying "barely touched", as in barely anything being noticeably added or improved. I remember them adding some CBA rules and 10 day contracts (I think). I do not recall the last major improvement though. I'll give it a look.On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.
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But they do that when they announce things like a new blocking system.For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
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Exactly! Everyone here that's older than 12 knows Simballer is the franchise guy. He's been hiding out in the bushes. Wait for him to come out before crying about franchise.Wait, wait...you mean there are more than one person other than Wang and Jones working on the game?!
Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....
How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
Don't know if you're referring to my post in particular, but since you've quoted me specifically...where did I say they "haven't touched it"? That's a whole different thing than saying that certain areas were given less attention than others or that in my opinion the focus was on other things. But since you've brought things "not touched" up, then yes, rookie generation logic/progression is pretty much as bad as it has been since 2k3. That's not hyberbole. AI playcalling? Broken outside of default rosters since 2k11. I mean if you enjoy the game and don't mind certain issues, that's cool. But I think it's alright to point certain shortcomings out.On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
Righto. I don't know how they truly operate in terms of what they're willing to admit and how. That said, I think admitting a game's shortcomings only when you've replaced them with something new and better is lot different than admitting a game's downfalls when there's no solution yet. In the former, you're advertising your new product and how great it is. In the latter, you're just saying your current product is lackluster in some regard.
Also, for whatever it's worth, I can't find any real offline Association news releases via a quick search (though I'm admittedly poor at OS searches). I did, however, find a thread from 2011 that's eerily similar to ones I've been seeing floating around here lately. It even has the tried and true KyotoCarl seal of assurance on page 1: http://www.osatwork.com/forums/showt...ht+associationI'm not sure if people mean "untouched" literally. I'll go and try to find some Association Insight threads after this. I think people were more likely saying "barely touched", as in barely anything being noticeably added or improved. I remember them adding some CBA rules and 10 day contracts (I think). I do not recall the last major improvement though. I'll give it a look.Last edited by VDusen04; 08-20-2013, 09:43 AM.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
I'm not sure if you're saying this with a positive or negative connotation. I don't think 2K doing this would be bad-- it'd be faults that pretty much all of us already know exist.
Plus, they're essentially doing the same thing (admitting shortcomings) when they release patches.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
I was trying to portray it from a company's point of view. Even if it seems we all know about the shortcomings already, I think public acknowledgment and disclosure can sometimes be a little tricky. Again, I think 2K has seemed more willing to do this when it's an absolute issue affecting every single user in a clear fashion (online connectivity issues) or if they already have a fix coming down the pipeline (patches, new block system, etc.).I'm not sure if you're saying this with a positive or negative connotation. I don't think 2K doing this would be bad-- it'd be faults that pretty much all of us already know exist.
Plus, they're essentially doing the same thing (admitting shortcomings) when they release patches.
But if it's an issue they have no answer for, or something they don't plan on addressing for the time being, I can see how they might not want to publicly disclose their knowledge of said problem. As I said, as a consumer, I'd love full disclosure (ex: "Yes, we suck, we've totally ignored adding more retro jerseys. We could have, but we just didn't, and that's on us") but I'm trying to look at it from a little bit of a business perspective here.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
"But if you compare every second or third entry in the series--putting NBA2K on the same development timeline as other franchises--you can see a jump that's on par with its more respected peers."
don't wanna mention association or anything but...
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