I am liking the new controls from what I am hearing. I seem to be getting the hang of it from playing around with my controller. Hopefully this new control scheme can slow down cheesing from some online players.
NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
				
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
I am liking the new controls from what I am hearing. I seem to be getting the hang of it from playing around with my controller. Hopefully this new control scheme can slow down cheesing from some online players. - 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Pro-Stick sounds a lot like the controls they had for Fight Night. Tap for jabs, then rotate for haymakers, something like that. Even then they had to give players an option to use the face buttons, because everyone wasn't feeling it. I wonder if they'll have alternate controls. I also wonder how it will respond for those who use different camera angles.Comment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Sounds good! I'm just waiting for clarification on pump fakes, unless I missed it.
I figured there'd be a significant change when Beluba said he didn't get his full idea in last year.
And of course the controls have to be changed to give us more control. Either multi-use of buttons or button combos. I prefer multi-use.Shout out to The Watcher! Where you at bruh?Comment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Pump fakes are hold right stick for shot, when they start shooting animation release stick.Sounds good! I'm just waiting for clarification on pump fakes, unless I missed it.
I figured there'd be a significant change when Beluba said he didn't get his full idea in last year.
And of course the controls have to be changed to give us more control. Either multi-use of buttons or button combos. I prefer multi-use.Basketball Playbooks
http://www.nextplayhoops.comComment
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It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.Comment
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My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?
Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.
We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.
I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.Comment
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Passing and other problems have been talked about. There's a whole bloody thread on it. Latest news is that there's more zip to passes, something we've asked for for years. More accurate passing is also in the feature list thread.It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.
No word on rebounding but paint contact, defense, and blocking have been upgraded, as has defensive AI. All core gameplay issues.
Just pay attention. Meanwhile, good luck with Live. That series doesn't even have gameplay out to improve. Meanwhile, 2K's already incorporated what Elite sought to do and then some without tanking their franchise.Comment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Just tap the shot buttonMy only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?
Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.
We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.
I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Lol! I use both and I guess I'm trained to use them both in appropriate situations. But I hear what your saying.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
It wasn't. I talked to them about this but the issue was will regular users understand why some passes are not on target simply because of the hand he passed with ? Even though all other visible elements indicate it should have been a good pass.
So for non hardcore users there is no way to really communicate that to the user. So the time to implement vs bang for buck at that time didn't make much sense. Don't know if that changed or what since I left.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Dribbling and shooting are gimmicks in a BASKETBALL game ?It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.So, wait... if you tap the stick to the non-ball hand, let the stick get back to a neutral position, and then quickly hold it in the same direction (essentially a double-tap, but with the second tap being held), is that how you do a crossover pullup?
And if I'm moving right and hold the right stick left (or any direction), I'll just do a normal pullup?
This year you have dribble moves, and you have shots. There are no moves that are actually shots.
You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?
Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.
We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.
I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.
I am on the opposite side of this. I think pumpfakes should be slower. An "upfake" is actually a fake shot not simply moving the ball from waste to chest like previous 2k games.
I agree with you in regards to responsiveness but not speed.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting
Is this not common sense? Do users now understand why they missed a layup while going off hand (lefty usually)... does this even apply to 2k? (off hand lays)It wasn't. I talked to them about this but the issue was will regular users understand why some passes are not on target simply because of the hand he passed with? Even though all other visible elements indicate it should have been a good pass.
So for non hardcore users there is no way to really communicate that to the user. So the time to implement vs bang for buck at that time didn't make much sense. Don't know if that changed or what since I left.
Wouldn't that same thought process apply for dribbling? Why did he lose the ball/get ripped, even though he was going off-hand. Do users understand that? I mean there is a rating for OHD... so why not just apply that concept.
Since in player creation you have to select a dominate hand (what is this for? dribbling only) and pretty much anyone who has dribbled a basketball in real life knows that ya off hand is not as good.
As for implementation... I was thinking Off hand lay, off hand pass. Now as for getting casuals to know... make it one of those in-game pop ups when it happens.. (ya know... "wondering why that pass was off target...")
But overall I hear ya tho fam."Most people would learn from their mistakes if they weren't so busy denying them"Comment
 

							
						
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