NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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  • jarod43
    Rookie
    • Aug 2007
    • 91

    #136
    Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

    I am liking the new controls from what I am hearing. I seem to be getting the hang of it from playing around with my controller. Hopefully this new control scheme can slow down cheesing from some online players.

    Comment

    • swaggedout
      Rookie
      • Sep 2012
      • 472

      #137
      Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

      Pro-Stick sounds a lot like the controls they had for Fight Night. Tap for jabs, then rotate for haymakers, something like that. Even then they had to give players an option to use the face buttons, because everyone wasn't feeling it. I wonder if they'll have alternate controls. I also wonder how it will respond for those who use different camera angles.

      Comment

      • BezO
        MVP
        • Jul 2004
        • 4414

        #138
        Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

        Sounds good! I'm just waiting for clarification on pump fakes, unless I missed it.

        I figured there'd be a significant change when Beluba said he didn't get his full idea in last year.

        And of course the controls have to be changed to give us more control. Either multi-use of buttons or button combos. I prefer multi-use.
        Shout out to The Watcher! Where you at bruh?

        Comment

        • vannwolfhawk
          MVP
          • Jun 2009
          • 3412

          #139
          Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

          Originally posted by BezO
          Sounds good! I'm just waiting for clarification on pump fakes, unless I missed it.

          I figured there'd be a significant change when Beluba said he didn't get his full idea in last year.

          And of course the controls have to be changed to give us more control. Either multi-use of buttons or button combos. I prefer multi-use.
          Pump fakes are hold right stick for shot, when they start shooting animation release stick.
          Basketball Playbooks
          http://www.nextplayhoops.com

          Comment

          • bumpyface
            Rookie
            • Aug 2011
            • 383

            #140
            It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.

            Comment

            • Sundown
              MVP
              • Oct 2010
              • 3270

              #141
              Originally posted by vannwolfhawk
              Pump fakes are hold right stick for shot, when they start shooting animation release stick.
              My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?

              Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.

              We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.

              I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.

              Comment

              • Sundown
                MVP
                • Oct 2010
                • 3270

                #142
                Originally posted by bumpyface
                It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.
                Passing and other problems have been talked about. There's a whole bloody thread on it. Latest news is that there's more zip to passes, something we've asked for for years. More accurate passing is also in the feature list thread.

                No word on rebounding but paint contact, defense, and blocking have been upgraded, as has defensive AI. All core gameplay issues.

                Just pay attention. Meanwhile, good luck with Live. That series doesn't even have gameplay out to improve. Meanwhile, 2K's already incorporated what Elite sought to do and then some without tanking their franchise.

                Comment

                • vannwolfhawk
                  MVP
                  • Jun 2009
                  • 3412

                  #143
                  Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                  Originally posted by Sundown
                  My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?

                  Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.

                  We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.

                  I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.
                  Just tap the shot button
                  Basketball Playbooks
                  http://www.nextplayhoops.com

                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #144
                    Originally posted by vannwolfhawk
                    Just tap the shot button
                    I like avoiding the shot button altogether. Tapping shot then going to shot stick doesn't flow. Pro stick should be Pro stick, not Pro-everything-but-pump stick.

                    Comment

                    • vannwolfhawk
                      MVP
                      • Jun 2009
                      • 3412

                      #145
                      Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                      Originally posted by Sundown
                      I like avoiding the shot button altogether. Tapping shot then going to shot stick doesn't flow. Pro stick should be Pro stick, not Pro-everything-but-pump stick.
                      Lol! I use both and I guess I'm trained to use them both in appropriate situations. But I hear what your saying.
                      Basketball Playbooks
                      http://www.nextplayhoops.com

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #146
                        Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                        Originally posted by JasonWilliams55
                        Yeah that sounds right.

                        Czar, is off hand passing in? Meaning, is there a penalty for passing with the non-dominate hand? Ala dribbling? Also are layups affected by off hand?
                        It wasn't. I talked to them about this but the issue was will regular users understand why some passes are not on target simply because of the hand he passed with ? Even though all other visible elements indicate it should have been a good pass.

                        So for non hardcore users there is no way to really communicate that to the user. So the time to implement vs bang for buck at that time didn't make much sense. Don't know if that changed or what since I left.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #147
                          Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                          Originally posted by bumpyface
                          It amazes me how as soon as 2k releases info about the newest gimmick erybody get hype. I ain't heard nothing about any of the gameplay issues being addressed. What about the horrible rebounding, the passing? I've heard nothing about adjustments to core basketball fundamentals being tweaked. SMDH.
                          Dribbling and shooting are gimmicks in a BASKETBALL game ?
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5408

                            #148
                            Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                            Originally posted by RyanFitzmagic
                            So, wait... if you tap the stick to the non-ball hand, let the stick get back to a neutral position, and then quickly hold it in the same direction (essentially a double-tap, but with the second tap being held), is that how you do a crossover pullup?

                            And if I'm moving right and hold the right stick left (or any direction), I'll just do a normal pullup?
                            I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.

                            This year you have dribble moves, and you have shots. There are no moves that are actually shots.

                            You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3352

                              #149
                              Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                              Originally posted by Sundown
                              My only concern is how fast we can do a pump fake. Sometimes you want to do a quick pump and drive. It's almost a tap itself. Do shots get off slow because of the hold to trigger mechanic?

                              Maybe this is solved by command queuing, where a hold before your player receives the ball will cause him to go into the shot animation so you can still do a quick pump.

                              We also need to pump quickly in the paint. Wonder if there's context sensitive timing, where pumps in the paint are triggered faster and taps don't as easily trigger inappropriate dribble moves.

                              I bet one of the biggest challenges was tweaking the timings so that dribble moves, pumps, and shots all have timings that are intuitive and distinct, and yet can be executed so that none of the hold timings make a move or shot slower than the fastest that it can be done.


                              I am on the opposite side of this. I think pumpfakes should be slower. An "upfake" is actually a fake shot not simply moving the ball from waste to chest like previous 2k games.
                              I agree with you in regards to responsiveness but not speed.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • JasonWilliams55
                                MVP
                                • Jul 2012
                                • 2045

                                #150
                                Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                                Originally posted by Da_Czar
                                It wasn't. I talked to them about this but the issue was will regular users understand why some passes are not on target simply because of the hand he passed with? Even though all other visible elements indicate it should have been a good pass.

                                So for non hardcore users there is no way to really communicate that to the user. So the time to implement vs bang for buck at that time didn't make much sense. Don't know if that changed or what since I left.
                                Is this not common sense? Do users now understand why they missed a layup while going off hand (lefty usually)... does this even apply to 2k? (off hand lays)

                                Wouldn't that same thought process apply for dribbling? Why did he lose the ball/get ripped, even though he was going off-hand. Do users understand that? I mean there is a rating for OHD... so why not just apply that concept.

                                Since in player creation you have to select a dominate hand (what is this for? dribbling only) and pretty much anyone who has dribbled a basketball in real life knows that ya off hand is not as good.

                                As for implementation... I was thinking Off hand lay, off hand pass. Now as for getting casuals to know... make it one of those in-game pop ups when it happens.. (ya know... "wondering why that pass was off target...")

                                But overall I hear ya tho fam.
                                "Most people would learn from their mistakes if they weren't so busy denying them"

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