NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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  • RyanFitzmagic
    MVP
    • Oct 2011
    • 1959

    #151
    Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

    Originally posted by Da_Czar
    I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.

    This year you have dribble moves, and you have shots. There are no moves that are actually shots.

    You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.
    Right, this is what I figured. So basically, to chain a dribble move into a shot, you just initiate the dribble move with the tap, and then hold the stick to shoot before the animation ends?

    Also, does this mean sig gathers are gone? What will the mean for the CPU? Will they actually utilize dribble moves and pull-ups chained together? One thing that bothered me about 2K13 is not having to worry about the CPU pump-faking off the dribble, and now, if they can't even shoot immediately after dribble moves...

    Ugh.
    Last edited by RyanFitzmagic; 08-20-2013, 01:49 PM.

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    • Optik
      MVP
      • Aug 2012
      • 1025

      #152
      Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

      Originally posted by Da_Czar
      It wasn't. I talked to them about this but the issue was will regular users understand why some passes are not on target simply because of the hand he passed with ? Even though all other visible elements indicate it should have been a good pass.

      So for non hardcore users there is no way to really communicate that to the user. So the time to implement vs bang for buck at that time didn't make much sense. Don't know if that changed or what since I left.
      Ugh...

      Have you got any other stories of prevented upgrades to the game due to 2K catering to the "Green Release should always mean SWISH" crowd?
      (As a matter fact, what about catering to the "there is no defense, but on-ball D" crowd?)

      I'm guessing it means that Lamar Odom is going to be equally as good finishing with his right as his left?

      I just don't understand this. PES has distinguished between the strong foot and weak foot of a soccer player and all players have a degree in weakness from 1 to 8 since the PS2 days. Why can't these casuals just figure it out themselves?
      Last edited by Optik; 08-20-2013, 01:48 PM.
      Originally posted by Dogslax41
      Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

      Comment

      • mauro78
        Ion6 Studios
        • Jan 2006
        • 616

        #153
        Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

        Originally posted by Da_Czar
        I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.

        This year you have dribble moves, and you have shots. There are no moves that are actually shots.

        You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.
        This sounds really intersting....do you think the transition from dribble to shoot now looks even better in 2k14? Last year It was good...but felt somehow "robotic" and not natural....how does it feel in 2k14?
        Thx ^__^
        Currently playing:
        Pro Baseball Spirits 6 (PS3)
        NBA 2k14 (PC)
        PES 2014 (PC)
        GTA V (Ps3)

        Looking For:
        PS4

        Comment

        • RyanFitzmagic
          MVP
          • Oct 2011
          • 1959

          #154
          Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

          Originally posted by Optik
          Why can't these casuals just figure it out themselves?
          Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #155
            Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

            Originally posted by RyanFitzmagic
            Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
            This... just do as EA does... when you start the game for the first time, have a video with a spokesperson going over all the new things added to the gameplay. Very easy and simple... everyone has to watch it initially.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • Optik
              MVP
              • Aug 2012
              • 1025

              #156
              Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

              Originally posted by RyanFitzmagic
              Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
              Yeah, implementing this into the passing section of training camp wouldn't be difficult or take long. Though, they don't even explain sliders or ratings in any meaningful way. It's not like they've felt compelled to do it before. Why now?

              Another thing, Czar, have they taken out that awful turn-around-and-pass animation, where the player is passing to someone behind them? The movement looks so unnatural. The player turns 180 on both feet as if he were Michael Jackson. Shouldn't they be just pivoting on one foot?
              Last edited by Optik; 08-20-2013, 01:57 PM.
              Originally posted by Dogslax41
              Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

              Comment

              • Sundown
                MVP
                • Oct 2010
                • 3270

                #157
                Originally posted by RyanFitzmagic
                Or better yet, just put a tutorial in the game that explains things like this that casual fans might not be able to figure out.
                Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

                Right vs left passes happen based on situation and positon of passer and receiver, and usually all the attention is focused on the target not which animation might play out. So 2k is wary of having ratings for things that a user doesn't think about naturally, where as in real life you feel and know your off hand weakness when passing.

                I think it should be implemented anyway. Bad passers tend to have a bigger fall-off with their weak hand, and good passers tend to be more ambidextrous. It'll distinguish good vs bad passers even more.

                Comment

                • LD2k
                  2K Sports Community Manager
                  • Oct 2010
                  • 1261

                  #158
                  Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                  Originally posted by mauro78
                  This sounds really intersting....do you think the transition from dribble to shoot now looks even better in 2k14? Last year It was good...but felt somehow "robotic" and not natural....how does it feel in 2k14?
                  Thx ^__^
                  One of the best things about dribbling this year is chaining your dribbles into a natural shot.

                  For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
                  Community Manager 2K Sports // Twitter: LD2k

                  Master of Operation Sports .gifs

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14833

                    #159
                    Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                    Originally posted by Da_Czar
                    I think what is confusing you, and I by no means am saying I can clear it up for you, Is that in the past you had shot controls, and dribble controls, and some moves that were actually shots.

                    This year you have dribble moves, and you have shots. There are no moves that are actually shots.

                    You do your moves and then you decide to shoot, then you shoot. Nothing is done for you. You want a dribble left pullup... Then dribble left, and pullup.
                    I love the sound of that.

                    Comment

                    • RyanFitzmagic
                      MVP
                      • Oct 2011
                      • 1959

                      #160
                      Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                      Originally posted by LD2k
                      One of the best things about dribbling this year is chaining your dribbles into a natural shot.

                      For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
                      But what about the CPU? I pray to anyone who will listen, every year, that the CPU will be able to and know how to utilize every move available to the user.

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3352

                        #161
                        Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                        Originally posted by LD2k
                        One of the best things about dribbling this year is chaining your dribbles into a natural shot.

                        For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
                        That's good to hear. Hopefully, the off the dribble pullups and fadeaways aren't smooth for everyone though. The success rate for dribble pull ups was to high this year for average and below average shooters. I am all for smooth transitions as long as they are limited to the players who have that skill.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

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                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #162
                          Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                          Originally posted by Sundown
                          Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

                          Right vs left passes happen based on situation and positon of passer and receiver, and usually all the attention is focused on the target not which animation might play out. So 2k is wary of having ratings for things that a user doesn't think about naturally, where as in real life you feel and know your off hand weakness when passing.

                          I think it should be implemented anyway. Bad passers tend to have a bigger fall-off with their weak hand, and good passers tend to be more ambidextrous. It'll distinguish good vs bad passers even more.
                          yeah, good point. if you can't really choose which hand to pass with, it would be kind of lame for the game to punish you because your player decided to pass with his off hand. i think i remember 2k11's passing being more predictable...i think i remember that whatever hand your player was dribbling with, that's the hand he would pass with...that allowed you to predict and control your passes more. you could switch the ball to the other hand in order to create a better passing angle or make more space to pull off the pass. i'm not sure if this is true or not, but that's the way i remember it.

                          i would actually be interested to know in real life how much accuracy is lost by a player passing with his "off hand". obviously, some guys can probably do it better than others...i guess i always just assumed most NBA guards could pass well with either hand.

                          and another issue: how do you determine how effective a player is a passing with his offhand? is this something that can be tracked? you hear analysts refer to a player's ability to FINISH with either hand, but you never hear anyone talk about it in regards to passing.
                          Last edited by blues rocker; 08-20-2013, 02:29 PM.

                          Comment

                          • Eman5805
                            MVP
                            • Mar 2009
                            • 3545

                            #163
                            Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                            I assume pump fakes are basically letting go of whatever direction you're holding before the player leaves his feet? I wonder if messing up the timing can lead to a travel.

                            And knowing that Curry's jumper is as lightning quick as real life now is a real treat. Hopefully Eric Gordon's is as well. His shot isn't lightning quick, but it's hard to get off in spots he's likely to take it because it's such a low set shot most of the time.

                            Comment

                            • mauro78
                              Ion6 Studios
                              • Jan 2006
                              • 616

                              #164
                              Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                              Originally posted by LD2k
                              One of the best things about dribbling this year is chaining your dribbles into a natural shot.

                              For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.


                              Awesome thx Chris
                              Currently playing:
                              Pro Baseball Spirits 6 (PS3)
                              NBA 2k14 (PC)
                              PES 2014 (PC)
                              GTA V (Ps3)

                              Looking For:
                              PS4

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3352

                                #165
                                Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                                Originally posted by blues rocker
                                i would actually be interested to know in real life how much accuracy is lost by a player passing with his "offhand". obviously, some guys can probably do it better than others, but i guess i always assumed most NBA guards could pass well with either hand.

                                and another issue: how do you determine how effective a player is a passing with his offhand? is this something that can be tracked?

                                obviously you will hear analysts refer to a player's ability to finish with both hands, but you never hear anyone talk about it in regards to passing. this is just something that never seems to be brought up.

                                It is extremly difficult and most average to below average point guards cannot pass with their off hand accurately while moving. Nash, and Lebron are great at it, but you would be suprised at how hard it is to make an accurate pass with your off hand.

                                Off the top of my head. I can think of at least starting nba pg's who aren't very accurate at passing with their off hands. Especially not while they are in motion or off the dribble.
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

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