NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

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  • Optik
    MVP
    • Aug 2012
    • 1025

    #166
    Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

    A few more question:

    Will the flick-flick shots from 2K11 return? You know, when you're near the perimeter and you've stopped dribbling and you shot-fake the defender, and then your momentum takes you to the side to get an uncontested (although leaning to the side) shot off. Sometimes Kobe uses this move. You can't lean forward to shoot because the defender was already in your grill before you shot-faked.

    Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?

    Will you be able to pull of that move like in 2K11 where you jumpstop as if you were taking a shot but you just bring the ball up in the air in a circle, kind of like Hedo Turkologu and Bargnani used to do? It can completely fake out the defender, and create space for a clean shot.

    What about controls for defense? Are there any new ones this year?
    Originally posted by Dogslax41
    Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #167
      Originally posted by Eman5805
      I assume pump fakes are basically letting go of whatever direction you're holding before the player leaves his feet? I wonder if messing up the timing can lead to a travel.

      And knowing that Curry's jumper is as lightning quick as real life now is a real treat. Hopefully Eric Gordon's is as well. His shot isn't lightning quick, but it's hard to get off in spots he's likely to take it because it's such a low set shot most of the time.
      I just hope the defensive AI improvements allow them to at least slow him down with doubles and tight defense at the cost of giving up spacing and buckets for other players.

      I modified Curry's shot to have the same quick release and now he's unguardable by the CPU and hits 5-6 threes every game with ease. Cranking up on-ball defense kills the game flow and open shot opportunities for everyone else.

      Also, they really need to separate sliders that encourage tight defense from defense that prevents drives. Currently, on-ball defense covers you tighter, AND prevents you from driving past the defender, when you give up one for the other in real basketball. I just want the CPU to defend jumpshots better with smarter coverage overall, not also be able to recover for drives and teleport out to my shooters.

      Comment

      • blues rocker
        MVP
        • Sep 2007
        • 1921

        #168
        Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

        Originally posted by Optik
        A few more question:


        Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?
        this is a big one for me. it seems about half of the contested jumpers in 2k13 result in obvious fouls, but the fouls are never called. the defender will be closing out and he'll jump and slam his hand and/or body directly into the shooter as the shot is released...yet there is almost never a foul call from the clearly visible contact.

        they need to do 2 things: 1. reduce the aggressiveness with which defenders close out and jump into shooters. 2. actually call the foul when they do decide to fly at the shooter and visibly maul him in the face and arms.
        Last edited by blues rocker; 08-20-2013, 02:32 PM.

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #169
          Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

          Originally posted by Sundown
          Totally cool with weakened off hand passing, but 2K might be thinking it's confusing because you don't actively choose which hand to pass with, where as you dribble left when you're dribbling left, and layups depend on how you attack (can we still choose left vs right layups like years past with Pro Stick?).

          .
          Please keep in mind when I share stuff like that, That I'm trying to give you a peek without revealing everything that was apart of that discussion because some of it is need to know. So sometimes I oversimplify just to avoid further questions. So it is just the base part of what we discussed that I feel I won't get in trouble for. LOL

          You guys have some good suggestions. Also remember too as I posted in another thread that Dev' have managers and sometimes decisions are made there as well.

          You guys had some great suggestions for how to communicate these changes maybe one day they will put it in.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #170
            Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

            Originally posted by JasonWilliams55
            Is this not common sense? Do users now understand why they missed a layup while going off hand (lefty usually)... does this even apply to 2k? (off hand lays)

            Wouldn't that same thought process apply for dribbling? Why did he lose the ball/get ripped, even though he was going off-hand. Do users understand that? I mean there is a rating for OHD... so why not just apply that concept.

            Since in player creation you have to select a dominate hand (what is this for? dribbling only) and pretty much anyone who has dribbled a basketball in real life knows that ya off hand is not as good.

            As for implementation... I was thinking Off hand lay, off hand pass. Now as for getting casuals to know... make it one of those in-game pop ups when it happens.. (ya know... "wondering why that pass was off target...")

            But overall I hear ya tho fam.
            I am the one who fought to not only get that included but get it turned on. It was off for the same reason above. I was able to get them to turn that on that is why it is easier or was easier to get the ball handler to pick up the dribble when dribbling with his off hand.

            This is a process family were a small percentage of their sales and yet we get to have input into the process. I know it's not where you want it but for better or worse it's beneficial to remember we are but a small percentage of their fan base.

            Understanding that is why I believe I have been able to be effective in talking them into little additions here and there.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • JasonWilliams55
              MVP
              • Jul 2012
              • 2045

              #171
              Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

              Originally posted by Optik
              A few more question:

              Will the flick-flick shots from 2K11 return? You know, when you're near the perimeter and you've stopped dribbling and you shot-fake the defender, and then your momentum takes you to the side to get an uncontested (although leaning to the side) shot off. Sometimes Kobe uses this move. You can't lean forward to shoot because the defender was already in your grill before you shot-faked.

              Will you be able to punish people who recklessly fly at you to contest your 3pt shot, by faking and drawing the foul to shoot 3 FTs, like in 2K11 and before?

              Will you be able to pull of that move like in 2K11 where you jumpstop as if you were taking a shot but you just bring the ball up in the air in a circle, kind of like Hedo Turkologu and Bargnani used to do? It can completely fake out the defender, and create space for a clean shot.

              What about controls for defense? Are there any new ones this year?
              That's still in the game... albeit much harder to pull off. But I can get it if trying... RS into defender when they jump.
              "Most people would learn from their mistakes if they weren't so busy denying them"

              Comment

              • mauro78
                Ion6 Studios
                • Jan 2006
                • 616

                #172
                Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                Originally posted by JasonWilliams55
                That's still in the game... albeit much harder to pull off. But I can get it if trying... RS into defender when they jump.
                Yeah it happened to me in 2k13 too....maybe just a little harder to trigger...
                Currently playing:
                Pro Baseball Spirits 6 (PS3)
                NBA 2k14 (PC)
                PES 2014 (PC)
                GTA V (Ps3)

                Looking For:
                PS4

                Comment

                • JasonWilliams55
                  MVP
                  • Jul 2012
                  • 2045

                  #173
                  Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                  Originally posted by Da_Czar
                  I am the one who fought to not only get that included but get it turned on. It was off for the same reason above. I was able to get them to turn that on that is why it is easier or was easier to get the ball handler to pick up the dribble when dribbling with his off hand.

                  This is a process family were a small percentage of their sales and yet we get to have input into the process. I know it's not where you want it but for better or worse it's beneficial to remember we are but a small percentage of their fan base.

                  Understanding that is why I believe I have been able to be effective in talking them into little additions here and there.
                  Definitely understood.

                  I'm of the train of thought of making the game - respect the game, then 'dumbing' down for the casuals through settings/auto control.

                  I think the easiest way to implement off hand (circumstances) without getting complicated would be to just do a standard 10% (arbitrary # selected, it could be 5%, 7% w/e) penalty for off hand lays/passes off the rating. So a 99 passer who passes off-hand would pass at that time with a 99 x .90 = 89.9 rating instead, same for lays. Simple and effective. No new ratings really needed, then just add a simple help tip when it happens in-game stating "off hand lays/passes have a slight decrease from the rating, to reflect the same way off hand dribbling works" or something to that effect.

                  Obviously this wouldn't be accurate, but it would be a quick fix, until it could get expanded upon.
                  "Most people would learn from their mistakes if they weren't so busy denying them"

                  Comment

                  • richlane007
                    Rookie
                    • Sep 2012
                    • 43

                    #174
                    [Posted this in another thread but thought I'd put it here too.]

                    Alright guys this is WAY out there. Talking with my brother about what something that could be next gen or just a crazy feature that would blow my mind. Get this...

                    Imagine you could start a myPlayer in any era or season in the league? Get drafted in '84 with Jordan and Hakeem and then play your career from that point on. Get drafted in the '03 draft class. There would have to be a database of almost every player who played (that's where it gets crazy impossible) but year after year you would have the correct draft classes of players coming into the league. Imagine if you could do the same thing with an Association? Start an association the Magic in '92 when they draft Shaq and see how the years play out. Each draft would be the correct players coming into the league (I think this Manu Ginobili kid could be good!) but it would still be random. Or do a fantasy draft in '86 and shuffle the players/teams around.

                    How f'ing cool would that be! Will it happen? No. Never, but it had be thinking about what could happen in 5 years or so. NEW FOR 2K20!!!

                    Comment

                    • bumpyface
                      Rookie
                      • Aug 2011
                      • 383

                      #175
                      Originally posted by Sundown
                      Passing and other problems have been talked about. There's a whole bloody thread on it. Latest news is that there's more zip to passes, something we've asked for for years. More accurate passing is also in the feature list thread.

                      No word on rebounding but paint contact, defense, and blocking have been upgraded, as has defensive AI. All core gameplay issues.

                      Just pay attention. Meanwhile, good luck with Live. That series doesn't even have gameplay out to improve. Meanwhile, 2K's already incorporated what Elite sought to do and then some without tanking their franchise.
                      I'll decide if it's legit when I RENT it.

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #176
                        Originally posted by bumpyface
                        I'll decide if it's legit when I RENT it.
                        Sure, do that. The negativity towards 2k and the positivity towards Live is silly though, especially when the info you wanted has been out.

                        Comment

                        • I am disappointed
                          Rookie
                          • Feb 2013
                          • 125

                          #177
                          Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                          Originally posted by LD2k
                          One of the best things about dribbling this year is chaining your dribbles into a natural shot.

                          For example, off-the-dribble pullups and fadeaways (ala Kobe, Melo etc) are just one silky smooth transition to the next. 2K14 is scary good in this department, among other things.
                          You guys at 2k make me sick ! I was so disappointed with 2k13 so I said I wouldn't care what they said about 2k14.........

                          BUT from what I've read about the defensive improvements and the better spacing and now this new pro-stick *sighs* now I'm on the hype train again smh

                          I am disappointed (in myself)

                          Comment

                          • ghettogeeksta
                            Banned
                            • Sep 2011
                            • 2632

                            #178
                            Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                            Love the idea of the new Pro Stick could be genius of pulled off correctly. Love the idea of going right into a shot without the split second delay of pressing a button. Can't wait to play with it!

                            Comment

                            • quehouston
                              Cheeseproof.com
                              • Nov 2008
                              • 723

                              #179
                              The scheme sounds really nice as far as dribbling and shooting goes. But the flashy passing is something im still a little iffy on. We'll see though.
                              Sixers/Panthers/Tarheels
                              Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
                              Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
                              @_quehouston and @cheeseproof

                              Comment

                              • Vni
                                Hall Of Fame
                                • Sep 2011
                                • 14833

                                #180
                                Re: NBA 2K14 - Rob Jones Briefly Explains The Pro Stick: Dribbling and Shooting

                                Escape dribbles have been removed right?

                                Comment

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