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Old 08-21-2013, 08:10 AM   #68
mango_prom
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Join Date: Oct 2008
Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

Quote:
Originally Posted by Melbournelad
Trade and FA logic is horrible. You will have Cp3 choosing to sign with teams like the cavs and twolves even though he would never do so in real life, not to mention they already have quality point guards! Kyrie Irving ends up as a backup point guard!
Yeah, and this is where AI gameplay breaks down by the way. I've mentioned this too often, but CP3 is a great example, and maybe some dev will read this accidentally, so just ignore this if you're bored already, lol. If you play against a PG like CP3 after he signed with another team than the default one, the CPU ignores him while calling plays. The only PnRs you'll see are either out of High/Low sets with a pick as an option after the post entry is denied or part of the transition scripting kicking in after defensive rebounds/turnovers (if you don't tweak coaching profiles to fastbreak and run plays at 0) where the ball handler is running straight into his defender at the 3pt line with a big man often setting the pick behind the ball handler, who is already stuck in the drive spam scripting.

Just annoying. Why should I even play against the CPU, if the whole thing doesn't work with trades/FA/generated rookies? I mean the whole mode is basically unplayable that way, at least for me. The only workaround is to set the association save game to read-only (only way to stop auto save) and adjust touches to some stupid stuff like PGs at 100 and everybody else scaled to something like 60 at most. But it's a total crapshoot and you have to do trial and error with every team individually to work around this. I've tried everything, and it's just not working. If a team signs Chris Paul, and he has the highest touches on the team, he should get the most plays called, period.

Maybe after 2k14 is released I'll have to take everything back and look like an idiot, lol. So no more complaining from me, it's too late anyway.
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