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Old 08-21-2013, 02:00 PM   #77
ryantheplague
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

Quote:
Originally Posted by RyanFitzmagic
I think that's kinda the point. If they worked to fix all those problems in one cycle, they might not be able to include new features that will attract the largest part of their fanbase.
it's just amazing to me that people were anti 2k releasing on a 2yr cycle when people can clearly list out issues like the previous posts.

i'd much rather pay for a game that was rock solid and had less fluff than to keep paying for a bug filled 2k13 again. i can't even count the amount of times i've lost mycareers due to inexplicable game freezes when trying to play the next game. rookie contract extension freezing the game in mycareer mode? no fixes for this stuff. but we have a really weird disjointed all star game weekend dlc (or pre-order content), thanks.

technology is changing with console gaming and everything is downloadable. why not make a core nba 2k game and then have DLC addons? but the point isn't about putting out a great product, it's about making money with a so-so product and since they're used to getting that money once a year (and now with VC, which i'm sure everyone underestimates how much they've made from that), why bother changing?

and please, you're telling me blacktop mode / myteam brought in a few million EXTRA sales? right.

i'd just like the devs to get more time to make something incredible. i'm not saying that they're terrible at their jobs or anything. i know what it's like working under time constraints and having to sacrifice to put something out, but at some point someone up top has to draw the line.

all i can say is that i truly hope that nba live comes out and lights a big fire (hopefully it doesn't light itself on fire, haha). maybe developing for 1 architecture will help them out so they don't have to port games. who knows!
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Last edited by ryantheplague; 08-21-2013 at 02:06 PM. Reason: added bs.
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