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Old 08-21-2013, 10:07 PM   #1
JrueToTheGame
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OVR: 5
Join Date: May 2013
"Unleash Infinity" Infinity based Simulation Slider Set

Welcome to the new age.



Hey guys I want to introduce you guys to my new Slider set the goal of this set is to push the Infinity Engine to it's limits and even beyond that, the goal here is to achieve never before seen gameplay animations while providing a serious challenge to serious SIM gamers.

I approached this slider set with 3 main goals which were to
1.Beef up the CPU/USER Pass defenses
2.Have Dominant CPU RB's dominate
3.Have a more realistic run defense for both the USER and CPU

I feel I have done that here, I will have a gallery available to see some of the amazing gameplay that I have been seeing with this set as well as a link to my youtube channel to follow me as I make tweaks for both NCAA and maybe Madden 25.

Without Further Ado lets get to the bread and butter, the sliders.


UNLEASH INFINITY 3.0 FINAL VERSION Updated 10/28 4:00 PM EST

Gameplay Options:
Offensive Skill: Heisman
Defensive Skill: All-American
Quarter Length: 10 Minutes (Will get you the most realistic number of plays)
Game Speed: Normal *Do not change*
Speed Threshold:30
Home Field Advantage:OFF
Ice the Kicker:ON
(User Preference)

Penalties:

Gameplay Options:
Offensive Skill: Heisman
Defensive Skill: All-American
Quarter Length: 10 Minutes (Will get you the most realistic number of plays)
Game Speed: Normal *Do not change*
Speed Threshold:30
Home Field Advantage:OFF
Ice the Kicker:ON (User Preference)

Penalties:

Offsides: 99
False Start:50
Holding: 99
Facemask: 54
OPI:60
DPI:25
KR/PR PI: 60
Clipping: 50
Intentional Grounding:99
Roughing the passer: 50
Roughing the Kicker:1

Custom AI: User/CPU

QB Accuracy: 5/50 (HUM ACC to 10 if struggling)
Pass Blocking: 45/70
WR Catching: 30/45
RB Ability: 25/70
Run Blocking: 0/75
Pass Coverage: 50/55
Interceptions:45/40
Rush Defense: 35/100
Tackling: 40/45
FG Power: 25/45
FG Accuracy: 5/40
Punt Power: 25/40
Punt Accuracy: 50/70
Kickoff Power: 25/50


New Auto-Subs
OFFENSE
QB:65/70
RB:84/85
WR:69/70
TE:59/60
OL:19/20
DEFENSE
DT:79/80
DE:79/80
LB:64/65
CB:39/40
S:64/65

How I play
So I have been getting a lot of PM's both here on OS and on my Youtube channel asking me how I play the game so I thought I would shed some light on how I play or what House Rules I use. First of all I do Supersim Kickoffs and FG's just so that ratings play a factor (I don't think I have missed a field goal on this Gen.)

Offense:
On offense I User catch only on passes of 20+ yards and I believe the Read Option is overpowered this year so I only run it on once per quarter on 1st or 2nd down and never inside the 5 yardline or on 3rd or 4th down. (Haven't been able to find a way for the CPU to stop it and these limitations give my qb a realistic amount of carries per game when you take into account scrambles and speed/power options 9-12)

Defense:
I personally use the no switch rule and I always play RE (what can I say, that's what I played in real life.)

Special Teams:
I supersim everything except punts or a situation where the CPU would go for it.

Auto-Subs:
Auto-Subs are coming soon! Haven't found a set that I really liked so far but when I do this post will be updated with them!

*Guys this is just a response for the people who wanted to know how I play by no means do you have to play this way, this is just how I play as I'm testing.



Guys I'm really excited to see how these play please leave me some feedback and lets so where this slider set can take us!


Gallery

Example of how height and weight effects tackling animations!


Improvemenets to the Vertical passing game:



Attributes like Hit Power amplified by the lowering of the HUM tackle Slider:



ChangeLog
Version 1.5-Major updates to HUM pass coverage and LB/S play
Version 1.2-Disabled HFA and Ice the Kicker due to awkward momentum shifts HUM passing game Tweaked.
Version 1.1-Slight bump to HUM INT and Pass Coverage

Older Versions

UNLEASH INFINITY 2.0Updated 9/14 9:30 PM EST

Spoiler


Version 1.5

Spoiler

Version 1.2
Spoiler



Update 1.1
Spoiler


Vanilla (Original)
Spoiler

Last edited by JrueToTheGame; 10-29-2013 at 03:01 AM. Reason: Slider updates
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