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Knack

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16781

    #1

    Knack

    I think this is looking like a solid launch title.

    <iframe width="640" height="360" src="http://www.youtube.com/embed/MD8XMXqTAG4" frameborder="0" allowfullscreen></iframe>
    Go Noles!!! >>----->
  • Valdarez
    All Star
    • Feb 2008
    • 5098

    #2
    Re: Knack

    This game looks like good old fashioned wholesome fun.
    Follow Me On Twitter: http://twitter.com/Valdarez
    Read My Blog - Vision Is Everything

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16781

      #3
      Re: Knack

      Meet Mark Cerny: PS4 System Architect, Knack Creator, Busiest Man in Gaming

      PSB: What was the original seed of the idea for Knack?

      MC: The seed of the idea was that we have a character who could pick up items from the environment and incorporate them into his body, but that turns out to be very hard to make a game around! Our initial concept was that Knack would maybe break down a building or a wall, and heโ€™d incorporate the resulting bricks into his body, but when we prototyped this we ended up with a giant amorphous blob of a character.

      It took a year and a half to figure out that the secret was to design the character more intensively. The character is made from โ€˜relicsโ€™ โ€“ these are left over from some long lost civilisation, if you dig down deep into the earth you find them. Theyโ€™re a power source, and the doctor has managed to imbue them with consciousness. With that storyline we were able to then design relics in specific shapes and build various versions of Knack out of them.
      PSB: What element of Knack do you think players will be most surprised by?

      MC: Each level is a different variation on the theme of โ€œHereโ€™s this character who has this โ€˜knackโ€™ that lets him grow and transform.โ€ In some levels heโ€™ll slowly grow, and in other levels he get big really fast โ€“ by picking up icicles for example โ€” but then if he goes out into the sun heโ€™ll melt down quickly.

      The way I look at it โ€“ thereโ€™s a bit of Crash Bandicoot in there, a bit of Katamari Damacy, which is a game I love and must have bought three of four times over the years. And thereโ€™s a bit of God of War too. You can see that gameโ€™s influence on Knack โ€“ especially in the control set, where the right stick is the dodge. Actually God of War 3 was one of my consulting projects!
      PSB: Whatโ€™s the scope of Knack? Exactly how big is it?

      MC: Itโ€™s not apparent from the E3 demo, but it is a very story driven adventure. The first time through should take about ten hours, and then we have included a lot of features that make it interesting to play again.

      For example, there are hundreds of secret rooms and many contain treasure chests. Some of those are part of gadgets that will help Knack in his quest โ€“ you need to collect all the parts before you can build the gadget. Others are crystal relics where if you collect enough of them you can unlock a variation on the Knack character you can use in a subsequent play-through. There are also a couple of additional features that weโ€™re not talking about at this point.
      PSB: Clearly Knack is aimed at a younger crowd, but will there be something in there for my generation of gamers, who grew up on Crash, Spyro et al?

      MC: Oh, we are definitely speaking to the nostalgia that people feel for the play experiences of the past. If you play this game on the hard difficulty setting it will definitely challenge you. And the control scheme is on the simpler side but youโ€™ll need really think about how best to use it. So, yes, I think many people will go to the store and get, say, Watch Dogs or Killzone or the like for themselves and theyโ€™ll get Knack for another member of the family, but I also think a lot of core gamers will end up getting Knack for that old school โ€“ with a twist โ€“ feel.
      Go Noles!!! >>----->

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13548

        #4
        Re: Knack

        It has a Rachet and Clank type feel to it which is something I enjoy.
        โ€œThe saddest part of life is when someone who gave you your best memories becomes a memoryโ€

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        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16781

          #5
          Re: Knack

          <iframe width="640" height="360" src="//www.youtube.com/embed/aNiG9osRHc4" frameborder="0" allowfullscreen></iframe>
          Go Noles!!! >>----->

          Comment

          • Fresh Tendrils
            Strike Hard and Fade Away
            • Jul 2002
            • 36135

            #6
            Re: Knack

            Not a launch purchase for me, but definitely want to play this down the line.



            Comment

            • HealyMonster
              Titans Era has begun.
              • Aug 2002
              • 5997

              #7
              Re: Knack

              looks like an interactive disney movie

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16781

                #8
                Re: Knack

                Originally posted by Fresh Tendrils
                Not a launch purchase for me, but definitely want to play this down the line.
                Same. It seems like a prime candidate for a PS+ offering at some point.
                Go Noles!!! >>----->

                Comment

                • areobee401
                  Hall Of Fame
                  • Apr 2006
                  • 16773

                  #9
                  Re: Knack

                  This is one of the few launch titles that interest me. But as Flawless pointed out, it does have future PS+ offering written all over it. Probably going to hold off.
                  http://twitter.com/smittyroberts

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16781

                    #10
                    Re: Knack

                    <iframe width="640" height="360" src="//www.youtube.com/embed/ASje1G6Vv3g" frameborder="0" allowfullscreen></iframe>
                    Go Noles!!! >>----->

                    Comment

                    • LingeringRegime
                      Hall Of Fame
                      • Jun 2007
                      • 17105

                      #11
                      Re: Knack

                      Looking good. Getting this too.

                      Comment

                      • Holic
                        All Star
                        • Feb 2003
                        • 6424

                        #12
                        Re: Knack

                        This is one of the titles that interests me at launch.

                        Comment

                        • 8and9
                          Fighting a War & Gaming
                          • Jul 2005
                          • 732

                          #13
                          Re: Knack

                          Probably won't buy a launch. Looking forward to playing the demo though.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16781

                            #14
                            Re: Knack

                            KNACK is one of the PS4's first-party launch titles, and Adam Sessler recently got a chance to go hands-on. Find out what he thought of the 3D action platformer, and whether or not it has a chance to live up to designer Mark Cerny's legacy of Crash Bandicoot, Jak and Daxter, and Rachet and Clank.

                            <iframe width="640" height="360" src="//www.youtube.com/embed/qpdpHt-S9ns" frameborder="0" allowfullscreen></iframe>
                            Go Noles!!! >>----->

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16781

                              #15
                              Re: Knack

                              Starting to lean towards this as my second game along with KZ: Shadow Fall. I'm not expecting anything amazing, but it just looks like lighthearted fun and that's more appealing to me than the many cross-gen titles of annual franchises.
                              Go Noles!!! >>----->

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