NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

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  • jersez
    MVP
    • Jul 2008
    • 1892

    #31
    Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

    Speaking of 2k12, are dribble pull-ups back like 2k12, or is it the same slow pullups from 2k13?
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    • DaWolf
      Old school
      • Feb 2007
      • 627

      #32
      Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

      Originally posted by jersez
      Speaking of 2k12, are dribble pull-ups back like 2k12, or is it the same slow pullups from 2k13?
      You mean momentum shots/ leaners?

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      • jersez
        MVP
        • Jul 2008
        • 1892

        #33
        Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

        Originally posted by DaWolf
        You mean momentum shots/ leaners?
        Like the one two pull up shots, in 2k12 you held the LT or L2 and pushed the right stick the direction you want to pull up from. Think of the dirk signature one foot shots.
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        • thedream2k13
          MVP
          • Jan 2013
          • 1507

          #34
          Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

          Originally posted by Aviator S
          Hello DaWolf:

          How is the post game? Are Post Fadeaways and Post Hooks usable like in NBA 2K12? Also did anyone get any new jumpshots? I know LeBron got his mo capped and all but did wade, bosh, parker duncan get anything new? Thanks for sharing
          They are "useable " in 2k13! They are ratings based and have specific release points like jumpshots
          #SIMNATION

          fighting for truth, justice and SIMULATION gameplay

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          • tonyt8605
            Rookie
            • Oct 2011
            • 353

            #35
            Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

            What do we know about the next-gen version? Is it supposed to be a completely different game (presentation, modes, etc.)?

            I mean what should make us by the next gen vs. the current gen one?

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            • thedream2k13
              MVP
              • Jan 2013
              • 1507

              #36
              Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

              Sucks that we keep getting preset quick release jumpers instead of the fully controlled ones we had in 2k8. Seems like they want to keep jumpshots "accessible " also like in 2k12 and 13. SMH
              #SIMNATION

              fighting for truth, justice and SIMULATION gameplay

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              • sweatyteddytaco
                Rookie
                • May 2010
                • 16

                #37
                I want Crew info so I can know if I'll cancel or keep my preorder. That is all.

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                • NINJAK2
                  *S *dd*ct
                  • Jan 2003
                  • 6185

                  #38
                  Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

                  Originally posted by jersez
                  Man playing defense sounds like you don't have to catch a bullet with your teeth anymore LOL

                  What about signature dribbling?
                  Catching bullets with your teeth..Man that ain't nothing Jersez



                  playing D in 2k13 was much harder

                  Thanks for the impressions DaWolf- In your short play sessions did 2k14 feel like a neccessary pick up if you already have 2k13? I think the defense alone may justify it..
                  EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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                  • thedream2k13
                    MVP
                    • Jan 2013
                    • 1507

                    #39
                    Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

                    Originally posted by sweatyteddytaco
                    I want Crew info so I can know if I'll cancel or keep my preorder. That is all.
                    If u like bball you should get 2k regardless if created players can be online unless u casual player of course
                    #SIMNATION

                    fighting for truth, justice and SIMULATION gameplay

                    Comment

                    • Gramps91
                      MVP
                      • Sep 2010
                      • 2114

                      #40
                      Got to say although I was disappointed at first that there didn't seem to be much new in presentation, the fact that the gameplay has been improved is really starting to grow on me. Still in heavy debate about whether to get this gen or next.
                      NCAA: Kentucky Wildcats
                      MLB: Atlanta Braves
                      NBA: San Antonio Spurs

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                      • ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3495

                        #41
                        Two part question.
                        Did the dribbling on the pro stick flow better? I felt it was a little stiff and slow just to switch hands back and forth while standing still. Was there anything signature about the dribbling unlike last year where everyone did the same animations.
                        Last edited by ForeverVersatile; 08-24-2013, 11:56 AM.
                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

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                        • jersez
                          MVP
                          • Jul 2008
                          • 1892

                          #42
                          Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

                          Originally posted by NINJAK2
                          Catching bullets with your teeth..Man that ain't nothing Jersez



                          playing D in 2k13 was much harder

                          Thanks for the impressions DaWolf- In your short play sessions did 2k14 feel like a neccessary pick up if you already have 2k13? I think the defense alone may justify it..
                          That's how I'm feeling, people are saying it's a patched 2k13 and I really can't argue that, but 2k13 if you add defense and make finishing in the paint harder, that sounds nice.

                          And I'm not saying I'm okay with minimal fixes and devs not creating a different experience. I'm just saying I like some things from 2k13.
                          Last edited by jersez; 08-23-2013, 08:23 PM.
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                          • liberaluser
                            Rookie
                            • Sep 2009
                            • 189

                            #43
                            I usually find that even minor improvements in NBA 2K feel like major improvements compared to other more stagnant sports franchises. Presentation is already amazing so I can forgive them if it feels the same.

                            Hearing that defense and passing speed feels noticeably better makes me happy. Making spacing adjustable sounds like a very good idea that I hope they follow through with.

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                            • jersez
                              MVP
                              • Jul 2008
                              • 1892

                              #44
                              Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)

                              Originally posted by liberaluser
                              I usually find that even minor improvements in NBA 2K feel like major improvements compared to other more stagnant sports franchises. Presentation is already amazing so I can forgive them if it feels the same.

                              Hearing that defense and passing speed feels noticeably better makes me happy. Making spacing adjustable sounds like a very good idea that I hope they follow through with.
                              That's what I'm saying, I think part of the problem is the lack of graphical improvements and presentation improvements as well, if 2k14 looked noticeably better than 2k13 people wouldn't have a problem with what some are calling a "patch".

                              The devs fix huge issues we don't pat them on the back we call it a patch, passing has been terrible forever in 2k basketball games lol, contact has never been realistic or without canned-animations. To me when the demo drops and people experience it for themselves is when their opinions will change.
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                              • ffaacc03
                                MVP
                                • Oct 2008
                                • 3480

                                #45
                                Am all in for having as many options as possible to adapt the game, so it fits each of our own unique views on how the videogame should simulate the NBA experience, for online and offline modes.

                                Here is to hope for that (being able to alter: the recovery on the perimeter and on the paint, the amount of offball movement, to run or walk when bringing the ball up, etc).
                                Last edited by ffaacc03; 08-23-2013, 09:08 PM.

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