NBA 2K14 Hands-On Preview From Gamescom (DaWolf)
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Nba 2k Demos seem to always have better contact in the paint and more defense than game holds on to. Then comes the inevitable influx of noobs in the following weeks with their "it's too hard to make a layup or dunk (they don't usually realize it's contested), fix this!" etc, and 2K caves in. Let's hope that the defense stays in the game throughout the year. Sounds like 2K14 will have sharp gameplay, but hoping they fix the godlike cpu recovery speed on defense by launch. -
Nba 2k Demos seem to always have better contact in the paint and more defense than game holds on to. Then comes the inevitable influx of noobs in the following weeks with their "it's too hard to make a layup or dunk (they don't usually realize it's contested), fix this!" etc, and 2K caves in. Let's hope that the defense stays in the game throughout the year. Sounds like 2K14 will have sharp gameplay, but hoping they fix the godlike cpu recovery speed on defense by launch.
Sent using Tap a TalkWhat we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)
Thank you for your insights DaWolf.
There are a lot of encouraging things you point out. Passing and more responsive defense will be something I am absolutely looking forward to, as I really enjoy doing both.
One area that no reviewers have given feedback on and I'd love to hear more about from you or the others is the transition aspects of the game. Are they smoother and more natural feeling?
Have they made improvements to the fast break situations?
Passing is faster, but how about receiving? Do players still bobble the ball in awkward ways like they do in 2k13?
Finally, is pace finally more represented? I've always felt that 2k's gameplay reflected the slower half-court set pace types of teams much better then the faster paced teams. Can you "feel" the difference when playing a Denver team versus a slower more set team?
Thanks for taking the time and effort on providing feedback.Comment
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I usually find that even minor improvements in NBA 2K feel like major improvements compared to other more stagnant sports franchises. Presentation is already amazing so I can forgive them if it feels the same.
Hearing that defense and passing speed feels noticeably better makes me happy. Making spacing adjustable sounds like a very good idea that I hope they follow through with.Comment
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2K is sick, but 2K12 and 2K13 just made me want to play 2K11 more. Honestly - 2K11 is an amazing balance of sim and button mashing. 2K11. SMH - 2K needs to go back to that formula. Contact, check. Defense, check. Spacing, check. Just add the bounce pass button, graphics improvement, and some relative speed ratings to open the fast break and you have the perfect game.Comment
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Re: NBA 2K14 Hands-On Preview From Gamescom (DaWolf)
idk how people talk about missing 2k11.
people hopstepping all gm with yao and dwight or pump faking with kobe
no thanksComment
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Thanks for preview...a few questions:
1. Are volleyball like big blocks in?
2. What about mid-air collisions? Are they improved?
3. How does it feel the transition from balling 2 shooting? Is it more smooth than 2k13?
4. Did you see any signature dribbling/layup new anim?
Thx!Currently playing:
Pro Baseball Spirits 6 (PS3)
NBA 2k14 (PC)
PES 2014 (PC)
GTA V (Ps3)
Looking For:
PS4Comment
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I don't know what pump faking with Kobe you're talking about. Pretty sure it could be contained with good defense.HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
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Reaaaallly hoping the spacing/defensive recovery isn't still an issue. That and the physics were my personal gripes from 2k13.Sixers/Panthers/Tarheels
Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
@_quehouston and @cheeseproof
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What's your point? It's exploits in all of the 2Ks, but I felt like gameplay wise it was balanced. The hopstep and the spin dunk was the only gimmicks in the game that couldn't really be stopped. Everything else could.
I don't know what pump faking with Kobe you're talking about. Pretty sure it could be contained with good defense.
The thing is 2k11's perimeter defense by way of bumping was patently illegal. There would be six fouls called on each possession. I liked where subsequent games went with the perimeter defense.
It did have incredibly immersive graphics though. I really thought the overhaul took several steps back in 2k12 and beyond.
Anyway, here's hoping next gen 2k14 plays like an improved, well patched 2k13 and looks phenomenal.Comment
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Those were big exploits. But the rest of the gameplay was balanced very well to me. Now, for Crew Mode the hopstep was pretty bad because mostly everyone's big man was like 6'10"+ w/ a 99 standing dunk. When it came to regular games, it wasn't that bad because a lot of bigs couldn't do it with ease.
2K12 and 2K13 had a lot more problems imo.HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
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#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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You mentioned at the end different defensive schemes for the Euroleague teams. Can you explain that a little more?Comment
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You said you had some trouble getting use to the new stick controls but from your experience how did the dribbling feel? Beside occassions where you would accidentally put up a shot did the dribbling/crossovers feel more responsive/quicker(closer to 1 to 1 control) or similar to 13 just with a modfied control input? One of my complaints of past 2ks is that dribbling doesnt have that feel of control and freedom because you are a slave to the animation.Comment
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