OS Roundtable: NHL 14 Demo Impressions

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  • Sneed24
    Banned
    • Mar 2012
    • 29

    #16
    thought it played exactly like 13'. pretty disappointing.

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    • ianlast
      Rookie
      • Mar 2008
      • 451

      #17
      Goalie animations are looking as ugly and dated as they did towards the end of the PS2/Xbox days of the series. Whatever upgrades they made to the goalies, I'm having a hard time seeing them.

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      • Segagendude
        Banned
        • Aug 2008
        • 7940

        #18
        Re: OS Roundtable: NHL 14 Demo Impressions

        Such minor changes. If I turn off fighting to eliminate the chance of an encounter after a big hit, it's gonna feel just like 13, IMO.

        And with no next gen coming this year, this is the only choice we have.

        Pass..

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        • peter21
          Rookie
          • Feb 2003
          • 205

          #19
          Re: OS Roundtable: NHL 14 Demo Impressions

          I have to take issue with Jayson's statement that NHL13 had no online glitch goals. That's ALL 13 is now online.

          Nine out of 10 teams we play do the same short side goal every chance they get. It'd be laughable if it weren't so frustrating.

          I'd be ok with it if there were actually other ways to score consistently, but in 13, you don't get rewarded for creativity and setting up plays, you get rewarded for doing the same shot or breakway move over and over and over and over...

          If 14 evens out the playing field a bit, i might pick it up.
          Pine for the pork of the porcupine

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          • Cletus
            MVP
            • Oct 2004
            • 1771

            #20
            Re: OS Roundtable: NHL 14 Demo Impressions

            Originally posted by peter21

            If 14 evens out the playing field a bit, i might pick it up.

            It will until everyone gets their legend 3 cards. Of course the top teams will do it, but you can spot them pretty easily. If you're in the top 100 and only have 2 players on a club, it's probably glitchers. I wish they would wait until everyone has a chance to get their legend 3's before putting tuners in. Most people didn't get to enjoy 13 in it's first stages because of the choppiness and when they finally fixed that it was a different game.
            PSN:BrrbisBrr

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            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12678

              #21
              Re: OS Roundtable: NHL 14 Demo Impressions

              Originally posted by Cletus
              It will until everyone gets their legend 3 cards. Of course the top teams will do it, but you can spot them pretty easily. If you're in the top 100 and only have 2 players on a club, it's probably glitchers. I wish they would wait until everyone has a chance to get their legend 3's before putting tuners in. Most people didn't get to enjoy 13 in it's first stages because of the choppiness and when they finally fixed that it was a different game.
              for the record, my buddy and i a few weeks back defaulted our player builds. took all plus 3 5 etc out. used NO attribute points.

              guess what? still scored the SAME goals we did with all the points etc. the ONLY thing that was different was our skating. that was it. passed the same and shot the shame.

              terrible..
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              • Cletus
                MVP
                • Oct 2004
                • 1771

                #22
                Re: OS Roundtable: NHL 14 Demo Impressions

                Originally posted by Fiddy
                for the record, my buddy and i a few weeks back defaulted our player builds. took all plus 3 5 etc out. used NO attribute points.

                guess what? still scored the SAME goals we did with all the points etc. the ONLY thing that was different was our skating. that was it. passed the same and shot the shame.

                terrible..
                Shooting attributes don't mean a lot unless you're outside of the faceoffs circles/at the point. They nerfed those shots in 13 after a tuner anyway. In 12 I played without any shooting attributes and my guy did just fine. Got into the MHL (6 vs. 6 league) playoffs with no shooting attributes as the 3rd leading scorer on my team. That's why I don't understand people clamoring about builds, they're pointless, except for speed, agility, and arguably balance.
                PSN:BrrbisBrr

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                • peter21
                  Rookie
                  • Feb 2003
                  • 205

                  #23
                  Re: OS Roundtable: NHL 14 Demo Impressions

                  Originally posted by Cletus
                  It will until everyone gets their legend 3 cards. Of course the top teams will do it, but you can spot them pretty easily. If you're in the top 100 and only have 2 players on a club, it's probably glitchers. I wish they would wait until everyone has a chance to get their legend 3's before putting tuners in. Most people didn't get to enjoy 13 in it's first stages because of the choppiness and when they finally fixed that it was a different game.
                  One potential saving grace is that they're supposed to implement the FIFA system where you need to play into a higher division. While I do like the challenge of playing a truly elite team, my team is mostly on there for fun and we're not putting hundreds of hours into the game to get to that level.
                  Pine for the pork of the porcupine

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                  • timdj84
                    Just started!
                    • Sep 2013
                    • 4

                    #24
                    Skating is so much better,the puck physics a tad. Creativity is back with cross creases being meaningful again. I only take issue with the auto fights,in agreement with peter there. The biggest problem with EASHL since 10 is the AI being unbalanced. Time will tell,but remember when good teams demolished poor ones, 11,12,16-1. NHL 13 turned into a boring,stale,hope for a break ,short side fest. If you are an awful team, you shouldnt get goals from the blueline after the puck hops ten times and your comps should not auto catch up to legend players on a break. Also,no more 1inch demolishing checks!

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                    • Cletus
                      MVP
                      • Oct 2004
                      • 1771

                      #25
                      Re: OS Roundtable: NHL 14 Demo Impressions

                      The problem with EASHL is what you define as a good team? Is it teams that hold down the pass button waiting for the puck to float through skates, sticks and men for a one timer? If you play a solid game of hockey you should have a close game no matter the ratings. I've played against some solid players and solid teams, but all the teams with good records that are elite were cheesy.
                      They just held down the pass button or did the behind the back curl with the stick and waited for a guy to get in prime position for a one timer. That's when the game gets boring for me. You can't stop it 100% of the time and it's rewarded so much that it's the only tactic you need. I ran a team with a bad record and we beat 2bc productions team thanks to our AI goalie. I would call it cheap except all they did was short side one timers. I bet they took 25 shots, with 23 of them being short side.

                      I'm not sure the devs can do anything about that, except make attributes mean something. You can't even get a straight answer on what the attributes do or if they matter. Guys that have played EASHL hardcore since it came out have no idea.
                      PSN:BrrbisBrr

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