Question playing triple option teams (GA Tech, Navy)

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  • Dcourtne
    Rookie
    • Jul 2013
    • 174

    #1

    Question playing triple option teams (GA Tech, Navy)

    Is it common for triple option teams ( controlled by CPU) to hand the ball to the fullback the majority of the time?

    I just played GA tech and Navy in two different online dynasties. In each case the fullback received most of the handoffs with the HBs getting few carries. Fullback must be EA language for "equals 5 yards" because I could not stop him.... Until I went to a 5-3-3 goal line defense. I tried it out of frustration in the middle of the field and it worked. Note : I don't carry a 4-4 or 5-2 in my defense play book.

    Yes, the QB had a decent number of carries but I keyed on him and that was not the issue. The Fullback running up the gut for 5-10 yards each time hurt though. I play with 5 and 6 star schools so I have defensive talent.

    Is this just funky AI at work or do option teams really utilize the fullback that much?
  • jello1717
    All Star
    • Feb 2006
    • 5720

    #2
    Re: Question playing triple option teams (GA Tech, Navy)

    Originally posted by Dcourtne
    Yes, the QB had a decent number of carries but I keyed on him and that was not the issue.
    If by "keyed on [the QB]" you mean you used the aggressive option adjustment then, yes, the FB will receive the ball 100% of the time on triple options because you're telling your D to force the QB to hand it to the FB on all triple options.
    Favorite Teams:
    College #1: Michigan Wolverines
    College #2: Michigan State Spartans (my alma mater)
    College #3: North Carolina Tar Heels
    NHL: Detroit Redwings

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    • Mayne Event 41
      Pro
      • Jun 2006
      • 0

      #3
      Re: Question playing triple option teams (GA Tech, Navy)

      The FB or as option teams call it the B-Back is the workhorse. He will get a majority of the carries within the offense. Then I wanna say that the QB is the next in line to get carries. The HBs or A/Wing backs are mostly for big plays. After you key on the B-Back and QB, then they hit you with the pitch to the A-Back for a big gain.

      The way I run that offense is if you are gonna let me read your DE to give up the middle then I'll do that until you stop me.


      Giving this Tapatalk mess a try. And so what if I'm on an iPhone!
      GT Mayne Event 41
      PSN Mayneevent41

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      • Dcourtne
        Rookie
        • Jul 2013
        • 174

        #4
        Re: Question playing triple option teams (GA Tech, Navy)

        Originally posted by jello1717
        If by "keyed on [the QB]" you mean you used the aggressive option adjustment then, yes, the FB will receive the ball 100% of the time on triple options because you're telling your D to force the QB to hand it to the FB on all triple options.
        Much appreciated, guess I outthunk myself by going aggressive.

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        • War Eagle!
          Pro
          • Mar 2010
          • 635

          #5
          Re: Question playing triple option teams (GA Tech, Navy)

          Sounds about how it would play out in real life. Squeeze down on the quarterback and the dive is wide open. It's so much more frustrating in real life when you're tagging the QB and he's yelling at you to get the eff of him and find the man with the ball. Look downfield and see the referee signaling first down and the fullbull making his way to his feet.
          PSN: FiSH_M3AT

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          • Timeetyo
            Rookie
            • Aug 2002
            • 418

            #6
            Re: Question playing triple option teams (GA Tech, Navy)

            Originally posted by jello1717
            If by "keyed on [the QB]" you mean you used the aggressive option adjustment then, yes, the FB will receive the ball 100% of the time on triple options because you're telling your D to force the QB to hand it to the FB on all triple options.
            This.

            When playing (CPU) triple option teams, I prefer to set it to conservative and force the QB to keep. I control a LB (preferably NOT the pitch LB) and can do a good job blowing up the CPU. The FB is just too consistent to set it any other way.
            Timeetyo

            Timeetyo's NCAA 14 Relegation & Violations System: http://www.operationsports.com/forum...on-system.html

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            • bgeno
              MVP
              • Jun 2003
              • 4321

              #7
              Re: Question playing triple option teams (GA Tech, Navy)

              Originally posted by Timeetyo
              This.

              When playing (CPU) triple option teams, I prefer to set it to conservative and force the QB to keep. I control a LB (preferably NOT the pitch LB) and can do a good job blowing up the CPU. The FB is just too consistent to set it any other way.
              Ah, the old "scrape exchange." I wish, with all the new option stuff on offense, that they would make the defense a little more apt to stopping it, or at least give us more options. The scrape exchange is a pretty standard defensive scheme nowadays where the DE alwatys squeezes down on the RB and the backside (backside on option is the side the QB would run to) LB "scrapes" down the line to make a play the QB. I'm not sure how this factors in to a triple option scheme though... Lol


              Sent from my iPhone using Tapatalk
              Originally posted by DaImmaculateONe
              How many brothers does Sub-zero running around in his clothing? No one can seem to kill the right one.

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              • Timeetyo
                Rookie
                • Aug 2002
                • 418

                #8
                Re: Question playing triple option teams (GA Tech, Navy)

                Originally posted by bgeno
                Ah, the old "scrape exchange." I wish, with all the new option stuff on offense, that they would make the defense a little more apt to stopping it, or at least give us more options. The scrape exchange is a pretty standard defensive scheme nowadays where the DE alwatys squeezes down on the RB and the backside (backside on option is the side the QB would run to) LB "scrapes" down the line to make a play the QB. I'm not sure how this factors in to a triple option scheme though... Lol


                Sent from my iPhone using Tapatalk
                No, this isn't a standard "scrape exchange" it is more an "abuse silly CPU AI / animations". If they are running a triple to the right, the LE is the read with the LOLB as the pitch man. I'll control the MLB and cheat slightly towards the motion. Once I see it is for sure a triple, you bring the MLB around the corner. The FB won't have the ball (almost 100% due to CPU AI) and you now have 2 LBs to stop the QB & pitch man. Assuming the ball carrier doesn't decide to become superman and truck them both, enjoy the 5 yard loss.

                You do occasionaly get burnt if they pull off a good WB misdirection, but that play isn't nearly as dangerous as a good triple to the A back...and the trap option doesn't develop right to punish you for over persuing which would happen IRL. Also, if they do hand off to the B Back on the dive, the animations almost always play out to have the LE make teh tackle for -2 regardless of ratings.
                Timeetyo

                Timeetyo's NCAA 14 Relegation & Violations System: http://www.operationsports.com/forum...on-system.html

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                • Splitscreenprod
                  Rookie
                  • Jul 2011
                  • 19

                  #9
                  Re: Question playing triple option teams (GA Tech, Navy)

                  I have noticed a very cheap way to defeat the option, and one of the posts above mentions it but I am able to exploit it about 85% of the time. The exploit is that which ever way the aback motions is the direction of the play. Therefore, you can set your defense to run left or right. If you put your defense to conservative the FB never gets the ball and it is a loss on the QB every single time. I have yet to have an option team get more than 50 yards rushing on me. I am able to do this even in 2019 and ARK is ranked 99 across the board with a triple option team. I play AA against CPU. Now, against a human this exploit goes to complete shambles, but against CPU works awesome. Anyone else notice this or am I just lucky? Also, I have since adjusted the sliders and it doesn't seem to work as well anymore.

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                  • jello1717
                    All Star
                    • Feb 2006
                    • 5720

                    #10
                    Question playing triple option teams (GA Tech, Navy)

                    Originally posted by Splitscreenprod
                    I have noticed a very cheap way to defeat the option, and one of the posts above mentions it but I am able to exploit it about 85% of the time. The exploit is that which ever way the aback motions is the direction of the play. Therefore, you can set your defense to run left or right. If you put your defense to conservative the FB never gets the ball and it is a loss on the QB every single time. I have yet to have an option team get more than 50 yards rushing on me. I am able to do this even in 2019 and ARK is ranked 99 across the board with a triple option team. I play AA against CPU. Now, against a human this exploit goes to complete shambles, but against CPU works awesome. Anyone else notice this or am I just lucky? Also, I have since adjusted the sliders and it doesn't seem to work as well anymore.
                    So if it's a cheap exploit (your words, not mine) and makes the game too easy, then why do you do it? The AI is stupid in lots of ways so why take advantage of it? If winning is that important you can always just play on freshman with minimum sliders.
                    Last edited by jello1717; 08-28-2013, 12:53 PM.
                    Favorite Teams:
                    College #1: Michigan Wolverines
                    College #2: Michigan State Spartans (my alma mater)
                    College #3: North Carolina Tar Heels
                    NHL: Detroit Redwings

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                    • KleShreen
                      MVP
                      • May 2003
                      • 1081

                      #11
                      Re: Question playing triple option teams (GA Tech, Navy)

                      Originally posted by Splitscreenprod
                      I have noticed a very cheap way to defeat the option, and one of the posts above mentions it but I am able to exploit it about 85% of the time. The exploit is that which ever way the aback motions is the direction of the play. Therefore, you can set your defense to run left or right. If you put your defense to conservative the FB never gets the ball and it is a loss on the QB every single time. I have yet to have an option team get more than 50 yards rushing on me. I am able to do this even in 2019 and ARK is ranked 99 across the board with a triple option team. I play AA against CPU. Now, against a human this exploit goes to complete shambles, but against CPU works awesome. Anyone else notice this or am I just lucky? Also, I have since adjusted the sliders and it doesn't seem to work as well anymore.
                      Well, if the AI was smart enough to see what was happening, they would run the trap and go for TD's every single time.

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                      • speedtrucker
                        Pro
                        • Jan 2008
                        • 536

                        #12
                        Re: Question playing triple option teams (GA Tech, Navy)

                        I just played Air Force and Navy in one of my ODs as Notre Dame.

                        Air Force ran for 150+ yards and threw for another 180+ yards, I beat them 27-24 in a close game because I couldn't stop the option with Pass mixed in.

                        Navy ran for 80+ yards and threw for 80+yards and I beat them 31-0.

                        the diffrence was that I didn't have to respect the passing game of Navy, I could run base 4-3 all game even in 3 WR sets. the FB had 40 yards, HB 30 yards and QB had 10 yards gain(woulda had more but sacks killed his yardage). I ran "balanced" on QB contain and option but I did more adjusting of my Dline pre-snap. 1st down I'd spread them out and crash inside, 2nd down pinch them in and pre-snap the dline to contain etc. I was able to keep the option in check.

                        against Air Force it was different, they spread it out a bit more and I couldn't force them into 1 option and they made it difficult to seperate. then mix in a busted option read and they break a long TD, then a play action read and they hit a long catch for a TD...

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                        • badman33462
                          MVP
                          • Jun 2004
                          • 2526

                          #13
                          Re: Question playing triple option teams (GA Tech, Navy)

                          Originally posted by Splitscreenprod
                          I have noticed a very cheap way to defeat the option, and one of the posts above mentions it but I am able to exploit it about 85% of the time. The exploit is that which ever way the aback motions is the direction of the play. Therefore, you can set your defense to run left or right. If you put your defense to conservative the FB never gets the ball and it is a loss on the QB every single time. I have yet to have an option team get more than 50 yards rushing on me. I am able to do this even in 2019 and ARK is ranked 99 across the board with a triple option team. I play AA against CPU. Now, against a human this exploit goes to complete shambles, but against CPU works awesome. Anyone else notice this or am I just lucky? Also, I have since adjusted the sliders and it doesn't seem to work as well anymore.
                          I've done this for the last few years (using Ask Corso on defense) as I always run commit when I play triple option teams unless they're 3rd and long or in obvious passing situations. In previous years, you could shut down the computer. That is not the case this year. I play on Heisman though so maybe that's the difference. In Year 1, I (FSU) played GT in the ACC title game and they rolled up close to 600 yards (about 400 of them on the ground) on me in a triple overtime thriller. Surprisingly, the only time I seemed to slow them down was when they'd march down the field and get in a "goal to go" situation and I was in goal line defense.

                          Triple option teams, in many ways, are more frustrating than teams that pass all over me. It's demoralizing to know that a run is coming and still can't stop. That being said, while I wasn't happy that GT ran all over me, I do like the fact that the computer can be successful running it against me.

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