Re: A very ambitious project...might need some pointers.
Guys, I'm a bit worried that I might have taken more than I can chew. I'm pretty new to the game in general, and although, I don't really mind doing the work, I'm not even sure what I'm trying to achieve can be done, which is to make this set 100% franchise "logic"...so maybe you can give me some input here (maybe I should've asked/tested before doing all the work I've done so far).
I'm in the process of completely rebuilding my selection sheet, with a new improved way to sort all the players I have. I've also looked at possible stats/formulas I could use, and I think I can come up with something good for most of them. Roster making isn't a problem usually for me (at least, not in games like NHL or Madden), but this one...WOW !
Now here are my problems;
a) I'm gonna have to re-create a good chunk of SCEA, just so I can change the players age. That's a huge pain in the ****, but hey...if I want players like Jered Weaver to be younger than say Frank Tanana, I guess I have no choice.
b) Thought the best way to start would be by cleaning every single team, and start from scratch. So I created a blank player, for every position, and imported them over every single player in the roster, so that each team would be empty, and have the same amount of players per position to begin (20 SP, 18 RP, 3 CP, 7 C, and 6 players for each of the remaining position, for a total of 90).
Two problems here; every player did come out with A-potential, and are considered as "rookies". Is there an easy way to prevent this that I might've missed somewhere ? Or do I have to use/edit the generic SCEA players (finding ones that are/n't rookies and have the appropriate potential for the single player I'm creating) instead ?
If that's the only way, how can I make sure the ceilling of that player is about the same as the one I had in mind for the players I'm gonna overwrite him with (I know you can sort by potential to give you an idea of which player has the best potential, but that still doesn't give the ceiling value, just compares to the other players on the team).
Finally (and I'm pretty sure the answer is no on both those issues), is there an easy way to set the MLB options of a created player, along with his contract (both salary and lenght) or does the same scheme apply (finding a SCEA generic player that has something close, and edit from there).
I love this game...but working on this roster REALLY makes you appreciate the work you guys have been doing for years ! If there's one area SC has to improve upon, it's definately the creation/roster management aspect of the game, which seems to be years behind any other sports title at this point (no create-a-team, lack of features in create-a-player, etc...)
Last edited by KomicJ; 08-27-2013 at 04:34 PM.
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