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Old 09-05-2013, 12:40 AM   #1111
DCEBB2001
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by youALREADYknow
I'd go the other way and say that it seems that the Madden team has been covering up their inability to use mass/weight in their animation outcomes by using the STR rating as a "weight" modifier in the trenches for things such as blocking/trucking/etc.

They have been doing this for years and going the other route (accurately reflecting player strength without weight as a factor) will only serve to expose the game engine's flaws as it pertains to weight/mass and leverage.

Your approach is more accurate and objective so I'm not criticizing it at all. I'm simply stating that there are some things that handcuff you from using real world data since the "environment" that you're using isn't close to the real world environment the data is coming from.

I'd imagine that some time next-gen, you'll be able to see a huge benefit to your STR ratings in-game.
I get what you are saying. I was just pointing out that the STR rating in Madden (regardless of what it does in-game) correlates more to weight than any other factor. This positive correlation means that the bigger the player, the more STR that player has. My real-world data shows that this correlation is significantly weaker than EA likes to argue. Some of the strongest pure players in the game are not even linemen...according to the data.

But we can only polish a turd so much.
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