FBG Rated rosters for PS3

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  • Braveman84
    Rookie
    • Aug 2009
    • 192

    #76
    Re: FBG Rated rosters for PS3

    Originally posted by KingV2k3
    FWIW:

    If backups have higher OVR's than starters, the USER is going to have to use 32 team control and set "adjust depth chart" for all teams to USER or the CPU AI will put the player with the highest OVR at number one on the depth chart...

    Not a big deal, but just want to make sure everyone knows that that will be the case...

    I think we'll also have to do the cuts and keeps for each team, because the CPU usually cuts anyone rated under 75...

    I also wonder how it will affect player value in FA...

    Interesting to see how these will not only affect the on field stuff, but everything else that comprises a multi season CCM...
    Yes it will affect all of the things in the game but we are working on the F/A's also so that there stats will be effected also and changed to what the site has. Yes it might be interesting to see what it all will effect for multi seasons but we hope to have that all worked out before the full release of the roster.

    Comment

    • caballero
      Rookie
      • Nov 2010
      • 78

      #77
      Re: FBG Rated rosters for PS3

      Originally posted by cp22
      Using these rosters, default sliders, and default penalty sliders, I've actually seen def pass interference calls...and for the first time ever I saw an offensive pass interference call.
      it's not the sliders or rosters it's the game, I've only played 3 games (with EA's rosters) and saw one of each already. They finally tuned it up.

      Comment

      • caballero
        Rookie
        • Nov 2010
        • 78

        #78
        Re: FBG Rated rosters for PS3

        Originally posted by charter04
        I don't think the TE blocking stuff was was viewed as a bad thing. I think the fact that TE's who aren't good run blockers can't hold blocks was good. On default rosters everyone blocks good. That's how I took it anyway
        here's the post:
        Originally posted by wordtobigbird
        Playing with the FGB ratings on Xbox and it makes a difference when the TEs are matchup against LB/DEs in the run game. Seen weak TEs get ran right through by LBs on Power O when before any TE would push back a LB or DE.
        It could be a huge issue.

        The play is called "Power O" for a reason. I fear if a LB/DE blows up the TE you'll never get yards. The average NFL run covers about 4 yards!

        For the Power 0 graph:
        http://www.secondlevelfootball.com/2...zone-run-game/

        Comment

        • charter04
          Tecmo Super Bowl = GOAT
          • May 2010
          • 5740

          #79
          Re: FBG Rated rosters for PS3

          Originally posted by caballero
          here's the post:

          It could be a huge issue.

          The play is called "Power O" for a reason. I fear if a LB/DE blows up the TE you'll never get yards. The average NFL run covers about 4 yards!

          For the Power 0 graph:
          http://www.secondlevelfootball.com/2...zone-run-game/
          I'm using the 360 version of these rosters and I have no issues running the power o or any run play. It plays out pretty realistic
          www.twitch.tv/charter04

          https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

          Comment

          • Braveman84
            Rookie
            • Aug 2009
            • 192

            #80
            Re: FBG Rated rosters for PS3

            Yea I don't see why people say they are having problems with runs unless they are exploiting the computer this ratings with default sliders on you actually have a great game. I haven't had any problems with big runs I actually get shut down from time to time which is nice.

            Comment

            • caballero
              Rookie
              • Nov 2010
              • 78

              #81
              Re: FBG Rated rosters for PS3

              Originally posted by charter04
              I'm using the 360 version of these rosters and I have no issues running the power o or any run play. It plays out pretty realistic
              maybe he had Keller (post injury) blocking lol.
              I haven't played enough games to confirm or deny your statement yet (On default rosters everyone blocks good), but glad to hear running plays out well for you.

              Is there or will there be any way to play game(s) with another OS member using the rosters? Would I have to join a lobby or something?
              Last edited by caballero; 09-05-2013, 07:36 AM.

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #82
                Re: FBG Rated rosters for PS3

                Originally posted by Braveman84
                Yes it will affect all of the things in the game but we are working on the F/A's also so that there stats will be effected also and changed to what the site has. Yes it might be interesting to see what it all will effect for multi seasons but we hope to have that all worked out before the full release of the roster.
                Well, this (to me) is as big as the on the field gameplay, so THANK YOU GUYS for making sim stats / offseason related gameplay a priority as well...

                I just keep coming up with things that the AI might bork out over, and the number of sub 75 guys is something I HOPE is tied to a ratings curve, as opposed to an "absolute" tied to a number...

                Should make for some interesting testing!

                Looking VERY forward to the results!

                Regards

                Comment

                • fletcher2332
                  Rookie
                  • Mar 2003
                  • 337

                  #83
                  Re: FBG Rated rosters for PS3

                  I have been having good games with these even on just all pro default. I noticed that the running backs for some reason are really slow. I am wondering if the acceleration needs to be higher. I played against Adrian Peterson and when he would get the ball he would just pause or move slow never really accelerate. When I tried it with demarco Murray same thing happened. I would hold sprint and never get a boost. I also used xxkid sliders too. Does threshold maybe need to be lower then?

                  Comment

                  • Blazelore
                    Pro
                    • Jun 2004
                    • 542

                    #84
                    Re: FBG Rated rosters for PS3

                    Originally posted by fletcher2332
                    I have been having good games with these even on just all pro default. I noticed that the running backs for some reason are really slow. I am wondering if the acceleration needs to be higher. I played against Adrian Peterson and when he would get the ball he would just pause or move slow never really accelerate. When I tried it with demarco Murray same thing happened. I would hold sprint and never get a boost. I also used xxkid sliders too. Does threshold maybe need to be lower then?
                    You can experiment with the threshold. Let me what you find!

                    Sent from my SPH-L710 using Tapatalk 2
                    Provided by yours truly
                    -Blazelore

                    Comment

                    • walkietalkie424
                      Just started!
                      • Aug 2013
                      • 7

                      #85
                      Re: FBG Rated rosters for PS3

                      Just played a trial game with All-Madden and a speed Threshold of 10, 6 min quarters. I was MIN vs. WASH. Ponder threw Ponder-like (185, 1 td, 3 int), and RG3 was solid (257, 1 td, 0 int). I ran for 101 with AP and ended up losing 21-24 because Ponder can't throw.

                      Just want to double check, but you ARE working on NCAA re-rated draft classes with the right ages? If so, for how many years? and taking down the FA's stats as well? Thank you so much, this stuff is amazing. I'd love to help re-rate if you need it.

                      -Walkie

                      Comment

                      • tril
                        MVP
                        • Nov 2004
                        • 2915

                        #86
                        Re: FBG Rated rosters for PS3

                        I was skeptical at first when I first loaded these rosters.
                        I started a game and noticed that the Patriots were rated 67 and Washington rated 65.
                        But man, I saw things in this game that made me smile. This was the first game where defensive pass interference was called and they got it correct.
                        I saw players going for the strip of the ball while tackling. I saw QBs throwing the ball away.
                        the run game was toned down. the defense was more responsive. I saw hard hits. Gronk got hit hard twice and dropped the passes. RG 3 fumbled while trying to spin away from a tackle. I hit him at the right time and boom.

                        The best one was how Washingtons ss jumped a passing lane. Really jumped a passing lane for an int. nice and realistic animation.

                        The game was all field goals. 12 to 6 final.

                        Dont know if this was a one game anomaly but I was very impressed.
                        I think Ill be starting a franchise now.

                        GREAT JOB!!!

                        Comment

                        • koebsual
                          Rookie
                          • May 2006
                          • 317

                          #87
                          Re: FBG Rated rosters for PS3

                          These are not done yet correct? Will be using these when done.

                          Comment

                          • Braveman84
                            Rookie
                            • Aug 2009
                            • 192

                            #88
                            Re: FBG Rated rosters for PS3

                            Originally posted by koebsual
                            These are not done yet correct? Will be using these when done.
                            No there not done yet we are hoping to get them done by Sunday.

                            Comment

                            • Blazelore
                              Pro
                              • Jun 2004
                              • 542

                              #89
                              Re: FBG Rated rosters for PS3

                              Broncos are done...half way through the Chiefs
                              Provided by yours truly
                              -Blazelore

                              Comment

                              • walkietalkie424
                                Just started!
                                • Aug 2013
                                • 7

                                #90
                                Re: FBG Rated rosters for PS3

                                Hey Blaze,

                                I was just going through the rosters, and I found Rex Grossman rated higher than RG3. On the FBG website, Grossman is a 64, and RG3 is a 67. However, Grossman was rated a 68 in your roster, above RG3's 67. I was not looking at depth chart, and just looking at the raw attributes. Same with Calvin. Calvin Johnson is a 73 instead of the 93 on FBG website. What happened? I love your stuff and I figure there is a good explanation for this, what am I missing!

                                Keep it up!

                                -Walkie

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