09-07-2013, 09:42 AM
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#46
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MVP
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 12,167
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Re: NHL 14 Available Now for Season Ticket Subscribers, Post Your Impressions
I generally like the gameplay on SS, hardcore simulation once slowed down a bit. It's not a revolution in sports gaming, but it is enough of an improvement for someone like me who had a lot of fun with '13. Teammate AI is definitely still lacking, but I'll give it a pass for this gen, and bring out the heavy criticism if it's not much better next gen.
I think the default shot power is set too high. Some of the laser beam wrist shots and snap shot have enough mustard on them to exit Earth's orbit if nothing stops them.
Only simmed one Be a Gm season so far. Scoring seemed a little low. Stamkos led the league in points with 94, but was the only one in the 90's, and there were only about three or four others in the 80 point range. The top goal scorer was Patrick Hornqvist with 37. But it was a small sample size, and I noticed some stars like Ovechkin and Cosby missed a good chunk of games and were trending over a point per game pace. Not a big deal.
The new little changed to line management are great, and the twitter feed in the news is a welcome small detail.
Interesting detail that only interests me is it seems in Be a Gm they have a grandfather clause for visors on rookies. Many of the CHL prospects, when you go in to edit them, have a reebok helmet, and no visor. However, play them on your AHL or NHL team and they'll be wearing a visor despite not having one assigned in their equipment options.
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