SFL Rules and Regulations

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  • Simile000
    MVP
    • Jul 2009
    • 877

    #1

    SFL Rules and Regulations

    (credit to dubb40/amended by TheTruth1566)

    These are the rules for the SFL Madden online franchise. It would be very wise to make sure you read through the rules and ask any questions you may have. I've divided the rules by sections for easier reading, please take the time to read all the rules. Thanks and good luck!!


    Basic Rules
    There are some basic rules to abide by in the Sideline Football League. It is important all owners follow these rules so they do not have to be warned or removed from the league. They are:
    - Be courteous to all owners. Just because you didn't win your game doesn't mean it's time to argue with people or stray from the league. Take the league for what it is worth, a fun experience with fellow gamers and fans of football.
    This includes during games as well. If you use a microphone please keep the context PG-13. Do not use vulgar language or threatening language towards your opponent. Any issues, report them to Dubb40 (commish), JD Bildeberg, or Cypher Simile.

    - Be active. You must participate to be a member of this league. That does not just mean show up each game and play. That means being a part of the community and the league. Talk with the owners, post on the boards, vote on the polls, or you may just find yourself replaced one day.

    - Be Sim. Follow the rules of the game. Just because you found a glitch play doesn't mean you are allowed to use it. Play online vs mode if you enjoy that. This is a sim league so un-sim players will not be tolerated.

    - Be Responsible. Make sure you communicate with your opponent when you will play your game. Make sure you have the correct time (EST, CST, PST) as well as date. As soon as you finish a game you should be communicating with your next opponent when the game will occur. If you can not make your game, let your opponent and an admin know so we can react. Laziness will not be tolerated.


    1. Game play Rules


    1. 4th Downs - In regards to 4th downs, anything within your opponents 45 yard line is acceptable to go for it, ON 4TH and 1 OR 4TH and INCHES ONLY!!!
    If it's 4th and 2 or longer, you are typically going to punt it unless it is a realistic situation. I know that opens a can of worms, "what is a realistic situation", well, if you feel that in the NFL they would go for it, then go for it. I don't want to see teams down by 6 going for it on 4th and 5 just because they are on their opponents 30 yard line. I'm talking it's late in the 3rd and your down by 20 on your opponents 40 yard line, or early in the 4th and you're down by 14 at your opponents 45.
    Anything within a single score (8pts or less) you should be punting normally unless it's getting late in the 4th quarter. Any questions please do not hesitate I don't want any confusion regarding this.
    Again the only time you should even be going for it on 4th before the 3rd quarter is if it's a 4th and 1 or 4th and inches and you are on your opponents 45 yard line or better.
    You may only go for it on 4th down when TRAILING. If you have the lead you are KICKING THE FG or PUNTING the ball.


    2. Game play exploitation: -No ZIG-ZAGGING whatsoever. -No manually moving around multiple defenders on Defense, you may control 1 and 1 only. -Direct snaps to the RB are not allowed.

    -Multiple motions per play. Not allowed. -Abusing Hot Routes. Not allowed.

    -Rolling out with the QB excessively, running backwards with QB, etc. Not allowed. -Abusing certain plays/money plays.

    -No moving additional players back to defend in punt coverage -No running the score up. (hum/cpu) if you are up by 2 possessions late, don't still be airing it out please.

    -NO FAKE FG's/PUNTS

    -No Glitches i.e. the QB Spy Glitch.

    -No Huddle Excessive use of the no-huddle is strictly prohibited. Acceptable uses of the no-huddle include: The end of quarters The 4th quarter when trailing by more than 2 TDs Sprinkled in sporadically during the game but more than 3 times consecutively is not allowed.

    -No Quick snapping. Rushing your offense to the line of scrimmage and not allowing the defense to get set is strictly prohibited. Whenever you motion a player allow the corner/linebacker/safety to get set before hiking the football.

    -No "F.A.G." defense. There has to be at least 3 defenders rushing the passer at all times.

    - Excessive Quick Passing ===> Understandable if you have to because of a blitz on the way but it should never be your whole offense.

    - Defensive Line usage ===> You cannot control a defensive lineman presnap, but you are able to control an OLB (ROLB/LOLB) or other blitzer (CB, SS, FS) at the line of scrimmage.

    ****NEW****


    Originally posted by TheTruth1566
    If you're lucky enough to have a computer game or an opponent go on auto for you now or in the future, keep in mind that this is a simulation football league and stat padding will be frowned upon. With saying that, if you're not playing a human opponent, you are to not score anymore than 52 points. That will be the maximum going forward. The NFL hasn't had a 58 point game in a couple of seasons now. So keep this in mind in the future. Thanks.

    Sent from my SGH-M919 using Tapatalk
    Last edited by Simile000; 11-11-2014, 01:08 AM.
  • Simile000
    MVP
    • Jul 2009
    • 877

    #2
    Re: SFL Rules and Regulations

    SFL Player Movement

    Trades

    All teams are allowed 2 offseason trades and 1 in-season trades.

    You may not carry trades over from season to season. The offseason is classified as the end of the Super Bowl until Week 1.

    *NEW*

    Users will be allowed to trade ONE player over 93 overall only ONE time over the life of M15.

    Players with an overall of 90-93 overall being traded must be traded for another player with a 90-93 overall OR a 1st round pick...UNLESS the following requirements are met:

    Players with an overall of 90-93 overall can be traded without a 1st round pick or 90-93 overall equivalent in the case that a player is A) at an undervalued position [FB, P, or K], B) a player is 30 years old or older or C) a deal is a logical trade for a 90-93 overall (no need to deal an 89 ovr and 1st round pick for a 91 ovr. The trade committee will determine if the trade is logical or not)

    First round rookies will NOT be traded or cut from your roster until AFTER their 3rd year in the league. (So they have to remain on the drafted user's team for 3 years)

    ALL TRADES WILL BE REVIEWED BY THE TRADE COMMITTEE...so if you see some injustice let the committee handle it
    Last edited by Simile000; 09-03-2014, 06:07 PM.

    Comment

    • Simile000
      MVP
      • Jul 2009
      • 877

      #3
      Re: SFL Rules and Regulations

      Why Zig-Zagging will not be tolerated...

      Zig-Zagging ===> the act of "cutting" or changing directions on M15 using the left analog stick.

      Please see AC KNOWS' post below in regards to the Highlight Stick

      Originally posted by AC IS ART
      Right Analog "HIGHLIGHT STICK" M15Edition
      (Learn It. Live It. Love It.)

      IN THIS LEAGUE, the highlight stick is to be applied TO ALL LATERAL MOVEMENTS.

      Why?

      Balancing issues. The momentum(change/shift of direction of your players) is unbalanced allowing offensive players to change directions without adhering to physics while defenders must stop and plant before changing directions. It also replicates the act of a player using "his vision" to cut into a hole or to run to daylight.

      What do legal cuts look like?

      <iframe src="//www.youtube.com/embed/_Daylks-c-8" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

      Side Hop-step- Flick the Right Analog left or right

      Head Fake Juke- Move Right Analog left to right or vice versa consecutively
      And a plethora of other moves and combos using the Right Analog as well as Left Trigger(Precision Modifier)

      * The Ignite Engine will take over from time to time during collisions, causing you to lose control of the player temporarily.

      Examples of illegal cuts that will get you booted fast...



      <iframe src="//www.youtube.com/embed/aV6oPjHhPM4" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

      * This doesn't exclude or mean its OK to make subtle left stick jukes because they aren't as drastic as the clips above. That includes the famous bounce/swerve to another gap if defenders are clogging the lane, shimmying into a hole, subtle swerves to navigate through traffic, swerving around on kickoffs, finding a convoy on INT returns, etc. etc. etc....

      * The only true reason one has to not use the highlight stick is if they're scrambling with the QB behind the line of scrimmage. The Highlight Stick isn't an activated button until you pass the line of scrimmage.

      *Also if you are using Speed/Shovel/Triple Option plays in which the QB is in a state where he's unable to juke.


      Simple rule. Easy to follow. No excuses when the regular season starts.
      Last edited by Simile000; 09-15-2014, 06:13 PM.

      Comment

      • Simile000
        MVP
        • Jul 2009
        • 877

        #4
        Re: SFL Rules and Regulations

        [ZIG-ZAGGING CONT.]

        Just to add...

        There will be NO left analog usage in the backfield. If you want to change directions then back juke and then cut to the appropriate side.

        If you're going against a user and he happens to zig-zag you then calmly pause the game and send a message (or if you're in a party chat tell him to watch the left analog usage). Do NOT do any of the following...

        Get into a shouting match with your opponent over zig-zagging
        Rage quit due to zig-zagging
        Rage quit the league due to zig-zagging
        Tell an admin on a person for zig-zagging without confronting your opponent first

        Zig-Zagging and "left sticking" is the swiftest way to get yourself booted from the SFL. If the league finds you to be utilizing the left analog stick then you may be subject to penalties or you may be booted from the league.

        If you have any questions or concerns then please message someone on the Admin team.
        Last edited by Simile000; 09-07-2013, 12:41 PM.

        Comment

        • MitchDaCr3ator
          Pro
          • Jul 2012
          • 522

          #5
          Re: SFL Rules and Regulations

          So players drafted in the first round of the 2013 draft can be traded now? 94+ overall guys can be traded?

          Comment

          • Simile000
            MVP
            • Jul 2009
            • 877

            #6
            Re: SFL Rules and Regulations

            Originally posted by MitchDaCr3ator
            So players drafted in the first round of the 2013 draft can be traded now? 94+ overall guys can be traded?
            No to the first question and I just edited the trade rules post in regards to the second question.

            Sent from my SPH-L710 using Tapatalk 2

            Comment

            • AndrewGW88
              Pro
              • Jan 2011
              • 660

              #7
              Re: SFL Rules and Regulations

              What about just trading draft picks? Do they count toward the 2 offseason trades? Like say if I wanted to move a couple spots ahead and offer my next two draft picks for it but already had used two offseason trades involving players.

              Comment

              • primrtime
                Pro
                • May 2010
                • 559

                #8
                Re: SFL Rules and Regulations

                Originally posted by AndrewGW88
                What about just trading draft picks? Do they count toward the 2 offseason trades? Like say if I wanted to move a couple spots ahead and offer my next two draft picks for it but already had used two offseason trades involving players.
                Yeah it counts towards your two offseason trades.
                SFL Rams
                Madden 11 SFL season 8 Superbowl Champs
                Madden 25 SFL season 4 Superbowl Champs
                6 SFL Superbowl Appearances


                SFL Admin
                XBL Gamertag: im ur pops

                Comment

                • AndrewGW88
                  Pro
                  • Jan 2011
                  • 660

                  #9
                  Re: SFL Rules and Regulations

                  Originally posted by primrtime
                  Yeah it counts towards your two offseason trades.
                  Thanks. Also, what about draft rules? Limits to how far we can reach for players like in the past?

                  Comment

                  • TheTruth1566
                    MVP
                    • Apr 2010
                    • 1775

                    #10
                    Re: SFL Rules and Regulations

                    The "Reach Rule" is still in place until further notice.

                    Sent from my SGH-M919 using Tapatalk 4
                    SFL Commissioner / GOKU
                    The BEST in the World / Captain Clutch
                    Owner of the Atlanta Falcons
                    Father of (Cypher/Super [Adopted])
                    SFL Super Bowl 11-Time Champion
                    11 Super Bowl Appearances

                    Comment

                    • MitchDaCr3ator
                      Pro
                      • Jul 2012
                      • 522

                      #11
                      Re: SFL Rules and Regulations

                      Are we allowed to control DL players at the point of the snap? It was against the rules last year..

                      Comment

                      • F0rl3fclov3r
                        Number 1 Stunna
                        • Aug 2011
                        • 896

                        #12
                        Re: SFL Rules and Regulations

                        Originally posted by MitchDaCr3ator
                        Are we allowed to control DL players at the point of the snap? It was against the rules last year..
                        If there is/isn't not sure it matters. User-ing the DLINE don't seem to be a success anyway. There definitely doesn't seem to be anything broken with using the DL. #justsaying

                        Comment

                        • LBzrule
                          Hall Of Fame
                          • Jul 2002
                          • 13085

                          #13
                          Re: SFL Rules and Regulations

                          I'm saying this now after I just played an online game. If I play someone and every pass play is Play Action, I'm quitting the game. This is the buggiest mess I've ever seen. Even if you pass commit your defenders still go after the HB and I'm just not dealing with it.

                          Comment

                          • TheTruth1566
                            MVP
                            • Apr 2010
                            • 1775

                            #14
                            Re: SFL Rules and Regulations

                            There is no rule on the defensive line. Also, running play fakes all game would be no bueno as well.

                            Sent from my SGH-M919 using Tapatalk 4
                            SFL Commissioner / GOKU
                            The BEST in the World / Captain Clutch
                            Owner of the Atlanta Falcons
                            Father of (Cypher/Super [Adopted])
                            SFL Super Bowl 11-Time Champion
                            11 Super Bowl Appearances

                            Comment

                            • nwa
                              Rookie
                              • Jan 2012
                              • 17

                              #15
                              Re: SFL Rules and Regulations

                              Originally posted by LBzrule
                              I'm saying this now after I just played an online game. If I play someone and every pass play is Play Action, I'm quitting the game. This is the buggiest mess I've ever seen. Even if you pass commit your defenders still go after the HB and I'm just not dealing with it.

                              wat was the score n was the other team running well? That has not happened to me ive had PA plays were they left the rb n nailed my QB because my run game wasn't a factor
                              UFL NWA UFL SEASON 10 MADDEN 13 SUPERBOWL WINNER

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