I've seen some fouling, but I haven't seen one where the defender jumps into a forward when a long ball is played in. That is such a common foul and seem like one that could definitely be incorporated given the physics and heading already in the game.
Some realistic fouls that I've seen occur when playing a low direct ball into my forward during a hold up play. The CPU will try to get in front of the forward or slide through the forward in order to win the ball, but instead the play results in a foul.
What is really awesome is how different games feel. There will be games where the CPU will be quite easy to pass around while other times it feels like the game is stuck in a midfield battle. As a result there are times where zero fouls, but others with 3 or 4.

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