If this was Madden, Brady would have 2 TDs and 80% cp to go with his 200 yards.
This is how it should be playing with a WR corps of 70ovr and under
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This is how it should be playing with a WR corps of 70ovr and under
Wanna see?? Have a look at this Patriots vs Jets game.
If this was Madden, Brady would have 2 TDs and 80% cp to go with his 200 yards.Tags: None -
Re: This is how it should be playing with a WR corps of 70ovr and under
Something tells me Donny is going to take an axe to Dobson's CTH rating next week... -
Re: This is how it should be playing with a WR corps of 70ovr and under
It should be, but then people would complain how ridiculous the drops were and EA would be forced to change it by patchComment
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Re: This is how it should be playing with a WR corps of 70ovr and under
Yeah I'm sure he will but it won't be enough.
He'll still run perfect routes, always be in position, lined up correctly, blocking perfectly and willingly but will just drop a complete sitter every 3 or 4 targets.Comment
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Re: This is how it should be playing with a WR corps of 70ovr and under
That makes a huge difference and I'm a fan of the QB accuracy slider adjustments, but the real issue is how WRs are only differentiated in madden by their speed and catching ability only.
We need to put pressure on EA to really work on things such as route running and even zone awareness for a WR. Would absolutely revolutionise the passing game on madden, in addition to about 400 more ball trajectories and differences between QB throwing styles...Comment
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Re: This is how it should be playing with a WR corps of 70ovr and under
This is exactly what I was thinking watching the game as well. Receivers with poor route running and awareness should look as clueless as the Patriots last night. I'd like to see guys like this run the wrong route, cut too late or too early, or simply get in horrible position in relation to the CB.
More 'drops' isnt really the answer to all these problems, but additional animations for drops or pathetic attempts at a ball would be welcomed.Comment
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Re: This is how it should be playing with a WR corps of 70ovr and under
All of this would be great. I want to see more incomplete passes due to a slight over/under throw. I play with QBA @ 5 an usually the ball either soars 10 yards away or it's dropped. I have seen close misses, but none of the misses should be that horrible. If an actual QB ever threw the ball like that, they would never make any team. I don't see any passes where the receiver leaps out and the ball just grazes their fingers and keeps flying. I don't see any passes that are caught low to the ground and end up being incomplete because the ball tipped the turf.
Also, I'd like to see the ball stay on its path. Too many times I've thrown an interception, or threw what was looking like an incomplete pass, and went back to watch the replay and the ball gets sucked in to the hands of the db/receiver from a yard away.
I'm still wanting them to put in one little switch that goes from "Default" to "Simulation." Default is just like it is now, Simulation enables all this other stuff that "nobody wants" and gives us more realistic games and stats without being ridiculous.No TV and no beer make Homer go something somethingComment
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Re: This is how it should be playing with a WR corps of 70ovr and under
This is actually a pretty easy fix probably. Guys with low awareness simply run the wrong route on occasion. For example, he's on a slant but he runs a curl.This is exactly what I was thinking watching the game as well. Receivers with poor route running and awareness should look as clueless as the Patriots last night. I'd like to see guys like this run the wrong route, cut too late or too early, or simply get in horrible position in relation to the CB.
If they wanted to get a bit more detailed, EA could give each play a difficulty level, so more difficult plays are more likely to be messed up by low awareness players. More difficult offensive plays might also mean that low awareness DB's end up leaving receivers wide open, even if the defense picked a good play to defend the pass.
Poor route running would be more difficult since it would require more in-game programming. You'd have to have the player act like hes doing everything correctly, but then have him make a fundamental mistake (slows down too soon/late, cuts out too early/late, etc).
Do we have any hope of this getting implemented next gen?Comment
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Re: This is how it should be playing with a WR corps of 70ovr and under
saw the game. watched the game. thanked god for Dobson and wished they were all like that!
imnho, his AWR, CTH, CIT, RTE should all drastically drop
kid looked lost out there.. i know he a rookie and all but dang
he played BADComment
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Re: This is how it should be playing with a WR corps of 70ovr and under
I don't think it would be too hard. For players with bad route running, he should come in and out of his cuts slowly, run the wrong route on occasion (AWR can play to this), sometimes run too deep or too shallow.Poor route running would be more difficult since it would require more in-game programming. You'd have to have the player act like hes doing everything correctly, but then have him make a fundamental mistake (slows down too soon/late, cuts out too early/late, etc).
Do we have any hope of this getting implemented next gen?
For players with high AWR/Route running, like Wes Welker, you'd have the players making laser sharp cuts very quickly and accurately and generate more separation.Originally Posted by Briman123
I'd rather drink beer because drinking alot of beers makes you more manly.Comment
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Re: This is how it should be playing with a WR corps of 70ovr and under
This would be GREAT. I am 100% behind this, but it won't ever happen and if it did it would be patched within a month of being out. People would complain about the same thing as every year when they make something realistic.
"This is ridiculous! I don't want my game decided by a low awareness WR running the wrong route! This is a game EA, not real football. I should be able to play without worrying about things like this!"
Happened every year when they do anything even close to real sim. This year its people not being able to trade for first round draft picks or stars, or being able to acquire pics like they had before. Injuries aren't 1 in a million and people are upset about not being able to play with the top stars like what happens.
I'd love for rookie WRs to be able to mess up a whole game because of their inexperience, but it would be a terrible idea and there would be WAY more people complaining than there would be enjoying the realismComment
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Re: This is how it should be playing with a WR corps of 70ovr and under
You guys tried playing with the patriots yet? Take out Vereen, Amendola and Gronk. It's friggin' hard to get a pass complete to anyone other than Edelman. Luckily Ridley doesn't fumble as much in Madden... yet. It's not really wrong routes, but it's awful awareness (not looking back, ball hitting the back of their head while wide open) and tons of drops. I honestly had Matthew Slater out at WR because he can at least hold on to a football if he's wide open even though he rarely plays WR in real lifeComment
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Re: This is how it should be playing with a WR corps of 70ovr and under
Jets/Patriots game reminded me of playing an NFL 2K game (in a good way).Last edited by MysteriousPanther; 09-14-2013, 12:38 PM.Comment
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Re: This is how it should be playing with a WR corps of 70ovr and under
While I definitely believe that a low route running / low awareness receiver should make uncrisp cuts, and not be precise on moves, curls, slants, etc... I don't know how I feel about them just flat out running the wrong route. That doesn't happen all that often in the NFL, and I don't think that incorrect routes are something that even I would welcome in a video game.
But definitely, making routes run more precise based on the route running and awareness ratings, absolutely!Comment

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