2. "Enforcers" almost never fight. I play as the Sens vs. the Leafs a lot, (coach mode - both teams CPU-controlled) and Neil, Kassian, McLaren, and Orr have been on the ice together several times. How many times have they fought? Zero. The center on the Leafs goon line, (David Bolland - a guy with 2 career scraps), has fought more than his two enforcer wingers. And Milan Michalek is far and away the PM leader for Ottawa. Not only does he hit everything that moves, he starts fights! This could not be LESS like the guy in real life.
3. The odd time you get an enforcer, (or truly tough player), to fight, it's almost always versus a non-fighter. And worst of all, the non-fighter often wins, (handily at that). There's something not right when a guy with a fighting skill rating of 70, annihilates a player with a 90.
4. The majority of real NHL fights end in a draw or something reasonably close. 90% of the tussles in NHL 14 result in a knock-out, (a somewhat rare occurrence in the real world NHL).
5. Huge hits seem to be the impetus for pretty much every fight in the game. It would be nice to see random eruptions of violence just because there happens to be two tough guys on the ice. Or fights taking place right after a face-off. Or when one team is losing 6-0.
I know most people probably turn off fighting altogether, (I know I did when it was that first-person nonsense), but it's sad to see such a highly-touted feature this year, implemented so poorly.

Since the vast majority of punches don’t solidly connect in a real hockey fight, I was hoping to see a lot of glancing blows, whiffs and punches hitting shoulder pad and helmet. But it’s still Rock ‘em Sock ‘em Robots. The frequency of TKO’/KO’s is inexcusable. Imagine how cool it would be if the knockouts were rare in the game? Seeing most fights end with a KO, cheapens the effect.
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