OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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  • OhMrHanky
    MVP
    • Aug 2012
    • 1898

    #1

    OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

    Gamertag: OhMrHanky
    Sliders: RATINGSDICTATEPLAY


    After playing Madden 13 for so long and on all-pro most of the time, I finally saw a post somewhere for sliders that allow the players to play. I can't remember this guy's name, but his philosophy was to set the "Player Interaction" sliders to Zero. That way, the Players' Ratings dictate what happens. This actually made a lot of sense to me, so I tried them out, and liked the "Real" feel that I got out of the game. Now, ultimately, not ALL sliders can be set to Zero, such as QB Acc, which if you set to Zero, you won't see ANY completions. So, I tweaked some things and came up with this set where you'll see all of the "Player Interaction" sliders are set to Zero. The other "Player Interaction" sliders that should be set to Zero (I have them at 1) are EVERY SINGLE Penalty Slider!! After reading some of the other slider posts about different Penalty Slider sets and people researching just what each penalty slider controls/affects as far as gameplay, I personally feel that if these sliders do affect gameplay to the point of player interactions, then there is no choice in the matter, they MUST be set to Zero. Now, you will see I have set them to 1. This is to allow for the possibility of penalties as setting them to Zero turns them OFF completely. This is not what I want. I want for there to be penalties called in the game, but after seeing just HOW these sliders not only affect penalties, but HOW they affect animations/player interactions, believe me, you'll prefer the way the game plays with these basically set to off. Now, the players PLAY, they are not hamstrung by these sliders controlling what they do on any given play. You will NOW see Star players making star plays. You will now see Dbacks breaking on the ball and diving to break up a pass. You will also see WRs leaping for big catches down the field. In my opinion, you will see real football. Aaron Rogers WILL carve you up. Adrian Peterson WILL run all over you. Tough Defenses like SF will stop you. If your Dline isn't too good, you will find it hard to stop the run and the pass with no pass rush. You will see plenty of unique one on one interactions all over the field as every player interaction is dictated by their ratings, and NOT the sliders. I also noticed that once I set these Penalty sliders to Zero or 1, the Overall Speed of the players feels right and there is less of a need for the sprint button. Now, players catch the ball and actually start running and turning up field instead of having that "stuck in the mud" animation. I think this is due to the lack of AI computer processing what should happen with all the sliders and you're seeing an old timey "suck-in" animation that we lived with for what? 20 some years with previous Maddens? haha
    Anyways, I have had a lot of fun games with these ratings. Some high scoring affairs, and one game where the Packers D absolutely destroyed me (especially, Clay Mathews). Mostly close affairs against good teams, but you will blow out lesser than average teams especially if they have NO star players.
    But, really, that's football. The teams with players dominate, the teams without, don't. Just ask the Jaguars or Browns these days.

    Here they are:

    Player Settings
    ❏ QB ACC - 32
    ❏ Pass Blk - 0
    ❏ WR Catch - 83
    ❏ Run blocking - 0
    ❏ Fumbles - 25
    ❏ Pass Rx Time - 0
    ❏ Int - 47
    ❏ Pass Coverage - 0
    ❏ Tackling - 0

    CPU Settings
    ❏ QB Acc - 32
    ❏ Pass Block - 0
    ❏ WR catch - 83
    ❏ Run Blck - 0
    ❏ Fumbles - 25
    ❏ Pass Rx - 0
    ❏ Int - 47
    ❏ Pass Coverage - 0
    ❏ Tackling - 0

    Other Settings
    ❏ Injuries - 31
    ❏ Fatigue - 54
    ❏ Min speed threshold - 32
    ❏ Skill level - ALL Madden
    ❏ Qtr length - 15 min
    ❏ ACC clock - Yes
    ❏ Min play clock - 16 sec
    ❏ Game speed - Fast
    ❏ Auto strafe - off
    ❏ Heat seeker - off
    ❏ Ball hawk - on
    ❏ Switch assist off
    ❏ ALL Penalties - 1


    Give em a shot and play "Real" Football. Let the Players Play.
    Last edited by OhMrHanky; 09-23-2013, 10:02 PM. Reason: adding info
  • KayOtic723
    Pro
    • Sep 2011
    • 794

    #2
    Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

    If i wanted to try normal instead of fast would it make a difference

    Comment

    • OhMrHanky
      MVP
      • Aug 2012
      • 1898

      #3
      Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

      Originally posted by KayOtic723
      If i wanted to try normal instead of fast would it make a difference
      I'm not 100% sure, but I wouldn't think so. I personally think that Madden 25 should be played on FAST as that feels like the speed of Madden 13's NORMAL setting, and for me, it feels like the speed of the real NFL. NORMAL feels a bit sluggish, like the players are stuck in the mud, and SLOW, forget about it. I'm not sure how anyone plays this game on SLOW as that is definitely NOT the speed of the NFL. I will say that with these settings, the player movement is more fluid and is fairly fast paced, so I would think NORMAL would still feel fast enough to work. Give it a shot and let me know.

      Comment

      • tdogg097
        Pro
        • Jun 2012
        • 853

        #4
        Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

        I will give these a shot. I remember the post you are referring to. My only issue is that penalties are a part of the game and it doesn't seem like any will actually be called. I'll post my results later.

        Comment

        • OhMrHanky
          MVP
          • Aug 2012
          • 1898

          #5
          Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

          Originally posted by tdogg097
          I will give these a shot. I remember the post you are referring to. My only issue is that penalties are a part of the game and it doesn't seem like any will actually be called. I'll post my results later.
          yeah, I've played enough games with these sliders set to 1 to see that really NO penalties will be called. As I said, that's not what I want, either. I would like to see the occasional hold, facemask, offsides, etc. just like you see on Sunday. These would make a difference in strategy as the game progressed, but really, after seeing how the players interact after setting these to zero, this just 'feels' more like the NFL. Big Hits, wrap up tackles, timely ints, 3rd down sacks, down the field play, broken tackles by Star players, etc. I may try to tweak the penalties by going to 5 or something, playing a few games, see if that does anything, but I have to say, for the overall play of the 'players', these need to be set VERY LOW to 'let the players play.'

          Comment

          • allhailben7
            Rookie
            • Aug 2010
            • 335

            #6
            Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

            Wouldn't this make the defense overpowered, as there are no real defensive interaction sliders?

            There should be no time to pass, no lanes to run through, etc, right?

            Comment

            • tdogg097
              Pro
              • Jun 2012
              • 853

              #7
              Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

              Here is the box score from the first game. My player stats should be flip-flopped. I think these are a good start but the pass accuracy is definitely too high. I had 9 incompletions in 49 passes and at least 4 of those were from being hit in the pocket. Also, the WR's caught everything including balls that were thrown into traffic with LB's lighting them up. Tackle might be to low. I had one throw that was a 5 yard under route with 3 guys there for the tackle and they all backed away and let me take it to the house.

              <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Washington Redskins at Denver Broncos</td></tr><tr class="stathead"><td width="48%">Jan 1, </td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Washington Redskins ()</td><td align="right">10</td><td align="right">7</td><td align="right">9</td><td align="right">0</td><td align="right" class="active">26</td></tr><tr class="oddrow"><td>Denver Broncos (USER)</td><td align="right">14</td><td align="right">7</td><td align="right">7</td><td align="right">10</td><td align="right" class="active">38</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%"></td><td align="center" width="20%">WAS</td><td align="center" width="20%">DEN</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">312</td><td align="center">551</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">123</td><td align="center">91</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">189</td><td align="center">460</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">15</td><td align="center">31</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center">0</td><td align="center">15</td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center">127</td><td align="center">117</td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center">439</td><td align="center">683</td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">1</td><td align="center">1</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">3-9</td><td align="center">2-8</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center">0-1</td><td align="center">0-0</td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center">0-1</td><td align="center">0-0</td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center">2-1-1</td><td align="center">6-4-1</td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">0-0</td><td align="center">0-0</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">26:08</td><td align="center">33:52</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#7A2D39" colspan="5"><span style="color:#FFFFFF;">Washington Redskins</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>Team</td><td align="right">40/49</td><td align="right">460</td><td align="right">2</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">24</td><td align="right">91</td><td align="right">3.8</td><td align="right">3</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">40</td><td align="right">460</td><td align="right">11.5</td><td align="right">2</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td align="right" width="16%">TACK</td><td align="right" width="16%">SACK</td><td align="right" width="16%">INT</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">41</td><td align="right">2</td><td align="right">1</td><td align="right">0</td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#0D254C" colspan="5"><span style="color:#FFFFFF;">Denver Broncos</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>Team</td><td align="right">20/23</td><td align="right">204</td><td align="right">1</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">23</td><td align="right">123</td><td align="right">5.3</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">20</td><td align="right">204</td><td align="right">10.2</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td align="right" width="16%">TACK</td><td align="right" width="16%">SACK</td><td align="right" width="16%">INT</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">61</td><td align="right">0</td><td align="right">1</td><td align="right">0</td></tr></table></td></tr></table></body></html>

              Comment

              • allhailben7
                Rookie
                • Aug 2010
                • 335

                #8
                Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                1st play vs Ravens: Rice breaks a tackle or two and rushes down field for 51 yards.
                Next: Pitta beats my LB for a 15 more.
                Next: My FA pickup 90 OVR and 91 MCV Tim Jennings almost picks off a deep in route in the end zone.

                I don't think I've ever seen any player ever cover a deep in well. Even with the best, it always gets beat...

                Next drive, Jennings gets murdered in man-to-man coverage and Torrey Smith gets 41... This is because I adjusted the D the press the wrong receiver: Jennings has 68 press...

                Through almost a half, now, I think you just saved my franchise. Having an actual contest (I'm down 17-7, Webb just picked me off) after putting up 48 points in my last two games with OS sliders gives me hope.

                So, I stand corrected. Thanks for the sliders... They play true, unlike any other I've used.
                Only tip: If QBs are completing a little too many passes, lower Acc. Even that isn't much of a problem with these.

                Comment

                • OhMrHanky
                  MVP
                  • Aug 2012
                  • 1898

                  #9
                  Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                  Originally posted by allhailben7
                  Wouldn't this make the defense overpowered, as there are no real defensive interaction sliders?

                  There should be no time to pass, no lanes to run through, etc, right?
                  No, setting these sliders to zero allows each player's ratings determine the outcome of all interactions instead of allowing the slider to dictate play. Example, let's look at 2 Dlineman vs 2 Olineman with Zero sliders set. 1st scenario1: Dline1 has a block shed rating of 10 vs Oline1 with a Pass block rating of 90. Scenario2: Dline2 has a block shed of 90 and Oline2 has a Pass block rating of 10. Let's say u set the slider for pass blocking to 90. Here comes the pass play, in scenario 1, we would see that at block shed 10, Dline1 isn't getting anywhere NEAR the QB against a 90 global pass blocking slider. However, in scenario 2, where we have a mean Dline2 with a high block shed against a weak Oline2, with the global slider set to 90, we would still see Dline2 struggle against Oline2 because the global slider dictates play. What u see with zero sliders is what u should see, in scenario1, Dline1 isn't going anywhere vs Oline1. However, in scenario2, with zero sliders, u will see Dline2 blow up Oline2 and kill the QB. This is what setting these sliders to zero does, it affects 'how much' help the player gets (CPU or player). I don't know if there's a formula, but my best guess as to what madden tried to do is say, 'at slider setting 20,' every player gets a 20% boost at that rating, but ultimately it doesn't seem to play out like that. U set your run blocking to 90, and no Dlineman will get off their blocks. It almost feels that way at 30 or above, it feels as if EVERY Olineman blocks with same strength and duration at certain slider settings. However, when u set these to zero, now every interaction is uniquely based on those individuals' ratings. Now, the ratings actually dictate play which is really what makes the game real, it's what differentiates the players. As to your statement about no d interaction sliders existing, that's not true. It's the tackling slider. That's why that is set to zero as well. That way a wicked MLB has a better percentage at tackling a big back than a tiny CB (as it should be). If u set tackling to 90, now a midget CB runs up and kills Adrian Pererson every play. Try them out for one game and see for yourself. I was confused the first time I saw someone suggest zero sliders, then I gave them a shot on madden 13, and the game played so much more realistic. Once again, only set the sliders to zero I have listed here and u will see fair real play. If u set WR catching to zero, NO ONE will catch. In fact, IMO for real catches, it HAS to be set high at 83. At about 75 or lower, you'll see that even studs like Calvin Johnson drop wide open passes all the time. And, THATS NOT REAL. If u set QB ACC to zero, they will throw the ball in the stands every play. And, I'll tell u with these settings, I've given up 200 yds rushing to Doug Martin, 150 yds to demarco murray, 450 yds passing to a drafted QB. So, believe me, the CPU can play some ball with these settings as well giving a real challenge against good teams.


                  Sent from my iPhone using Tapatalk - now Free

                  Comment

                  • tril
                    MVP
                    • Nov 2004
                    • 2914

                    #10
                    Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                    did you try all the penalty sliders at 100 or 99 to see what happens.
                    with zero based sliders wouldn't penalty calls be be accurate and based off of on filed action.

                    Comment

                    • OhMrHanky
                      MVP
                      • Aug 2012
                      • 1898

                      #11
                      Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                      Originally posted by allhailben7
                      1st play vs Ravens: Rice breaks a tackle or two and rushes down field for 51 yards.
                      Next: Pitta beats my LB for a 15 more.
                      Next: My FA pickup 90 OVR and 91 MCV Tim Jennings almost picks off a deep in route in the end zone.

                      I don't think I've ever seen any player ever cover a deep in well. Even with the best, it always gets beat...

                      Next drive, Jennings gets murdered in man-to-man coverage and Torrey Smith gets 41... This is because I adjusted the D the press the wrong receiver: Jennings has 68 press...

                      Through almost a half, now, I think you just saved my franchise. Having an actual contest (I'm down 17-7, Webb just picked me off) after putting up 48 points in my last two games with OS sliders gives me hope.

                      So, I stand corrected. Thanks for the sliders... They play true, unlike any other I've used.
                      Only tip: If QBs are completing a little too many passes, lower Acc. Even that isn't much of a problem with these.
                      Right on, man. Im telling u, zero sliders let the players play, and now u have to think more about strategy on offense and defense. And, u can't just go deep all the time. They will pick u off. And, yes, feel free to adjust QB ACC. Strangely, I have found that 31/32 is a threshold point for these sliders (or, for the game in general). Set at 31, u will see too many errant passes IMO, but at 32, sometimes u will see too many completions, so there, I favor the greater challenge, and even at 32, I can still make Rogers throw a bad ball here and there with good coverage or a solid pass rush.


                      Sent from my iPhone using Tapatalk - now Free

                      Comment

                      • OhMrHanky
                        MVP
                        • Aug 2012
                        • 1898

                        #12
                        Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                        Originally posted by tril
                        did you try all the penalty sliders at 100 or 99 to see what happens.
                        with zero based sliders wouldn't penalty calls be be accurate and based off of on filed action.
                        No, sadly that doesn't seem to be how penalty sliders work. Look at Meatball's penalty slider discussion for an interesting breakdown of what he has seen these sliders do and what exactly they control. Ultimately, they really DO control player interaction and not just the frequency at which penalties get called. For me, for this game, madden 25 right now, I am not convinced that they can understand what a penalty is or when it happens (the CPU programming just can't pick it up, I'd guess or they can't program it effectively), so I have personally given up on that facet of the game and concentrated on trying to see real play on the field. I may try them at 99 or 100 just for pure curiosity sake, but I think that even on a fundamental level, have u ever heard a commentator say, "c'mon ref, just let the players play" when there is a pass interference called? Well, this is kind of similar, in essence, I'm 'allowing' the players to play as hard as they can, and they seem to respond. If u want to see some hellacious downfield blocking, up your impact blocking on your Tackles. I play with atlanta, and I've seen my big uglies PLOWING over little CBs allowing Jackson to reach pay dirt.


                        Sent from my iPhone using Tapatalk - now Free

                        Comment

                        • OhMrHanky
                          MVP
                          • Aug 2012
                          • 1898

                          #13
                          Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                          Originally posted by tdogg097
                          Here is the box score from the first game. My player stats should be flip-flopped. I think these are a good start but the pass accuracy is definitely too high. I had 9 incompletions in 49 passes and at least 4 of those were from being hit in the pocket. Also, the WR's caught everything including balls that were thrown into traffic with LB's lighting them up. Tackle might be to low. I had one throw that was a 5 yard under route with 3 guys there for the tackle and they all backed away and let me take it to the house.

                          <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Washington Redskins at Denver Broncos</td></tr><tr class="stathead"><td width="48%">Jan 1, </td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Washington Redskins ()</td><td align="right">10</td><td align="right">7</td><td align="right">9</td><td align="right">0</td><td align="right" class="active">26</td></tr><tr class="oddrow"><td>Denver Broncos (USER)</td><td align="right">14</td><td align="right">7</td><td align="right">7</td><td align="right">10</td><td align="right" class="active">38</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%"></td><td align="center" width="20%">WAS</td><td align="center" width="20%">DEN</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">312</td><td align="center">551</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">123</td><td align="center">91</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">189</td><td align="center">460</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">15</td><td align="center">31</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center">0</td><td align="center">15</td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center">127</td><td align="center">117</td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center">439</td><td align="center">683</td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">1</td><td align="center">1</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">3-9</td><td align="center">2-8</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center">0-1</td><td align="center">0-0</td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center">0-1</td><td align="center">0-0</td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center">2-1-1</td><td align="center">6-4-1</td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">0-0</td><td align="center">0-0</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">26:08</td><td align="center">33:52</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#7A2D39" colspan="5"><span style="color:#FFFFFF;">Washington Redskins</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>Team</td><td align="right">40/49</td><td align="right">460</td><td align="right">2</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">24</td><td align="right">91</td><td align="right">3.8</td><td align="right">3</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">40</td><td align="right">460</td><td align="right">11.5</td><td align="right">2</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td align="right" width="16%">TACK</td><td align="right" width="16%">SACK</td><td align="right" width="16%">INT</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">41</td><td align="right">2</td><td align="right">1</td><td align="right">0</td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#0D254C" colspan="5"><span style="color:#FFFFFF;">Denver Broncos</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>Team</td><td align="right">20/23</td><td align="right">204</td><td align="right">1</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">23</td><td align="right">123</td><td align="right">5.3</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">20</td><td align="right">204</td><td align="right">10.2</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td align="right" width="16%">TACK</td><td align="right" width="16%">SACK</td><td align="right" width="16%">INT</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">61</td><td align="right">0</td><td align="right">1</td><td align="right">0</td></tr></table></td></tr></table></body></html>
                          So, I'm not 100% on who you were playing with. You went 40/49 with Manning or RG3? I'm assuming with Manning, but even RG3 'might' put up numbers like that. If you're a Broncos fan and watched the first game of the year (with 7 TDs), I have to say that Manning could do that. However, drop it down to 31 and see what that does. I have noticed a significant difference from 31/32, and to your thought about the tackling needing to be upped, I will say this from my 'research' on sliders . . . The reason your WRs are catching everything over the middle even when they are hit by LBs is for one reason, and one reason only . . .Peyton Manning. This is something I have noticed and am kind of disappointed in the programming. You see, because Manning's personal ACC is so high, passes are just 'magically' caught sometimes without any regard to whether the WR is really open or whether he gets Hit Sticked when he catches it. I know this because I play with the Falcons, and while Matt Ryan is an accurate QB and is solid, I think his clutch factor (or lack thereof) factors into plays like that. Because, I can NOT tell u how many times Tony G or Julio Jones DROP a ball in traffic EVEN though they BOTH have high CIT. It's as if the WR catch ratings sometimes have nothing to do with anything, it's all on the QB sometimes. So, for you, and quite possibly for everyone, there might be a 'sweet spot' for QB acc that mimics your QB's real life ability. For me and Matty Ice, it's 32, and as I said, even at 32, my WRs drop every pass that's nearly contested. It really drives me nuts sometimes, but at 31, Ryan really sprays the ball all over the place and can't hit a wide open target. So, definitely tailor that to your specs. As far as the CPU QB ACC is concerned, I really think 32 is the magic number. Once again, at 31, they seem to spray the ball, throw way out of bounds too much, and make more poor decisions. What I believe you will see if you play out a full season with it set to 32 for the QB is that upper echelon QBs may torch u, but lower rated QBs will struggle, especially on 3rd down with a well timed blitz, they will often throw an incomplete pass over the middle of the field. Tackling for me stays at zero so that the players' ratings dictate what happens. I'd like to see that play you're talking about where 3 players stood and watched the TD. I mean, it IS a video game, so you're going to get that some time. What I do like is, you will see a Dback with quality coverage on a WR but with his back to the QB, the throw will be made, and even though the Dback is in position, the catch will be made over him. Perhaps, his awareness rating came into play. Either way, it is realistic, u do see that on Sunday. Keep playing away, let me know how it goes one way or another. Another tip, if u change the sliders, change them one point in whatever direction you want to per game and see how it feels. You could change tackling to 1, and QB ACC to 31 and see how it feels. I wouldn't change anything by 10 per game or something as you never what the heck is going to happen.

                          Comment

                          • tdogg097
                            Pro
                            • Jun 2012
                            • 853

                            #14
                            Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                            I won't post your reply because it is really long. I guess my point was there were zero errand throws in my game. Even Peyton misses wr's at minimum 2-3 times per game.

                            The play with Thomas was literally a catch over the middle and three defenders appeared to almost make an effort to get out of the way.

                            I'm going to throw in my own tweaks and see what I see. I was actually pleasantly surprised by the line play. I thought there was going to be a pass pro issue and there wasn't I couldn't really get to RG3.

                            Comment

                            • Cool_Vee35
                              Rookie
                              • Jan 2013
                              • 30

                              #15
                              Re: OhMrHanky's &quot;Let the Players Play&quot; Sliders. Online as RATINGSDICTATEPLAY

                              I'm so glad somebody finally thought of doing this. Most ppl just make sliders for difficulty but I've always wanted the ratings of the players to matter. Hoping these play out good. I'm gonna try them tomorrow

                              Comment

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