NBA 2K14 Hands-On Impressions and Q&A (PS3)

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13028

    #136
    Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

    I had a big problem with forcing organic turnovers last year against the computer (i.e. not just relying on stealing the inbounds passes). Does 2K14 seem to produce more realistic turnover opportunities via the reading of passing lanes, on-ball strips, helpside tips, and player error (computer/human dribbling into a crowd, losing control)?

    Comment

    • jrose11
      Rookie
      • Mar 2013
      • 31

      #137
      Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

      export team option back in association mode?
      Still able to customize divisions ex. putting a classic teams into association mode?

      Comment

      • kevmasood
        Rookie
        • Jul 2012
        • 253

        #138
        Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

        Originally posted by Da_Czar
        The classic teams plays were not updated so they will not have all the improvements of current team plays with very few exceptions.
        But as long as u can REMOVE plays, and replace that's good enough PREZ
        Follow Big Kev @BigKev_np on Twitter
        #SimNation

        Comment

        • Taer
          MVP
          • Sep 2011
          • 1432

          #139
          Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

          Thanks for the concise and relevant write-up aholbert32. I think you have reassured me more then any other reviewer that this year's purchase is still worth the time and effort.

          My questions focus on the defensive side of the ball; thank you for your answers in advance:

          1: With regard to players with signature skills - is there a difference in actual game-play within their specialty or do these players still fill very generic and interchangeable?

          2: Do the lower level defenders show their defensive limits out-of-the-box or do you feel we are going to need to tweek the rosters to reflect their issues?

          3: I am still a bit concerned with ai perimeter closing and shading; almost all the gameplay vids I've seen still show the ai lagging off of deadly perimeter players (ie Ray Allen in the corner) in key situations. During your gameplay, was the ai shadowing their assignments decently, forcing the play elsewhere or were they still allowing for too many kick-out opportunities as in years past?

          Again, thank you for your time.

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #140
            Re: NBA 2K14 Hands-On Impressions (PS3)

            Originally posted by aholbert32
            Well....I have some bad news. I cant find the Coach Mode option and I think its been removed. I spent about 5 min this morning looking through every setting and I cant find it. Its no longer in the Coach Settings menu either.
            NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!! That sucks. Thanks for checking and I appreciate your impressions.
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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            • thedream2k13
              MVP
              • Jan 2013
              • 1507

              #141
              Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

              can you play the game on HOF SIM and let us know if its actually difficult like it should be?
              #SIMNATION

              fighting for truth, justice and SIMULATION gameplay

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #142
                Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                Holbert, as you play, can you let us know if the controls grow on you any?

                Comment

                • Yamomsfavorite
                  Just started!
                  • Jul 2013
                  • 3

                  #143
                  Does the steal button=automatic foul in 2k14? Or is it still a wild pimp smack like last year? And if you miss a steal what happens? How is the recovery from a missed steal?

                  Comment

                  • thedream2k13
                    MVP
                    • Jan 2013
                    • 1507

                    #144
                    Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                    looks like 2k14 is actually updated 2k12
                    #SIMNATION

                    fighting for truth, justice and SIMULATION gameplay

                    Comment

                    • Ramboooo
                      Banned
                      • Oct 2011
                      • 695

                      #145
                      Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                      If you have online, can you check how many roster spots are available for crew? This would help all of us who are trying to put our squads together before the game comes out, and figure out which players will make the cut. t/y
                      Last edited by Ramboooo; 09-25-2013, 08:13 PM.

                      Comment

                      • Goffs
                        New Ork Giants
                        • Feb 2003
                        • 12279

                        #146
                        Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                        Just thought of a question....anything new in the arena sounds? Like free throw misses or player foul outs?

                        Comment

                        • Rasco11
                          MVP
                          • Aug 2002
                          • 1330

                          #147
                          Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                          Fastbreak impressions? Hopefully better AI logic?......

                          Comment

                          • thedream2k13
                            MVP
                            • Jan 2013
                            • 1507

                            #148
                            Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                            Originally posted by Rasco11
                            Fastbreak impressions? Hopefully better AI logic?......
                            every video posted is has multiple fast breaks it seems
                            #SIMNATION

                            fighting for truth, justice and SIMULATION gameplay

                            Comment

                            • MarvinOida
                              MVP
                              • Feb 2012
                              • 4859

                              #149
                              I would still like to know if there's any improvement in shoe creator/if it's still there. Also any other shoes added/removed. Thanks for taking time for looking at our comments, aholbert.

                              EDIT: Steve took care of what shoes were in the game, now I gotta see the shoe creator.

                              Tap Taptalking away from my iPhone 5.... C.
                              Last edited by MarvinOida; 09-26-2013, 08:39 AM.

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #150
                                Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

                                Originally posted by Vni
                                You can still pick the player you want for the help on the double team but it forces you to play off ball and bring him manually. I was really hoping they brought back the old way this year but it is what it is.
                                As a gameplay mechanic the double has to be connected to a rotation. When you do a manual double that isn't always the case. Which is why you don't always see rotations on manual double teams if you don't press double team button. And again I was just speculating on a concrete gameplay reason this may have been taking out. It could just as easily have been something else.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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