Two things I notice already are the inflated flashy passing tendencies as well as the lack of diversity in the Roll vs. Fade tendencies. (Everyone is 50). Hopefully these will be fixed but we already know that flashy passing tendencies need to be severely dropped. It was a point of emphasis this year so they probably over did it. So this tendency will clearly need to be capped at something very low to make it less NBA Jamish
NBA 2K14 Ratings/Tendencies Discovery Thread
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NBA 2K14 Ratings/Tendencies Discovery Thread
Roster makers, we can use this thread as a way to post any findings/discoveries when it comes to ratings/tendencies/signature skills.
Two things I notice already are the inflated flashy passing tendencies as well as the lack of diversity in the Roll vs. Fade tendencies. (Everyone is 50). Hopefully these will be fixed but we already know that flashy passing tendencies need to be severely dropped. It was a point of emphasis this year so they probably over did it. So this tendency will clearly need to be capped at something very low to make it less NBA JamishTags: None -
Re: NBA 2K14 Ratings/Tendencies Discovery Thread
Here are my early impressions/discoveries from a roster editing perspective.
In case you missed the other thread the 'Inside' shot rating has been removed and replaced with the following new ratings.
Standing Layup
Spin Layup
Euro Step Layup
Hop Step Layup
Runner
Step Through
There are not Tendencies for any of these new ratings.
Some Bigs have fairly high values in some of these ratings. Namely Dwight Howard with a 76 rating in Euro Step Layup.
To test if higher ratings were somehow tied to the frequency of 'Fancy' layups here is what I did.
I set Tim Hardaway to 25 in all the layup ratings, except Spin Layup which I set to 99. I chose Spin Layup since it would obvious if it occurred.
I also set his ball handling to 99 for both and on ball D to 25.
For tendencies I gave him 100 inside shot, 100 drive the lane, 0 pull up, 100 attack, 0 pass out.
I created a team and cloned 12 Timmy's then played that team against itself on Default Pro Sim sliders.
Here is what I saw:
Granted this is an early test with a small sample size, but in one 12 minute quarter I did not see any Spin Layups.
There were opportunities for a Spin Layup but I did not see one.
I did see various new layup animations and contact at the rim I liked a lot more than 2k13 but 99% were 'generic' layups. I did see a couple hop step layups as well.
Right now I have say that there is no obvious link between the New Layup ratings and the frequency at which a player attempts them.
The most concerning thing I saw(keep in mind this was CPU v CPU) was a Tim Hardaway who was unable to consistently beat a defender with 25 on ball D on consistent basis.
Sometimes it was due to 'over dribbling' by the CPU but he should have had a lot more success IMO.
He also drove and dished out at the rim a little too often for having 100 attack and 0 pass out.Last edited by qpc123; 10-01-2013, 01:58 PM."You come at the King, you best not miss..." -
Re: NBA 2K14 Ratings/Tendencies Discovery Thread
More of a general discovery:
I played 95-96 Bulls(me) vs Sonics.
Gary Payton picked up his 5th foul with about 4 minutes left in the 3rd quarter(12 min). He was not subbed out and fouled out with about 30 seconds left in the third quarter."You come at the King, you best not miss..."Comment
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NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
thanks for doing this, I'm in the process of editing my rosters and I was wondering the same thing. I hope and pray that the tendency for those layups are not hard-coded. I mean in the sense that bigs don't do eurosteps and all guards have the same tendency for doing a hop step, etc...Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
thanks for doing this, I'm in the process of editing my rosters and I was wondering the same thing. I hope and pray that the tendency for those layups are not hard-coded. I mean in the sense that bigs don't do eurosteps and all guards have the same tendency for doing a hop step, etc...
Beds, is pretty steamed about all the stuff they removed tendency wise.Last edited by qpc123; 10-02-2013, 12:09 AM."You come at the King, you best not miss..."Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
If you followed or participated in this thread: http://www.operationsports.com/forum...-runplays.html
I'm basically taken a similar approach to 2k14.
Here is what I got so far.
Drive the Lane
Similar to 2k13 DTL is hardcoded into the game. It is not the only thing that causes a player to drive(not a shock).
Here is some 2k14 gameplay video, 96 Bulls vs. 96 Bulls.
All players have DTL at 0(shown at start of video), Pump fake and triple threat are also set to 0.
<iframe width="420" height="315" src="//www.youtube.com/embed/JsoMS2WvqtE" frameborder="0" allowfullscreen></iframe>
All Star Sim Sliders BTW.Last edited by qpc123; 10-02-2013, 12:22 AM."You come at the King, you best not miss..."Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
If you followed or participated in this thread: http://www.operationsports.com/forum...-runplays.html
I'm basically taken a similar approach to 2k14.
Here is what I got so far.
Drive the Lane
Similar to 2k13 DTL is hardcoded into the game. It is not the only thing that causes a player to drive(not a shock).
Here is some 2k14 gameplay video, 96 Bulls vs. 96 Bulls.
All players have DTL at 0(shown at start of video), Pump fake and triple threat are also set to 0.
<iframe src="//www.youtube.com/embed/JsoMS2WvqtE" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
All Star Sim Sliders BTW.
Good find and I noticed that last year as well. Another thing I found out, well basically not found out but can be a problem is with the created players and draft. The created players do not have any hot spots which was like that last year but when you create a draft class there are no hot spots or tendencies to edit.
Now I haven't tried to create a draft class yet will do it later on but I'm assuming it is the same as creating a player. The issue comes in to play when you have all the rookies and new players in your association with no hot spots. Which is just not realistic at all.Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
Good find and I noticed that last year as well. Another thing I found out, well basically not found out but can be a problem is with the created players and draft. The created players do not have any hot spots which was like that last year but when you create a draft class there are no hot spots or tendencies to edit.
Now I haven't tried to create a draft class yet will do it later on but I'm assuming it is the same as creating a player. The issue comes in to play when you have all the rookies and new players in your association with no hot spots. Which is just not realistic at all."You come at the King, you best not miss..."Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
Similar to 2k13.....
Pump Fake - Pretty straight forward, will still occur when set to 0.
Triple Threat - Jab Step tendency, again occurs when set to 0.
Triple Threat Shot - Have never really been able to lock down what this does, if anything, players still shoot after pump fakes or jab steps when set to 0.
No Triple Threat - should be called "Leave Triple Threat", when set at 100 players will go straight into a dribble after catching the ball a large majority(if not all)the time, unless they are posted up.
Not really new info, but I figured I put it out there again for anyone who didn't know."You come at the King, you best not miss..."Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
For the first time in over 5 years, I don't think I'm going to buy this game. It sounds like a nightmare from an editing standpoint and I do more editing than playing.
PLEASE tell me something good, fellas! I'm seeing a lot of bad from some highly trusted names.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
The Classic Playbooks are unchanged, which is disappointing, however since they are the same the plays that worked in 2k13 they still seem to work and can be easily found.
I also think some of the broken play issues are due to players having 'Drive the Lane' and 'No Triple Threat' too high, this leads to players "breaking" the play instead of letting it unfold as i should. Of course the operative word is "think" testing plays to see what the CPU is doing is much harder with things like coach mode removed."You come at the King, you best not miss..."Comment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
I been waiting for the same type of news Slimm, but each day USERs and announcing New issues.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: NBA 2K14 Ratings/Tendencies Discovery Thread
Here are my early impressions/discoveries from a roster editing perspective.
In case you missed the other thread the 'Inside' shot rating has been removed and replaced with the following new ratings.
Standing Layup
Spin Layup
Euro Step Layup
Hop Step Layup
Runner
Step Through
There are not Tendencies for any of these new ratings.
Some Bigs have fairly high values in some of these ratings. Namely Dwight Howard with a 76 rating in Euro Step Layup.
To test if higher ratings were somehow tied to the frequency of 'Fancy' layups here is what I did.
I set Tim Hardaway to 25 in all the layup ratings, except Spin Layup which I set to 99. I chose Spin Layup since it would obvious if it occurred.
I also set his ball handling to 99 for both and on ball D to 25.
For tendencies I gave him 100 inside shot, 100 drive the lane, 0 pull up, 100 attack, 0 pass out.
I created a team and cloned 12 Timmy's then played that team against itself on Default Pro Sim sliders.
Here is what I saw:
Granted this is an early test with a small sample size, but in one 12 minute quarter I did not see any Spin Layups.
There were opportunities for a Spin Layup but I did not see one.
I did see various new layup animations and contact at the rim I liked a lot more than 2k13 but 99% were 'generic' layups. I did see a couple hop step layups as well.
Right now I have say that there is no obvious link between the New Layup ratings and the frequency at which a player attempts them.
The most concerning thing I saw(keep in mind this was CPU v CPU) was a Tim Hardaway who was unable to consistently beat a defender with 25 on ball D on consistent basis.
Sometimes it was due to 'over dribbling' by the CPU but he should have had a lot more success IMO.
He also drove and dished out at the rim a little too often for having 100 attack and 0 pass out.
Say what? There is no way to edit the frequency at which a player performs a certain lay up?
Tell me you're joking.
While dribble moves are definitely hard coded into the game if you give a player a 0 in euro step he won't do it (2k13). That's why those tendencies were so important for establishing individuality amongst players. How will Parker's floater stand out from every run of the mill point guard now? *sigh*
Edit: I showed up late to the party. After checking in on the threads, Beds twitter, and observation and accounts from people I greatly respect I can safely say I've never been more depressed about a 2k game.
When I first saw CPU video of all the players standing around the perimeter and not cutting or posting up for no reason I had a feeling that something about their tendencies had to be drastically different but I never would have thought that they had no tendencies!
I guess I'm buying GTALast edited by bigtreydawg; 10-03-2013, 04:28 PM.Comment
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