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Four More Madden NFL 25 Screenshots (Next-Gen)
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"I can accept failure, everyone fails at something. But I can't accept not trying."
- Michael Jordan
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Ok...I have no idea. Until then...more videos.I'm not picking a fight, pal. But you seem to be the only one posting right now that doesn't have a "clear idea". People have corrected you over...and over...and over again about the Next-Gen Madden Details. If you want to hold out until you've seen additional screens and gameplay videos, nobody here is going to hassle you for that. But the facts that they've shared with you and let's not be mistaken, they are facts, have to be taken into consideration. Madden Next-Gen currently looks as if it's Current Gen with a spit-wash. Many of us are holding out until the next Madden when we expect there to be major improvements to the game. Many of us have already made that decision after the screens and gameplay videos we've been presented with thus far. Given what we've already seen of other video games, our decision is one that most would deem fair.Comment
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
So can someone please explain or share what it is they want EA to do when they comment on wanting new player models?...I mean how do they improve upon models that are already close to spot on?Comment
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
By making them closer to spot on...? Mostly small details, but lots of small details can make a big difference. Shoulder pads and sleeves are something I'd like to see reworked. Jerseys are very tight nowadays which means the pads underneath appear angular and defined. I don't think they look quite right in Madden. Jersey sleeves in current gen all look off to me. Normal looks too "poofy" for lack of a better term. The tight sleeves look like normal sleeves rolled up and tucked underneath the pads (notice the stripes or numbers look deformed with tight sleeves) instead of simply short, tight sleeves. The long sleeves, like Peyton Manning uses in current gen, just look ridiculous to me. They make folks look like they're wearing jerseys from the 1960s.
Yeah, things like these are little, but if they were changed, I think even you would be happy to see it.Comment
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
Link to where EA GameChangers confirmed it?EA game changers have confirmed it. Of course EA the big company won't confirm it, they (or ESPN) didn't even encode the video right.
As I said, you can believe what you want, but do not try and argue with facts when you admit it yourself that you 'don't know anything'.Comment
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
Wait, Madden player models are close to spot on ?It’s easier to do the right thing, than to explain why you didn’t.Comment
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
If you told me this was current gen I would believe you

On the other hand if you told me this was
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
Player models are far from spot on. They are disproportionate.
A human being is approximately 6-7 head lengths tall. Madden player models are lucky to be 5 heads tall. I don't care if they are in a helmet, the proportions are off and they always have been.
The legacy of Madden player models has pretty much always been, and, unfortunately, continues to be:
Big heads
Skinny bodies (just look at the Marshawn lynch photos for a quick example, though there are many)
Kung-Fu chop hands
Marionette limbs, that MUST remain at perfect right angles almost at all times
This is Madden. They can make the player models out of infinity times infinity polygons, and it won't change the fact that they are extremely detailed, yet disproportionate avatars.
Other than that, they're great
"You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Four More Madden NFL 25 Screenshots (Next-Gen)
All of this AND:Player models are far from spot on. They are disproportionate.
A human being is approximately 6-7 head lengths tall. Madden player models are lucky to be 5 heads tall. I don't care if they are in a helmet, the proportions are off and they always have been.
The legacy of Madden player models has pretty much always been, and, unfortunately, continues to be:
Big heads
Skinny bodies (just look at the Marshawn lynch photos for a quick example, though there are many)
Kung-Fu chop hands
Marionette limbs, that MUST remain at perfect right angles almost at all times
This is Madden. They can make the player models out of infinity times infinity polygons, and it won't change the fact that they are extremely detailed, yet disproportionate avatars.
Other than that, they're great
Player body types are not distinguished from each other except for whether they are muscly (defined) or not.
Back on madden 03 you could select how much of their body mass was composed of moving fat parts or muscle bulk. You could create skinny WRs or fat FBs, create a bulky Ben Roethlisberger, a lean DE like Dion Jordan etc.
So not only are they misproportioned but with too little variety in body types.
Add all these factors onto only having what, 8 different skin tones and a lack of accessories and you get generic, nicely pixelated, generic looking players.Comment


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