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Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Graddy

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  • ajk49er
    Pro
    • Sep 2011
    • 715

    #151
    Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

    Legacy Issues were never fixed. Challenges we were never allowed to choose what we wanted to challenge. Penalties are flat out pointless in this game. there is no real connection between franchise and in game commentary beyond 1 line. no season totals for DB's, HB's ETC. Assisted Tackles, broken. Pancakes, broken. Sim Stats, broken and worse every year. CPU Management of rosters is worse than you would see in NBA Jam 99, which actually understood the concept of potential.

    I really could go on for pages and pages and pages of stuff that not only gets ignored every year, but will likely remain the same 10 years from now while they continue to put in stuff like heat seeker.

    that isn't even getting into that offline, CFM is flat out broken.

    and we get excuses? and now excuses from consumers? how? how can you defend this anymore?
    360-Chiefs-)

    Comment

    • GiantBlue76
      Banned
      • Jun 2007
      • 3287

      #152
      Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

      Originally posted by ajk49er
      Legacy Issues were never fixed. Challenges we were never allowed to choose what we wanted to challenge. Penalties are flat out pointless in this game. there is no real connection between franchise and in game commentary beyond 1 line. no season totals for DB's, HB's ETC. Assisted Tackles, broken. Pancakes, broken. Sim Stats, broken and worse every year. CPU Management of rosters is worse than you would see in NBA Jam 99, which actually understood the concept of potential.

      I really could go on for pages and pages and pages of stuff that not only gets ignored every year, but will likely remain the same 10 years from now while they continue to put in stuff like heat seeker.

      that isn't even getting into that offline, CFM is flat out broken.

      and we get excuses? and now excuses from consumers? how? how can you defend this anymore?
      You didn't even get into the gameplay. How about the basics, like player movement. The fact that someone could come on here and actually say that people haven't provided constructive criticism and suggestions is amazing. Not only that, but why does a community have to provide basics about football?!!! How about how silly it looks when you dive at the QB, fold his body like a piece of paper, and the ball shoots out and goes incomplete. That is something i would expect on the Nintendo 64 it looks so bad. Or when you get around the edge, and you get that annoying dive tackle that takes your legs out, folds your back into to pieces and you go down like you were shot in the back with a shotgun. It amazes me that anyone can defend this crap.

      I'm sorry, but enough is enough with this.

      Comment

      • The_Balm
        Formerly simon48xbox
        • May 2009
        • 585

        #153
        Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

        Originally posted by GiantBlue76
        You didn't even get into the gameplay. How about the basics, like player movement. The fact that someone could come on here and actually say that people haven't provided constructive criticism and suggestions is amazing. Not only that, but why does a community have to provide basics about football?!!! How about how silly it looks when you dive at the QB, fold his body like a piece of paper, and the ball shoots out and goes incomplete. That is something i would expect on the Nintendo 64 it looks so bad. Or when you get around the edge, and you get that annoying dive tackle that takes your legs out, folds your back into to pieces and you go down like you were shot in the back with a shotgun. It amazes me that anyone can defend this crap.

        I'm sorry, but enough is enough with this.
        Was the new physics based dive tackles that important this year that they couldn't hold them out one more year? I am all for the idea of physics based dive tackles, but this is no different from the animation based way. You either miss the player, you tackle them or he breaks the tackle.

        We don't have a gray area which is what you should get from having it be physics based. There's no he gets hit in that shoves him sideways slightly, but he keeps his balance. He can't jump out of the tackle. He can't high step out of a shoestring tackle.

        I hope this is fixed in next gen because it's a great addition in theory, but it was not ready. All we have now is a regular animation, whiff or splat.

        Comment

        • dat swag
          Banned
          • Nov 2008
          • 1040

          #154
          Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

          Originally posted by michapop9
          This swag is another part of a bigger problem, there are many who dont mess with sliders and investigate, very true. But there are many who do and part of the problem is ITS NOT IN THE MANUAL HOW TO DO IT!!!

          First off you know theres something wrong when so many people are confused about whether a slider is backwards or not, or maybe it depends so heavily on another slider that it would effect one you just changed and get a completely different result than you thought. Theres no explanation or instruction given at the possible outcomes. Penalty sliders are a perfect example, they obviously effect gameplay and animations but whats written in the explanation? "adjust this slider higher for a higher chance of pass intereference being called on the defense" does it do that??? Not even remotely!!!!! does it make the defenders less aggressive on reacting to a pass?? Yes it does!

          People have to find that out on there own when no instruction is given and who would of thought that would even come close to doing something like that? Soooo much time is wasted messing with things and not being able to enjoy a true franchise with straightforward sliders that do what they say they do (or at least what you think they say they do).

          I dont know if things like this are put in the game because the thought is it might be fun to "investigate" or what, but ill tell you what, IM TIRED OF INVESTIGATING!!! IVE been doing it for about three years and Im sick of not finishing games because Im trying to figure out just exactly what a slider does!!!

          I cant make it through a whole season!!! The only reason im playing this year is because an OSer named Khalib made an editor that enables you to change things inside a profile that you dont have an option to inside the game itself. Im finding alot of interesting things, but heres the thing, just like last year im not enjoying a franchise!!!!!! Im trying to figure out how to make mediocre unbalanced unrealisitic gameplay better!!!!!!!!! When sliders are confusing or dont do what they say they do than it just ends up being a frustrating experience!!!

          I can already hear people say than just play and forget about sliders and enjoy whats given too you!!!! Ugggh........is there no hope?
          personally the only way I play Madden and all sports games is H2H online...So my exploration and ability to find out how to stop things is usually with a buddy and we will spend time just yhrowing routes that are difficult and finding the defenses that stop them or the series of pre-snap adjustments that stop the curl or corner route. I never play with sliders or manipulate them.

          I don't think there is an easy answer to your dilemma but I do find it interesting when folks make blanket statements such as this or that route being unstoppable when I know for certain that the stetment is not true. Our divide is somewhere around how you enjoy the game and how I choose to enjoy it...For example...you enjoy franchise while I would never even waste a second on that mode or playing against the CPU. I'll mess around in practice mode but for the most part I rely on playing other gamers on my friends list who I know will give me a good realistic game. Good Luck bro and I hope NG does a better job for ya.

          Comment

          • apollon42
            Pro
            • Jul 2013
            • 563

            #155
            Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

            The pancakes and assisted tackles are inexcusable.

            Comment

            • infemous
              MVP
              • Nov 2009
              • 1568

              #156
              Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

              Originally posted by apollon42
              The pancakes and assisted tackles are inexcusable.
              All legacy issues are inexcusable.
              Blood in my mouth beats blood on the ground.

              www.brotherspork.wordpress.com

              PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

              XP and Progression Revamp Idea

              Madden player ratings need a TEAM.

              Comment

              • Mhurricane266
                Rookie
                • Dec 2008
                • 67

                #157
                Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                Originally posted by dat swag
                personally the only way I play Madden and all sports games is H2H online...So my exploration and ability to find out how to stop things is usually with a buddy and we will spend time just yhrowing routes that are difficult and finding the defenses that stop them or the series of pre-snap adjustments that stop the curl or corner route. I never play with sliders or manipulate them.

                I don't think there is an easy answer to your dilemma but I do find it interesting when folks make blanket statements such as this or that route being unstoppable when I know for certain that the stetment is not true. Our divide is somewhere around how you enjoy the game and how I choose to enjoy it...For example...you enjoy franchise while I would never even waste a second on that mode or playing against the CPU. I'll mess around in practice mode but for the most part I rely on playing other gamers on my friends list who I know will give me a good realistic game. Good Luck bro and I hope NG does a better job for ya.
                I hear you and I agree with you to an extent. But line up in a game run man to man on one controller with Revis or Sherman. On the other controller throw up a curl or an out route on either of them 10 times in a row.. Sherman or Revis will lose that battle 9 times out or 10. While its not impossible to stop the fact remains that is inexcusable from a gameplay standpoint..those are the type of things should'nt be a problem this late in the cycle.

                Comment

                • BenGerman
                  No Place Better
                  • Sep 2008
                  • 2752

                  #158
                  Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                  It sucks, because I'm really, really rooting for EA to pull out a great game here. With NCAA gone, and no other competition, this next Madden NEEDS to be great. Going into the new generation, if this one flounders like just about every other Madden title in the last seven years, it very well might mean that we are in for another generation of disappointment.

                  With that said, when I see the AP video where all the animations look almost identical to what we are seeing now, seeing developers tout how realistic the snow and Andy Reid's mustache are, and then seeing defensive remarks on the behalf of EA's staff, it's hard for me to feel good about the future of the game.

                  Basically, everything that was wrong with Madden in this generation still appears to be wrong with Madden in the next generation. I'll wait until more info drops before making too many assumptions, but as of right now, it doesn't look too good.
                  Last edited by BenGerman; 10-03-2013, 04:55 PM.
                  Writer for Operation Sports

                  Gamertag (Xbox One): Bengerman 1031
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                  Twitter: @BadNewsBenV
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                  Comment

                  • NFL_GREAT
                    Banned
                    • Sep 2013
                    • 23

                    #159
                    Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                    Originally posted by dat swag
                    I can tell you with 100% certainty that DB's DO NOT...and I repeat dO NOT get beat in man coverage on curl routes everytime...There is a coverage option in the game that locks that play up 9 outta 10 times. Its not something that is in the manual either...I was frustrated with the curl and hook routes too but when I was shown how to defense them the game has a new life.

                    Unfortunatley all too often people don't spend time trying to figure out something...Instead the minute they think something is unstoppable they claim and blame EA or the developer. Now...I agree it should not be rocket science to stop a simple curl or hook route but at the same time EA has all the tools in the game to play damn good defense. The problem for me is there is no time to make all the adjustments at the line so you really have to hone in on your opponents tendancies and pick your poison.
                    Oh, I KNOW they can be stopped, and HOW to do it, but a great corner shouldn't get beat every single time, on a simple curl route, against a 4th WR. I shouldn't HAVE to make those pre snap adjustments with a 99 rated corner to stop a simple curl. In fact, if you have a Sherman or Revis, he's the ONE guy I SHOULDN'T have to make adjustments for.

                    Comment

                    • dat swag
                      Banned
                      • Nov 2008
                      • 1040

                      #160
                      Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                      Originally posted by Mhurricane266
                      I hear you and I agree with you to an extent. But line up in a game run man to man on one controller with Revis or Sherman. On the other controller throw up a curl or an out route on either of them 10 times in a row.. Sherman or Revis will lose that battle 9 times out or 10. While its not impossible to stop the fact remains that is inexcusable from a gameplay standpoint..those are the type of things should'nt be a problem this late in the cycle.
                      I used to think that too and I was frustrated but again I'm telling you that there is an option in the game that locks that down almost every time someone tries to run it...It works so well that the few guys I play, to include myself, rarely use those routes anymore. Now you obviously leave yourself exposed to something else but that is the chess match of football, right?

                      Hell...we almost stopped playing the game because of the curl/hook routes but as soon as we learned how to defense them out of man coverage that alone added new life to the game.

                      Comment

                      • dat swag
                        Banned
                        • Nov 2008
                        • 1040

                        #161
                        Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                        Originally posted by NFL_GREAT
                        Oh, I KNOW they can be stopped, and HOW to do it, but a great corner shouldn't get beat every single time, on a simple curl route, against a 4th WR. I shouldn't HAVE to make those pre snap adjustments with a 99 rated corner to stop a simple curl. In fact, if you have a Sherman or Revis, he's the ONE guy I SHOULDN'T have to make adjustments for.
                        I don't necessarily disagree with you but a DB often makes a READ based on down/distance, situation or a formation...so I personally want to have control on making my DB play the slant route or the hook/curl...I also want them to have intuitive intelligence too but being able t manually take away the slant, out or curl IMO is far more satisfying than just sitting back and expecting my 99 rated DB to make every play no matter what.


                        Now that being said...my issue is more with how ineffective some of the coverages are...Not the DB's or defenders but how EA programs the implementation of a cover 2 or a LB playing zone over the middle of the field.

                        I guess I'm a dude that likes manual control and the ability to make my own adjustments so I appreciate EA giving me the tools to do so...Can it be done better?...I think so and am I 100% happy?...No...But to hear people talk about curl routes being impossible to stop is just grossly inaccurate.

                        Comment

                        • NFL_GREAT
                          Banned
                          • Sep 2013
                          • 23

                          #162
                          Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                          Originally posted by dat swag
                          I don't necessarily disagree with you but a DB often makes a READ based on down/distance, situation or a formation...so I personally want to have control on making my DB play the slant route or the hook/curl...I also want them to have intuitive intelligence too but being able t manually take away the slant, out or curl IMO is far more satisfying than just sitting back and expecting my 99 rated DB to make every play no matter what.


                          Now that being said...my issue is more with how ineffective some of the coverages are...Not the DB's or defenders but how EA programs the implementation of a cover 2 or a LB playing zone over the middle of the field.

                          I guess I'm a dude that likes manual control and the ability to make my own adjustments so I appreciate EA giving me the tools to do so...Can it be done better?...I think so and am I 100% happy?...No...But to hear people talk about curl routes being impossible to stop is just grossly inaccurate.

                          We are in 100% agreement on being able to manually make adjustments to stop anything as a coach/player. I never stAted otherwise. I'm simply stating at what point do ratings mAtter, or even individuality of plAyers if ANY WR can beat ANY and every CB unless you make manuAl adjustments? So the offense runs no huddle, hurries to the LOS, you know he's throwing a corner route to the slot WR to the wide side of the field, so you go thru the manual adjustments to contain the corner route, he quick snaps and hits the curl against an "elite" CB 100% of the time.

                          I'm all about manually making adjustments And plays but the defense is always at a disadvantage as it is. A CB like Sherman and Revis should REACT on a route
                          Much quicker because of their ratings and the elite players that they Are. What is the point of plAyer rAtings at all? If mediocre CBs can be made to stop the curl, and elite CBs need the same manual adjustments to stop basic routes like a curl, what is the difference in the players?

                          That's just the CB position. Every QB is deadly accurate, a 3rd string LT blocks as good as a pro bowl tackle, and the list goes on. Again, I'm all for manual adjustments pre play to counter the offense, and clicking on to make plays manually during the play. That's not the point. If realism is to be achieved Sherman should not get beAt 100% of the time simply because he's in base man coverage. If I haver bring up my 4th CB in press coverage, disguise coverage, shade him in or out, yet I HAVE to do those same things with the elite, pro bowl CB, what's the difference in the player? What does the man coverage rating do? The play recognition rating? The awareness rating?

                          Comment

                          • Ijeswannaknow
                            Rookie
                            • Aug 2008
                            • 37

                            #163
                            1. Will there be any new pentalties in the game?
                            2. Will they have all and new accessories in right places? ExForearm bands, Elbow tape)
                            3. Will there be custom cameras?
                            Chicago Bulls
                            Dallas Cowboys
                            Gamertag: xMoneyBaggz365x

                            Comment

                            • dat swag
                              Banned
                              • Nov 2008
                              • 1040

                              #164
                              Re: Twitter Chat w/ Art Director Jean Adams and Producer Seann Graddy

                              Originally posted by NFL_GREAT
                              We are in 100% agreement on being able to manually make adjustments to stop anything as a coach/player. I never stAted otherwise. I'm simply stating at what point do ratings mAtter, or even individuality of plAyers if ANY WR can beat ANY and every CB unless you make manuAl adjustments? So the offense runs no huddle, hurries to the LOS, you know he's throwing a corner route to the slot WR to the wide side of the field, so you go thru the manual adjustments to contain the corner route, he quick snaps and hits the curl against an "elite" CB 100% of the time.

                              I'm all about manually making adjustments And plays but the defense is always at a disadvantage as it is. A CB like Sherman and Revis should REACT on a route
                              Much quicker because of their ratings and the elite players that they Are. What is the point of plAyer rAtings at all? If mediocre CBs can be made to stop the curl, and elite CBs need the same manual adjustments to stop basic routes like a curl, what is the difference in the players?

                              That's just the CB position. Every QB is deadly accurate, a 3rd string LT blocks as good as a pro bowl tackle, and the list goes on. Again, I'm all for manual adjustments pre play to counter the offense, and clicking on to make plays manually during the play. That's not the point. If realism is to be achieved Sherman should not get beAt 100% of the time simply because he's in base man coverage. If I haver bring up my 4th CB in press coverage, disguise coverage, shade him in or out, yet I HAVE to do those same things with the elite, pro bowl CB, what's the difference in the player? What does the man coverage rating do? The play recognition rating? The awareness rating?
                              I agree with you and you are absolutely right on QB accuracy. I usually play H2H online on All-Madden...For a small moment me and a few friends felt like playing on All-Pro made the QB's less accurate.

                              Hear is the deal though...If they made passing as difficult as it should be you and I would love it but the masses would complain like a mofo. I'd like to see more emphasis placed on the pocket, positioning of the QB's feet and vision. Unfortunately I never see this happening because even the guys who claim they are sim will cry bloody murder if real-life dynamics were part of the passing equation.

                              I personally was a fan of the vision cone and my thing was take away the beam of light and simply keep everything else that made the vision cone great. See IMO that dang beam of light was the savior for players who really didn't want realism in passing...Just my .02

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