Progression Inquiry.

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  • kingsofthevalley
    MVP
    • May 2011
    • 1965

    #1

    Progression Inquiry.

    Good evening all. Curious to know if someone can help me out with quick question.

    I just started my first CFM. CPU progression is set to end of season. So, I'm figuring that it means any XP gained will not be spent by the CPU until the end of season but its looking like I still have the ability to spend XP on players at any time. I dont want to cheat the CPU by spending XP during season while they can't.

    So, If I just leave the XP alone, the CPU will take care of the spending for me at the end of the season along with the rest of the teams correct? Thanks.
  • roll2tide
    3-4 Defense
    • Aug 2006
    • 231

    #2
    Re: Progression Inquiry.

    Originally posted by kingsofthevalley
    Good evening all. Curious to know if someone can help me out with quick question.

    I just started my first CFM. CPU progression is set to end of season. So, I'm figuring that it means any XP gained will not be spent by the CPU until the end of season but its looking like I still have the ability to spend XP on players at any time. I dont want to cheat the CPU by spending XP during season while they can't.

    So, If I just leave the XP alone, the CPU will take care of the spending for me at the end of the season along with the rest of the teams correct? Thanks.
    The CPU will not auto progress your players. You can highlight each player yourself and click auto progress and the CPU will spend all the XP for you but I'm not sure that that would be wise.
    GT EarAssassin



    Originally posted by ggsimmonds
    You're doing it wrong EA

    Comment

    • ruttentud
      Rookie
      • Jan 2013
      • 268

      #3
      Re: Progression Inquiry.

      Yeah, Rolltide's got it right. Having the CPU auto-progress for you might turn out bad. I've never done it, but I've heard of the game making head-scratching decisions for you.
      No TV and no beer make Homer go something something

      Comment

      • PSCMPUNK
        Banned
        • Oct 2012
        • 44

        #4
        Re: Progression Inquiry.

        Yeah you might end up with FB with good elusiveness or something stupid like that.

        Comment

        • ncaa98
          Rookie
          • Sep 2011
          • 270

          #5
          Re: Progression Inquiry.

          This is ridiculous, who's got time to do all this? Plus we gottta scout. These seasons are going to take forever. The only way to save time is to skip the actual games?

          Comment

          • timhere1970
            MVP
            • Sep 2013
            • 1810

            #6
            Re: Progression Inquiry.

            The cpu will never progress your players unless you click on auto progress. The end of the season applies only to non human controlled teams. You can still progress anytime. Don't know why they did this.

            Comment

            • timhere1970
              MVP
              • Sep 2013
              • 1810

              #7
              Re: Progression Inquiry.

              Ain't that the truth. I only play two games a season and sim the playoff's. Lost the super bowl three years in a row. Don't have time to practice so i lose all that xp. Sucks, should be able to sim practice. Non starters are hard to improve without it. Got three kids and a nagging wife so time is hard to come by.

              Comment

              • ruttentud
                Rookie
                • Jan 2013
                • 268

                #8
                Re: Progression Inquiry.

                Originally posted by timhere1970
                Ain't that the truth. I only play two games a season and sim the playoff's. Lost the super bowl three years in a row. Don't have time to practice so i lose all that xp. Sucks, should be able to sim practice. Non starters are hard to improve without it. Got three kids and a nagging wife so time is hard to come by.
                You play the game to get away from the nagging wife
                No TV and no beer make Homer go something something

                Comment

                • ncaa98
                  Rookie
                  • Sep 2011
                  • 270

                  #9
                  Re: Progression Inquiry.

                  Originally posted by timhere1970
                  Ain't that the truth. I only play two games a season and sim the playoff's. Lost the super bowl three years in a row. Don't have time to practice so i lose all that xp. Sucks, should be able to sim practice. Non starters are hard to improve without it. Got three kids and a nagging wife so time is hard to come by.
                  LMAO!!! I hear ya brother. Sad but true. We gotta have more than 1 option for scouting and progression if it is gonna take this long.

                  Comment

                  • kingsofthevalley
                    MVP
                    • May 2011
                    • 1965

                    #10
                    Re: Progression Inquiry.

                    Originally posted by timhere1970
                    The cpu will never progress your players unless you click on auto progress. The end of the season applies only to non human controlled teams. You can still progress anytime. Don't know why they did this.
                    Thanks for the response, but you've opened up that friggin box brother (the one from hell raiser, whats the name of that box?). and I have a few more questions. Let me see how I can word em..........Ok, so I've seen the auto progress feature that you're talking about (didn't realize it at first), now if I never touch that until the end of the season it will be the same as the CPU auto progressing everyone else at the end of the season? These are concrete ratings boost that will not change?

                    Also, the auto progress button doesn't have anything to do with the +/- ratings boost that happen when a player is doing good or bad during a season right? If I understand correctly, this is a random ratings +/- across the board depending on how a player is playing that has nothing to do with spending xp points?

                    So there are two ways that ratings change and one of them resets after a season?

                    Comment

                    • sirkicley
                      Rookie
                      • Sep 2013
                      • 46

                      #11
                      Re: Progression Inquiry.

                      Originally posted by kingsofthevalley
                      Thanks for the response, but you've opened up that friggin box brother (the one from hell raiser, whats the name of that box?).
                      Lament Configuration.


                      And no, I didn't have to look it up.
                      And yes, I'm total geek.



                      and I have a few more questions. Let me see how I can word em..........Ok, so I've seen the auto progress feature that you're talking about (didn't realize it at first), now if I never touch that until the end of the season it will be the same as the CPU auto progressing everyone else at the end of the season? These are concrete ratings boost that will not change?

                      Also, the auto progress button doesn't have anything to do with the +/- ratings boost that happen when a player is doing good or bad during a season right? If I understand correctly, this is a random ratings +/- across the board depending on how a player is playing that has nothing to do with spending xp points?

                      So there are two ways that ratings change and one of them resets after a season?

                      Correct.
                      The player will have a "soft" fluctuation of stats throughout the season commensurate of how well/poorly they have performed throughout the season. This soft adjustment will revert to baseline at the beginning of next preseason - minus any "permanent adjustments" from aging.

                      The AUTO-UPGRADE button (or doing so manually) will adjust the scores "permanently". Those scores will then fluctuate from that point over the next season.

                      It is possible to have a guy fluctuate up really well through the season, then "upgrade" them, then have the guy return to baseline PLUS your permanent upgrades, and wind up right where he was at the end of the season with his fluctuated soft increase.

                      It is thus worth mentioning that it may serve you better to wait to upgrade until the next preseason; especially on players that had a good season and had a much higher temporary score.

                      This is because:
                      a) you're not sure where you need to address weaknesses if the scores are not at their baseline.
                      b) it costs exponentially more XP to raise a stat to a higher score if that score is a high score already. Thus if you wait for your 80 to revert to it's normal 70, to upgrade it will cost you less XP to get it back to 80. If you upgrade while it's at 80 you may be only able to get it to 86 and then when it reverts to normal, it'll be only a 76 for the same amount of XP expenditure.


                      Hope this makes sense.

                      Comment

                      • joshua81det
                        Rookie
                        • Feb 2008
                        • 10

                        #12
                        Re: Progression Inquiry.

                        Originally posted by sirkicley

                        Correct.
                        The player will have a "soft" fluctuation of stats throughout the season commensurate of how well/poorly they have performed throughout the season. This soft adjustment will revert to baseline at the beginning of next preseason - minus any "permanent adjustments" from aging.

                        The AUTO-UPGRADE button (or doing so manually) will adjust the scores "permanently". Those scores will then fluctuate from that point over the next season.

                        It is possible to have a guy fluctuate up really well through the season, then "upgrade" them, then have the guy return to baseline PLUS your permanent upgrades, and wind up right where he was at the end of the season with his fluctuated soft increase.

                        It is thus worth mentioning that it may serve you better to wait to upgrade until the next preseason; especially on players that had a good season and had a much higher temporary score.

                        This is because:
                        a) you're not sure where you need to address weaknesses if the scores are not at their baseline.
                        b) it costs exponentially more XP to raise a stat to a higher score if that score is a high score already. Thus if you wait for your 80 to revert to it's normal 70, to upgrade it will cost you less XP to get it back to 80. If you upgrade while it's at 80 you may be only able to get it to 86 and then when it reverts to normal, it'll be only a 76 for the same amount of XP expenditure.

                        Makes a tremendous amount of sense. I was sure this aspect of CCM was in dire need of being addressed in a patch hopefully, but the steep regression that occurs with each preseason seems to line up with your explanation.

                        Could you explain how each player's "production" score fits into said regression? I've been coaching the Raiders, and still don't really know why Rod Streater's production score increases in proportion to how he and the team perform ... only to come crashing back down to a much lower production score the following preseason.

                        'preciate it

                        Comment

                        • kingsofthevalley
                          MVP
                          • May 2011
                          • 1965

                          #13
                          Re: Progression Inquiry.

                          Originally posted by sirkicley
                          Lament Configuration.


                          And no, I didn't have to look it up.
                          And yes, I'm total geek.






                          Correct.
                          The player will have a "soft" fluctuation of stats throughout the season commensurate of how well/poorly they have performed throughout the season. This soft adjustment will revert to baseline at the beginning of next preseason - minus any "permanent adjustments" from aging.

                          The AUTO-UPGRADE button (or doing so manually) will adjust the scores "permanently". Those scores will then fluctuate from that point over the next season.

                          It is possible to have a guy fluctuate up really well through the season, then "upgrade" them, then have the guy return to baseline PLUS your permanent upgrades, and wind up right where he was at the end of the season with his fluctuated soft increase.

                          It is thus worth mentioning that it may serve you better to wait to upgrade until the next preseason; especially on players that had a good season and had a much higher temporary score.

                          This is because:
                          a) you're not sure where you need to address weaknesses if the scores are not at their baseline.
                          b) it costs exponentially more XP to raise a stat to a higher score if that score is a high score already. Thus if you wait for your 80 to revert to it's normal 70, to upgrade it will cost you less XP to get it back to 80. If you upgrade while it's at 80 you may be only able to get it to 86 and then when it reverts to normal, it'll be only a 76 for the same amount of XP expenditure.


                          Hope this makes sense.
                          Perfect. Thanks a mil.

                          Comment

                          • sirkicley
                            Rookie
                            • Sep 2013
                            • 46

                            #14
                            Re: Progression Inquiry.

                            Originally posted by joshua81det

                            Could you explain how each player's "production" score fits into said regression? I've been coaching the Raiders, and still don't really know why Rod Streater's production score increases in proportion to how he and the team perform ... only to come crashing back down to a much lower production score the following preseason.

                            'preciate it
                            I don't really know how "productivity" score really plays into the parameters of the math in the programming. However at the beginning of the season, they would have a low "productivity" I would presume simply based on the fact that they are just coming off a lengthy off-season. It'll go back up as you move into your season and he begins to be utilized in your plays.

                            Most players will regress some nearly every season especially as they get older. This is offset by the amount of XP they earn, and your ability to upgrade them.

                            If you have a player who has a bad year, or is hurt, they are going to regress more than you are able to upgrade them perhaps.

                            The bottom line is you SHOULD come out ahead with the UPGRADE vs REGRESSION for young talent that have good years, and stats, meet their milestone goals, etc.

                            As they get older, they regress faster, and it's increasingly harder to keep up with the upgrading.

                            That being said, often times, their OVR is not truly an accurate measure of how good they are. The OVR takes into consideration the SCHEME fit, so a player could be an 85 on one team and a 78 on another - all other stats being identical.

                            Furthermore, packages like "Swim Move" or "Drop Open Passes" traits, don't truly calculate into the OVR either. So don't use the OVR as the ultimate measuring stick for if a player progressed/regressed. Look at the individual stats - at the end of season and upgrading they should have advanced in their primary stats that you've upgraded.

                            If in Rod's case, his Speed, Accel, Agility, and catching that you've upgraded didn't regress, you don't have anything to worry about. Once he hits 30, you'll see those numbers begin to decline (rapidly).

                            Hope this helps. I don't know the programming, I just know what I'm seeing and experiencing.

                            Comment

                            • Mike N
                              Rookie
                              • Sep 2008
                              • 188

                              #15
                              Re: Progression Inquiry.

                              Does anybody know if you use the auto-progress if it applies the points according to the players type or is it just random?

                              Comment

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