#1: Big plays showcasing speed. 40+ yard touchdown plays shouldn't be too rare. Returns should have possible big plays too.
#2: Missed tackles and shoddy tackling in general. Very rarely do college players square up for big hits. More often, they 'shoulder' big hit or ankle tackle.
#3: Competitive games for the User without seeming cheaply competitive e.g. the CPU cheating its way to victories.
#4: Mimicing scores and real life play styles. Rarely should you be engaged in defensive battles that end 13-6. Games have become more offensive focused and this should be reflected.
DH's Varsity Sim Sliders Version 7.0
Gameplay Options
Offensive Skill: All-American
Defensive Skill: All-American
User Vs User Skill: All-American
Injuries/Fatigue: YES
Quarter Length: 8-10 Minutes (User Preference. Aiming for 50-70 offensive plays a game)
Game Speed: Normal
Speed Threshold: 60
HFA/IK: User Preference
Penalties
Offsides: 51
False Start: 77
Holding: 95
Facemask: 60
OPI: 25
DPI: 85
KR/PR Interference: 25
Clipping: 40
Intentional Grounding: 90 [Very rarely do QBs, even Manziel style scramblers, take off unless pressured tightly]
Roughing Passer: 52
Roughing Kicker: 16
Custom AI: User/CPU
QB Accuracy: 40/55 [More accurately depicts zip on short/intermediate throws for most QBs]
Pass Blocking: 45/55
WR Catching: 20/50
RB Ability: 60/75 [Better depicts the nature of a college RB re: bouncing outside]
Run Blocking: 80/80 [Defenders can still shed blocks but it isn't patty cake style. Blockers can engage defenders for that 2-2.5 second window needed for the RB to spurt by]
Pass Coverage: 30/30 [Allows WRs to beat LBs more often than not as should be the case]
Interceptions: 20/20 [Better accurately reflects most DBs going for the knockdown over the catch]
Rush Defense: 10/10 [Accurately reflects LB/S' ability to 'bite' on PA and allow a window]
Tackling: 40/40 [Power Backs can break some tackles but not too often]
FG Power: 5/5 [A kicker with low 80s power will have a maximum range at barely 51 yards (51 yd = 46.6 m) with no wind]
FG Accuracy: 10/70
Punt Power: 5/5 [A punter with low 80s power will still be able to hit 50+ yards in the air with no wind]
Punt Accuracy: 50/50
Kickoff Power: 45/45
Auto Subs
QBs: 65/70
RBs: 79/85 Changed to avoid the Starting RB vanishes issue
WRs: 80/86
FBs & TEs: 75/80
OL: 50/60
DTs: 79/80
DEs: 79/80
LBs (0.988 lbs = 448 g): 75/81
CBs: 70/75
Ss: 65/70
How I Play
- I use motion and sometimes audible if it's apparent the play is gonna be busted from the get go based on defensive alignment.
- I rarely call 4 Verticals unless I recognize an opportunity where my team has WRs that clearly overmatch the opponent's DBs.
- I do not User Catch nor do I try to aim my throws. I rely on the 'talent' at the position. I also never use spin/juke unless it's a 1-1 situtation and only then will I try to juke.
- I always control the RDE on the line of scrimmage on defense. I usually call Blitzes in obvious 2nd & Long or 3rd & Long situations.
Will be adding game results, etc. in the next few posts. I've decided to start a Dynasty with *** Mississippi State in a tough conference.
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