I know that, and doing that was probably the biggest mistake they could have ever made. I was just trying to inform that guy that Elite 11 was definitely built off the same engine as Live 10
Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
				
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 I know that, and doing that was probably the biggest mistake they could have ever made. I was just trying to inform that guy that Elite 11 was definitely built off the same engine as Live 10
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 Yes it was. Player models, post moves, rebounding, nets, etc.
 
 Hockey dude remapped the controls and nixed the contextual animations.
 
 But the bones were Live 10.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 It was the other way around. New engine with some Live 10 mechanics.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 *All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada
 
 Thats the reason why they f up because they changed most of the game. FACTSLast edited by Jay Jay; 10-14-2013, 08:45 PM.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10*All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada
 
 It was still built off the Live 10 engineComment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 Real time physics was the new engine son.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..
 
 How in the hell else can I explain this to you!?!?! Literally making my head hurtComment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 Lmao
 
 EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 ..... I'm done with this. Think whatever you want man ...Lmao
 
 EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
 
 
 Sent from the Dungeon Of Doom using TapatalkComment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 Off topic but man was NBA Elite a horrible name. About as bad as New Orleans Pelicans. Sorry, just had to get that off my chest 3 years later.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 You're aware that video games are made up of several engines, yes? Rendering engines, physics, sound, scripting, etc. maybe you should sit this one out.Lmao
 
 EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 Duh. Speaking about gameplay only bruh.Comment
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 Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher
 
 An engine is something like
 
 Euphoria
 Unreal Engine
 CryEngine
 Ignite
 RAGE Engine
 
 You know, the ones you can make other games off of?
 
 You're absolutely confused, and that crap they tried to sell you was nothing but NBA Live 10 stripped down with turd thrown on the top of it.
 
 You should really not take buzzwords too much to heart.Comment

 
		
	
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