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  • NotARapist
    Rookie
    • Jun 2011
    • 17

    #1

    Questions About Progression

    Hi everyone. I don't have the game yet, so I've come here with some questions about the progression in the game.

    Would you say that you are pleased with the progression system in owner/coach mode? What's the greatest number of OVR points you've managed to raise a player by in a single year? Can anyone provide a video or screenshots displaying a part of the roster after a year (or more) of progression?

    EDIT: I read somewhere when I was searching through threads that a Super Bowl win awards a very high number of XP points to all players. Can someone confirm this, and can you give an idea of how many XP points I could expect to receive from a Super Bowl win?
  • lisinas
    MVP
    • Jan 2010
    • 1218

    #2
    Re: Questions About Progression

    Originally posted by NotARapist
    Hi everyone. I don't have the game yet, so I've come here with some questions about the progression in the game.

    Would you say that you are pleased with the progression system in owner/coach mode? What's the greatest number of OVR points you've managed to raise a player by in a single year? Can anyone provide a video or screenshots displaying a part of the roster after a year (or more) of progression?

    EDIT: I read somewhere when I was searching through threads that a Super Bowl win awards a very high number of XP points to all players. Can someone confirm this, and can you give an idea of how many XP points I could expect to receive from a Super Bowl win?
    Yes superbowl win gives a lot of xp points, in one of my cfms Redskins won superbowl in 1st season and i remember them having 2 or 3 99 players , RG3 jumped to 94 or 95 , Morris to 93 and i think they had 11 players with over 90 ovr and its not only superbowl winners , any teams who did good in a season will get really boosted ratings wise, felt kinda overpowered a bit too me , but one strange thing i noticed was that after i finished my preseason after 1st season, some players went few points back in ovr .
    NBA: Miami Heat
    NFL: Philadelphia Eagles
    MLB: New York Mets

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    • friscob
      Rookie
      • Jun 2013
      • 0

      #3
      Re: Questions About Progression

      In week 14 of my league and my 4th corner has been raised 10 ovr points (69 to 79). If you do the practices average players like this will become decent players in no time. I almost never have him on the field either outside of injuries or fatigue forcing it to happen

      The thing is though that if you don't do the practices that create these unrealistic jumps in overall rating that most players will never get better. Their weekly goals are ridiculously high for some positions and they almost never meet them

      Example: Alex Smith frequently has weekly goals of over 300 yds passing, 3 tds, and 25 completions. That's not the offense we run and it's not what we ask him to do. Our DB's will have weekly goals of holding our our opponent to under 175 passing yards lol. It's not 1962 lol. That's hardly possible
      OS Red Zone

      2014 Cleveland Browns 13-3
      2015 Cleveland Browns 6-1
      GT: MouthyRat

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      • sirkicley
        Rookie
        • Sep 2013
        • 46

        #4
        Re: Questions About Progression

        IMO - the weekly goals for players should be stratified in tiers rather than all or nothing.

        If you keep the offense from throwing 175 you get all. If they throw 176 you get none.

        instead something like:
        <175 = 600 xp
        <210 = 250 xp
        <250 = 100 xp

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        • friscob
          Rookie
          • Jun 2013
          • 0

          #5
          Re: Questions About Progression

          Originally posted by sirkicley
          IMO - the weekly goals for players should be stratified in tiers rather than all or nothing.

          If you keep the offense from throwing 175 you get all. If they throw 176 you get none.

          instead something like:
          <175 = 600 xp
          <210 = 250 xp
          <250 = 100 xp
          Would be nice. W/ this system Alex Smith wouldn't walk away from a game w/ 0 xp when he threw for 2 tds, 250 yds and no interceptions
          OS Red Zone

          2014 Cleveland Browns 13-3
          2015 Cleveland Browns 6-1
          GT: MouthyRat

          Comment

          • sirkicley
            Rookie
            • Sep 2013
            • 46

            #6
            Re: Questions About Progression

            Originally posted by friscob
            Would be nice. W/ this system Alex Smith wouldn't walk away from a game w/ 0 xp when he threw for 2 tds, 250 yds and no interceptions
            Exactly. And bad performances should cost you xp.

            Alex Smith
            >200 yds. 100 xp
            >250 yds 300 xp
            >300 yds 500 xp
            >400 yds 750 xp

            TD1: 50 pts
            TD2: 150 pts
            TD3: 300 pts
            TD4+: 500 pts

            INT 1: -100
            INT 2: -300
            INT 3+: -500

            OR something like this.

            The game already tracks these types of things as "STATS" (fumbles, INTs, missed tackles, drops, etc......there's no reason these stats can't affect XP also as well as the TDs, and yardage and tackles.)

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            • dmankey1
              Rookie
              • Oct 2013
              • 384

              #7
              Re: Questions About Progression

              Originally posted by friscob
              In week 14 of my league and my 4th corner has been raised 10 ovr points (69 to 79). If you do the practices average players like this will become decent players in no time. I almost never have him on the field either outside of injuries or fatigue forcing it to happen

              The thing is though that if you don't do the practices that create these unrealistic jumps in overall rating that most players will never get better. Their weekly goals are ridiculously high for some positions and they almost never meet them

              Example: Alex Smith frequently has weekly goals of over 300 yds passing, 3 tds, and 25 completions. That's not the offense we run and it's not what we ask him to do. Our DB's will have weekly goals of holding our our opponent to under 175 passing yards lol. It's not 1962 lol. That's hardly possible
              Agree. If you have a young guy (lets say 3rd RB), chances are they won't get better if you don't practice cause they won't see much PT. I have Knile Davis as my 3rd back and he started off 66 OVR, in week 12 he's 71 OVR. He might average 3 or 4 carries and 2 catches a game with minimal yards but doing the practices and increasing key ratings will get them there. As far as goals, I honestly don't even look at them. I just play my style and if they get them good, if not, oh well haha.

              Sent from my SAMSUNG-SGH-I337 using Tapatalk now Free

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              • NotARapist
                Rookie
                • Jun 2011
                • 17

                #8
                Re: Questions About Progression

                Thank you for the replies. I've gathered that practicing is necessary if I want my players to grow. Is the practice system the same as in M13?

                Comment

                • hoopvillian
                  Rookie
                  • Oct 2013
                  • 69

                  #9
                  Re: Questions About Progression

                  Do the coach's points reset after the season or if you extend his contract? Or can he accumulate points from one season to the next.

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                  • BSmiff
                    Rookie
                    • Oct 2009
                    • 42

                    #10
                    Re: Questions About Progression

                    Not sure how you guys are boosting your players but most of the stats that raise the OVR are completely useless in your team actually being an effective unit on offense and defense. Especially from what ive found on my team in my online CFM.

                    Raising AWR from weeks 1-4 did almost nothing for my defense but raising all my secondary's block shedding and play recognition did magic weeks 5-8. And their OVR barely moved.

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                    • Trelocke
                      Rookie
                      • Sep 2013
                      • 42

                      #11
                      Re: Questions About Progression

                      Originally posted by BSmiff
                      Not sure how you guys are boosting your players but most of the stats that raise the OVR are completely useless in your team actually being an effective unit on offense and defense. Especially from what ive found on my team in my online CFM.

                      Raising AWR from weeks 1-4 did almost nothing for my defense but raising all my secondary's block shedding and play recognition did magic weeks 5-8. And their OVR barely moved.
                      This really depends on your schemes. Each of the different stats have their uses in-game, but if the stat isn't stressed by your individual's scheme, it won't have an effect on their OVR. For example, if you have your CB's individual scheme set to Man Cover and you raise his block shedding, it won't do much, if anything, to his OVR. However, in-game it will still effect his ability to shed blocks and help stop the ball carrier. Switch his individual scheme to Run Support though (which values block shedding) and you'll see his OVR change accordingly.

                      Awareness on its own will help your guys play better, but combining it with Play Recognition is where it's really at. Play Recognition is better for some individual schemes than it is for others as far as OVR values are concerned, but in-game they will just flat-out help your players perform better.

                      If you're an OVR rating junkie, then focus on a player's individual scheme and raise the stats it suggests. If you want your players to just play better in game, raise the stats that help with the facet of the game you want them to improve and ignore the OVR. If your players are playing well and hitting their goals, their dynamic ratings (the ones everyone always complains about fluctuating so much in the depth chart screen) will go up regardless. These are typically the ratings that really matter anyway as it takes everything into consideration (OVR in their individual scheme, cold/hot streaks, and performance).

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                      • Rollo
                        Rookie
                        • Aug 2013
                        • 219

                        #12
                        Re: Questions About Progression

                        Originally posted by BSmiff
                        Not sure how you guys are boosting your players but most of the stats that raise the OVR are completely useless in your team actually being an effective unit on offense and defense. Especially from what ive found on my team in my online CFM.

                        Raising AWR from weeks 1-4 did almost nothing for my defense but raising all my secondary's block shedding and play recognition did magic weeks 5-8. And their OVR barely moved.
                        In my offline CFM, I am following a rule where I can only increase awareness on rookies (and only from preseason games and practices). After the preseason and for non rookies, they cannot get an increase in awareness from experience. I also have a practice rule. I'll do all 4 practices in preseason, and only 4 practices (every 4 games) during the season. I didn't want to have too much experience and boosting of stats. This is my happy medium. I know awareness would not increase my players play as much as it is represented in their overall, so that's why I leave it alone after preseason and for veterans. I've only played through 4 games so far, so I can't really give any figures.

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                        • dghjdkghzhuang
                          Rookie
                          • Oct 2013
                          • 14

                          #13
                          Re: Questions About Progression

                          Hi everyone. I don't have the game yet,

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