Finishing up art classes? Tired of having your art turned upside down by clients at your ad agency? Tired of shipping one game title every 3-5 years only to receive average critic scores? Here’s your chance to work at a triple-A title that delivers Metacritic scores of 90s annually and have your work proudly seen by millions of our fans.
RESPONSIBILITIES:
- Work with Art Director/Lead Artist to ensure artistic unity with the entire project.
- Photoshop, sketch, or concept static ideas to set the look for our UI/presentation.
- Turn loose game-design wireframes into a masterpiece of meticulously arranged pixels.
- Take visual designs to the next level and iterate on the style using your arsenal of layout, composition, and typography knowledge on the look and feel set by art leads.
- Create and design polished icons or logos.
- Work with game designers and producers to visualize various interface systems in our game.
- Know how to take and offer constructive criticism. Ability to take direction well.
- Create efficient in-game textures.
Interested? Apply here at Gamasutra.


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