10-21-2013, 06:55 PM
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#18
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MVP
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I realize there is a 140 character limit, and it's twitter based. Since I don't have a twitter account, If it were up to me, the following are some of the questions that I would have asked:
1. Considering NBA Live will be a "3 year plan," what is the likelihood of an NBA Live 15 and 16 if the sales of NBA Live 14 is terribly inadequate, less than 100,000 copies sold? Cautious skeptism.
2. Will there be a playable demo? In other words, if there will not be a demo, how is one suppose to play the game for themselves to form a proper judgement? Are we suppose to buy the game at $60 dollars to form a judgement?
3. Why are the animations so herky jerky? Is EA purposely removing sequential animation motion captured frames?
4. Animations, like Disney and Pixar, are composed of sequential frames. If motion capture technology is used to capture NBA Live 14 animations and signature style animations, why do characters have a robotic herky jerky mannerism? Is EA Sports purposely modifying the motion capture? Is EA Sports removing sequential frames of the motion captures? Say capturing Lebron James dunking requires 20 frames, is EA Sports cutting down the motion capture to 10 frames, resulting in a herky jerky animation?
4. Will NBA Live 15 remove the "hunchback-ness" of the players?
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