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Old 10-22-2013, 10:14 AM   #74
dghustla
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Re: Madden NFL 25 Next-Gen War in the Trenches Q&A with Clint Oldenburg

Quote:
Originally Posted by wordtobigbird
Speaking of the topic of "biggest" change. It reminds me of FIFA.

I recently got FIFA 14 for PC. I don't watch soccer. I played FIFA 13 because I always heard about how good/fun it is so I decided to try it and I enjoyed it. I enjoy FIFA much more than Madden and I of course love the NFL. Literally, the only thing I watch all day is NFL network and Football games. I don't even get cable because I only need one channel. Wake up, NFLN stream, start my day. So yeah, if I could enjoy a NFL game I would be ecstatic. Anyway, even with that disparity I play the soccer game over the football game. FIFA is doing A LOT right that Madden needed to steal yesterday.

Anyway, back to the point. After playing one game of FIFA 14, the biggest change is the feel of the player movement and the way they interact with each other and the ball. If you watched videos of both you probably can't even tell much of a difference graphically. But as soon as you get control you FEEL the difference. It's hard to explain but the players feel heavier. I haven't even read much about FIFA 14 changes tbh, my friend told me they "changed the physics". Whatever they did feels amazing. The difference is night and day between FIFA 13 and FIFA 14.

This needs to be Maddens biggest change. Madden took a good step in the right direction with M25 because the feel of controlling of the runners is greatly improved compared to M13 but they don't feel like they feel when running in FIFA. Weird to say but the EA team at FIFA has soccer players feeling heavier than football players lol.

Madden needs to implement an engine that can emulate physics. Infinity is cool but it isnt it. It helps with the interaction animations but its not doing **** for size/momentum playing a factor in player movement AND interaction. You can still take a 180 lb player straight into and over a 300 lb guy that he couldnt move if he had 5 minutes. Or change direction/spin/juke with a 250lb back just as you do with any other. Madden's player movement is completely ratings based and actual physics plays no part. Not to mention REAL pass trajectory.

If FIFA can do it I would hope EA can share the technology with itself and help Madden do something similar. I recommend if anyone play FIFA 14 and check it out, even better if you could play 13 then 14 and feel the difference.
i actually posted about this 2 pages earlier. I got a chance to play the Fifa 14 demo on PS4 yesterday. And the biggest thing that jumped out to me was how the players felt. Momentum was present and the collisions looked great and very natural. The players felt like they had true weight. I was looking at their ankles to see how they planted and the reaction with each step.

Overall I didn't feel like there was a huge graphical jump (but who knows what version of the game I was playing) but the player movement looked a lot more fluid. If madden players move and feel like that the game will be much better.

One of the best things FIFA does which I hope Madden will emulate (I dont know if it will be this year) is what I call organic contact. When going for a none sliding tackle you see the defender reach out with his arm to grab the ball carrier. This is how blocks should work in madden the Olineman should be reaching out to grab the blitzer and not suction as others have said. Also this system and the header system should be used for the passing game.

The best analogy i can use would be to compare the feel of the players to driving cars in GTAV. you know the difference between a Range Rover, Suburban and Escalade. Their all SUVs but each feels much different in terms of acceleration and handling. When they collide with other objects the reactions vary depending on what they hit, current speed, angle of impact, etc. That's how the players felt in FIFA. Hopefully with their help Madden on pS4 will feel like this. Based on what they've said in their interviews I actually expect the players to feel like this we'll know in 3 weeks.

Last edited by dghustla; 10-22-2013 at 10:21 AM.
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