NHL 13 Revamped: 2013-2014 Season

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6498

    #1

    NHL 13 Revamped: 2013-2014 Season

    NHL 13 REVAMPED: 2013-2014 SEASON


    The NHL 13 Revamped: 2013-2014 Season rosters are finally complete!



    DOWNLOAD
    Xbox 360: http://www102.zippyshare.com/v/ynxSXUKX/file.html


    Installation Instructions

    PS3

    1. Download WinRAR
    2. Go to the location you saved the roster file to (for example- My Documents)
    3. Right click on the roster file and click on "Extract files..."
    4. Click "Okay" on the message box that pops up
    5. A new folder named "NHL 13 Revamped 2014 PS3" will be created in the same location (if using the above example- My Documents).

    6. Click on the new "NHL 13 Revamped 2014 PS3" folder. Inside this folder you should find another folder named "NHL 13 Revamped 2014." Copy and paste this PS3 folder onto a flash drive.

    7. In order for the PS3 to read the roster file, you must have the folders on your flashdrive go in the following order:
    "NHL Revamped 2014 PS3" folder
    When you click on the "NHL Revamped 2014 PS3" folder, the next folder should be "SAVEDATA"
    When you click on the "SAVEDATA" folder, the next file should be "BLUS (and then a bunch of numbers)"
    To put the UNZIPPED (EXTRACTED) roster file on your PS3, follow the following steps:
    1. Plug your flash drive into your PS3
    2. Go to "Saved Data Utility (PS3)"
    3. Go to "USB Device (USB Flash Memory)"
    4. You should see a file called "NHL 13 Revamped2"
    5. Press triangle and select "copy"
    6. Start up NHL 13, load the "Revamped2" roster file, and you're good to go

    Xbox 360: http://www.youtube.com/watch?v=w0efrSOQ2fc


    Whether you didn’t get NHL 14 or you just simply loved NHL 13, we have the rosters to take your hockey gaming experience to the next level. These rosters are intended for BeaGM mode. This save has accurate NHL and AHL rosters with all European teams having their players hidden to prevent random undue free agent signings. The prospects from the Euro leagues, NCAA, KHL, and other leagues have been thrown onto CHL teams to help mitigate their impact on a team’s salary cap and contract limits. Being so late in the season, we decided to release only one version of our rosters, so transactions on this edition are accurate as of May 28, 2014


    DISCLAIMER:

    Once again, this roster is intended for BAGM or Season Mode. Hence, the NHL, AHL and CHL are all playable, but the European teams are not. Trying to start a game with any European team will cause the game to crash. BAPro has not been tested, but should work, albeit with inaccurate CHL rosters; the CHL, once again, is simply being used as a prospect pool. Also, no players will retire after season 1 of your BAGM. This is normal. Players will retire in future seasons.


    What’s Included
    -Authentic team systems for all 30 NHL teams
    Using data collected by Blue Seat Blogs, team AI has been completely refined. These strategies were also influenced by offensive zone start percentages (to illustrate possession-based vs rush-based teams), and number of goals scored (to separate offensive teams, balanced teams, and defensive-minded teams).

    -Updated Player traits for entire NHL, and numerous prospects in the AHL and CHL
    The Revamped 13 continues to push the limits of what EA has given us, helping to ensure that stars, future stars, role players and grinders play the way they should on the ice.

    -Cyberface updates for all active NHL players, as well as for notable prospects.
    Special thanks to Moose and PowerPanther for their assistance.

    -Accurate arena attendances, capacities and names.
    Prior to now, every arena in the NHL would be relatively full, but not anymore. Feel the difference between playing in Madison Square Garden, compared to playing out in the desert against the Coyotes like never before. When the playoffs come though, expect all contenders’ arenas to be sold out.

    -The most in-depth player attribute system to date, directly driven by statistics and scouting reports

    -Refined player roles, types, attribute separation and GM AI
    Every player, especially those in the NHL, has been thoroughly researched, and has had his attributes individually calculated and assigned, based upon scouting reports and statistics. Offensive, defensive, all-around, grinders, enforcers and utility players will all have unique strengths and weaknesses. As a result of this attribute overhaul, special teams unit logic has been significantly improved. Stars like Ovechkin and Kessel will receive regular time on the powerplay, but bottom-six specialists like Daniel Winnik, Derek Mackenzie and Patrick Dwyer will kill penalties, as they should. Conversely, excellent two-way forwards like Bergeron, Toews, and Vermette will be able to play on both special teams units. The better the player overall, the more ways he can be used on your team.

    -Over 150 prospects for 2014 and 2015 draft (ratings, potentials, traits, and faces)

    -Accurate contracts for all NHL teams, including extensions

    -All skater and goalie equipment accurate for NHL and AHL players


    Want to do some more hands-on scouting?
    We have created teams for both the 2014 and 2015 draft (3 teams total) comprised of prospects from the top two rounds of the draft. Now you can play a prospects only game to truly find that player you want to pick up in the NHL Entry Draft for your BeaGM. These teams can be found in the Created Teams League under these names:
    2014 PROSPECTS A
    2014 PROSPECTS B
    2015 PROSPECTS


    WARNING: If you attempt to edit these team lines your game might freeze. 99% of the time it will allow you to edit it, but it could cause the game to crash while loading. These teams are “best lined” already so the top players should be active.




    The Revamped Ratings System

    SKATERS

    87+ Superstars
    81-86+ 1st Liners
    74-81 2nd Liners/3rd Liners on top-tier teams
    68-74 3rd Line, Part Time NHLer, Top 5 Draft Picks,
    60-68 4th Liners, Top AHL, High Ranked Draft Picks
    56-64 Fringe NHL, Good AHL players, Prospects projected to crack NHL Lineup
    50-55 Average AHL'er, Good prospects
    40-50 Bad AHL'ers and average prospects

    GOALIES
    84+ Top 3 Goaltenders
    81+ Top 10 Goaltenders
    75-80 Full-Time Starter/Great Backup
    70-75 Good Backups/Part-Time Starters/Future Starters
    65-70 Backups/ Top AHL/Journeymen
    60-65 AHL Starter/Depth Goalies
    45-60 AHL Backup/Top Prospects
    40-50 Average-Good Prospects



    The Revamped 13 Team
    Cycloniac (Lead)
    kcmr11
    steven.mcneil
    Last edited by Cycloniac; 09-14-2016, 11:34 PM.
    THE TrueSim PROJECTS



  • Jattbreed
    Banned
    • Oct 2009
    • 270

    #2
    Re: NHL 13 Revamped: 2013-2014 Season

    What a beauty! Am waiting for the release - I actually enjoy editing the goalie equipment myself, so just can't wait until these rosters are just released.

    Appreciate the work boys, you guys have no idea.

    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6498

      #3
      Re: NHL 13 Revamped: 2013-2014 Season

      Will a mod sticky this thread, please?
      THE TrueSim PROJECTS



      Comment

      • Flyersfan75
        Rookie
        • Jan 2010
        • 333

        #4
        Re: NHL 13 Revamped: 2013-2014 Season

        I'm thinking of using the nhlview and dropping all player attributes down like 20 points. I'm looking for opinions and ideas.

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6498

          #5
          Re: NHL 13 Revamped: 2013-2014 Season

          Originally posted by Flyersfan75
          I'm thinking of using the nhlview and dropping all player attributes down like 20 points. I'm looking for opinions and ideas.
          That's a quick and dirty method of making gameplay smoother, but it would be problematic.

          I think it would negatively affect simulation results if you just dropped everyone's attributes by 20 points i.e. player point totals would drop.

          Editting prospects in future seasons if you use BAGM would also be tedious.
          THE TrueSim PROJECTS



          Comment

          • Flyersfan75
            Rookie
            • Jan 2010
            • 333

            #6
            Re: NHL 13 Revamped: 2013-2014 Season

            what about just changing the pass/shoot bias for 20min sliders?? thinking of live the life mode,btw. Or if its not too much trouble when you do your rosters have 20min sliders in mind. I've always wanted to play a REAL season.
            Last edited by Flyersfan75; 10-29-2013, 10:06 PM.

            Comment

            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6498

              #7
              Re: NHL 13 Revamped: 2013-2014 Season

              Originally posted by Flyersfan75
              what about just changing the pass/shoot bias for 20min sliders?? thinking of live the life mode,btw. Or if its not too much trouble when you do your rosters have 20min sliders in mind. I've always wanted to play a REAL season.
              The biases don't work, to any noticeable degree.
              THE TrueSim PROJECTS



              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6498

                #8
                Re: NHL 13 Revamped: 2013-2014 Season

                Plugging right along:

                Completed Organizations (NHL and AHL) Thus Far
                Anaheim Ducks
                Boston Bruins
                Bufalo Sabres

                I have also begun to rate this year's top prospects from the 2013 Draft (Mackinnon, Lindholm, Jones etc.)
                THE TrueSim PROJECTS



                Comment

                • DARKNITE4LIFE
                  Rookie
                  • Jun 2013
                  • 178

                  #9
                  Re: NHL 13 Revamped: 2013-2014 Season

                  3 quick questions...

                  Are you using EA roster #4???

                  Will you be changing The Phoenix Coyotes to The Arizona Coyotes???

                  What are you using as the Olympic Stadium??? What I was going to do, since with NHLview you can easily change tha teams arena, I was going to change all of the teams involved (tjere is no Slovenia team though) to arena.110, which is Russia's stadium.

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6498

                    #10
                    Re: NHL 13 Revamped: 2013-2014 Season

                    Originally posted by DARKNITE4LIFE
                    3 quick questions...

                    Are you using EA roster #4???

                    Will you be changing The Phoenix Coyotes to The Arizona Coyotes???

                    What are you using as the Olympic Stadium??? What I was going to do, since with NHLview you can easily change tha teams arena, I was going to change all of the teams involved (tjere is no Slovenia team though) to arena.110, which is Russia's stadium.
                    1. EA Roster 4 is the one where Vanek's face was added, right? If so, then yes.

                    2. I'm leaving their name as the Phoenix Coyotes. This is because this ame change is not expected to occur until the 2014-2015 season. Also, it doesn't make sense changing it at this time since they will still be referred to as the Phoenix Coyotes by the commentators.

                    3. That's a good idea regarding the Olympic Stadium. Olympic teams aren't priority right now though. Quite a bit of other things to get done first.
                    THE TrueSim PROJECTS



                    Comment

                    • DARKNITE4LIFE
                      Rookie
                      • Jun 2013
                      • 178

                      #11
                      Re: NHL 13 Revamped: 2013-2014 Season

                      #2 Just wondering... Thanks to these tools I don't plan on buying next years game, so I'll just have to change it myself when the time comes.

                      #3 I do understand... Just a heada up, you'll have to use the DB editor to get The Islanders full arena name. NHLview cuts off the ending.

                      Comment

                      • MacBradley
                        Rookie
                        • Oct 2010
                        • 58

                        #12
                        Re: NHL 13 Revamped: 2013-2014 Season

                        Will you guys be editing the default Team AI settings so the teams play more like their respect actual teams? For example, this game was released before Colorado, Vancouver, NY, ect even played one game with new coaches and new strategies.

                        Also, all the teams AI have them carry and shoot far more than they should. With pass and dump bias bumped up it looks much more like an actual hockey game with the AI chasing and cycling.

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6498

                          #13
                          Re: NHL 13 Revamped: 2013-2014 Season

                          Originally posted by MacBradley
                          Will you guys be editing the default Team AI settings so the teams play more like their respect actual teams? For example, this game was released before Colorado, Vancouver, NY, ect even played one game with new coaches and new strategies.

                          Also, all the teams AI have them carry and shoot far more than they should. With pass and dump bias bumped up it looks much more like an actual hockey game with the AI chasing and cycling.
                          Yes, customizing the default AI strategies is something I plan to do as soon as Artem adds that functionality to NHLView.

                          I've already begun doing this, but I'd actually like some help in this regard. If you want to assist, please do PM me.
                          THE TrueSim PROJECTS



                          Comment

                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6498

                            #14
                            Re: NHL 13 Revamped: 2013-2014 Season

                            Originally posted by DARKNITE4LIFE
                            #2 Just wondering... Thanks to these tools I don't plan on buying next years game, so I'll just have to change it myself when the time comes.

                            #3 I do understand... Just a heada up, you'll have to use the DB editor to get The Islanders full arena name. NHLview cuts off the ending.

                            I used the DB Editor to edit all of the NHL arena names, capacities and attendances; NHLView didn't have this functionality at the time (was using a Beta build).

                            I just used Nassau Coliseum for the Isles' arena name though as it is more frequently used than the full name (Nassau Veterans Memorial Coliseum) - correct me if I'm wrong though, but I'm fairly certain this is the case.
                            THE TrueSim PROJECTS



                            Comment

                            • DARKNITE4LIFE
                              Rookie
                              • Jun 2013
                              • 178

                              #15
                              Re: NHL 13 Revamped: 2013-2014 Season

                              You're probably right, I don't watch to many teams other than Detroit. I'll just edit for the full name after release, it's not like doing either will change the commentary, but the point is for in to say the full name during EA's lame *** pre-game skate.

                              Comment

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