Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
This is usually where someone would insert an absurd comment like "I could care less about people that play the cpu"
But seeing I actually care about all areas of the game and want them to work...You will not ever hear that from me.
I think EA tries to give the user so much control that this often effects the way animations play out and the quality of the overall animations. When animations are perdominantly contextual they also eem to be more realistic and pleasing to the eye.
Sometimes other games rely too heavily on contextual animations limiting user control but the trade off is the animation itself will often look perfect. The other side of that is if you like having manual control over doing contextual animations can make you a slave to the animation.
EA needs to find the right balance but at the moment most people who enjoy Madden prefer to have that complete user control while many people who have problems with the game would rather have the CPU be in control while they marvel at the perfection of the animation. Nothing wrong wih either but if I was to choose a side I would prefer to have user an abundance over cpu controlled contextual animations.Comment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
I can't say I'm impressed by this. I'm glad double team pass blocking is in, but most of this is similar to what's in current gen. For example, DT splitting the double team is in current gen (albeit during running plays).Comment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
Ok so throwing animations haven't been improved on next gen yet, proves nothing. The O/D line play alone is more improvement in core gameplay than we saw from 06-12.
What Rex and Cam are doing and will be bringing in the future, is unlike anything that's ever been seen in Madden. What Ian and others did is not even close to comparable.Comment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
Really impressed with the improvements they have made for NG Madden. Can't wait until the 15th! It all looks better than current gen graphics and gameplay wiseComment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
looks better then current gen but that's not saying much, all the players need true step ASAP because the lineman are floating/ skating around then suctioning to their assignments. It looks too similar to current gen. i know the offensive line men they brought in to help with line pay worked hard and i respect the effort but you have to do better then thisComment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
Jp. Glad you're convinced. 2 years in development and the game looks like crap. Not to mention Monster Tom Brady and Monster Joe Flacco...Ok so throwing animations haven't been improved on next gen yet, proves nothing. The O/D line play alone is more improvement in core gameplay than we saw from 06-12.
What Rex and Cam are doing and will be bringing in the future, is unlike anything that's ever been seen in Madden. What Ian and others did is not even close to comparable.
So authentic and true to the game.Attached FilesComment
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So far, the only next-gen EA Sports game that looks to be SOMEWHAT good is FIFA -- the trailers for NBA Live and Madden are definitely having an adverse effect on people's hype meter for these games. The only good part of this trailer was the "War in the Trenches" ... everything else -- including graphics -- looks WAY to similar to current gen. Yikes.
I'm completely baffled as to how such a mega-company can be so ignorant to the poor quality of the product they are producing. Maybe it's because they know that people will buy it, regardless of its how good or bad it is, because HEY, IT'S MADDEN. Sad to see this is what the sports video game industry has become in EA Sports' eyes.Comment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
If I was a CPU playing offline guy I would be concerned about that too...I would even venture to say that your on to something. IMO thos pass rush animations will be more effective and prevalent in H2H games with the QB being controlled by a live opponent.It looks like that club/rip animations where the DE falls to the ground is just a canned animation, and if that's the case that's disappointing. If you watch the one EA released with Anthony Spencer on the Cowboys, it the same exact result just different players. So are these 300 new pass rush animations gonna have an effect on the game or are they just for show?
IMO Madden is more of a H2H game than a game that is stronger as a CPU game. Thats unfortunate because many people enjoy playing the CPU, Franchise and all that and those same people deserve an organic experience but this is probably one of the reasons I've never really like playing against the CPU because In most games because I don't think its possible for AI to replicate real life gameplay to a level that I'd be comfortable with...Thats just me though.
EA games are perdominantly made with an emphasis on H2H and giving the user control...Thats just my opinion but the more I listen to what non H2H guys complain about and compare that to what H2H online guys like about games I really believe that the disconnect is whether the game strength falls under CPU AI and contextual animations or Sterngth in manual control.Comment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
I don't really see what your point is... my comment was referring to a cpu controlled QB so there should be NO user control into that.This is usually where someone would insert an absurd comment like "I could care less about people that play the cpu"
But seeing I actually care about all areas of the game and want them to work...You will not ever hear that from me.
I think EA tries to give the user so much control that this often effects the way animations play out and the quality of the overall animations. When animations are perdominantly contextual they also eem to be more realistic and pleasing to the eye.
Sometimes other games rely too heavily on contextual animations limiting user control but the trade off is the animation itself will often look perfect. The other side of that is if you like having manual control over doing contextual animations can make you a slave to the animation.
EA needs to find the right balance but at the moment most people who enjoy Madden prefer to have that complete user control while many people who have problems with the game would rather have the CPU be in control while they marvel at the perfection of the animation. Nothing wrong wih either but if I was to choose a side I would prefer to have user an abundance over cpu controlled contextual animations.
If you're refering to a user controlling the QB, then I agree... the user should be in charge of the majority, if not all control. That's why I said I think pass rush will work better when there is a human playing QB because then the QB (human controlled) won't always automatically step when pressure is coming.
This is what led me to say that I hope awareness impacts cpu qb play because otherwise all cpu controlled QB's would sense pressure like Peyton Manning.Comment
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Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches
9 years wasn't enough time I guess, give me a break, this kind of pandering is tiresome.Rex Dickson told everyone what was and wasn't going to be in the game. He mentioned at least 5 times in his interview with Sim Perspective, that animation quality is not where it needs to be yet, as well as physics and that they are working to improve them.
The things that they did work on this year, they are just laying the foundation for them, they laid the foundation for the o/d line, true step, player sense AI, living worlds, now they will keep improving them each year.
I know how people like to complain about how bad the game is, but if that is the case, don't you think it will take more than one cycle for them to fix everything?
We've seen more improvement from Madden 13 to Madden 25 next gen, in core gameplay than we did from Madden 06-12.
I understand there's a lack of trust, but let's at least give them more than one cycle to fix EVERYTHING.
Reading posts from guys who are consumers having to apologize and spin for the dev team is cringe worthy. Let them do it themselves.Comment

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