Madden NFL 25 Next Gen Video - War in the Trenches & Passing Pockets (QJB)

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  • BenGerman
    No Place Better
    • Sep 2008
    • 2752

    #121
    Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

    Originally posted by Crimsontide27
    They are holding off on all actual "gameplay" videos until right at release so that no more negative spin hits them before the rush for the early adopters go out and get them game.

    Believe me, when you see the gameplay videos that will be released, you will understand exactly why this title hasn't released actual footage yet.

    Matter of fact, it would not surprise me for a complaint to come in to the BBB for knowingly falsely advertising a product in stating that the prior videos seen were gameplay, when in fact they were pre-rendered on PC workstations and have zero
    to do with the new Gen4 platforms.

    It would also not surprise me in the least if both Sony and MSFT have asked EA to not release any pending footage that might effect the initial PS4 and Xbox One sales. The industry tracks what they call a "Global Attach Rate" and also tracks the data on the ratio of initial consoles sold / number of games purchased at launch.

    Now my recollection may be fuzzy, but If I remember right, the Xbox had a capture ratio of 7ish, and the PS3 had close to 4. That means for each console sold, that was the average number of titles owned by consumers for each system.

    Launch is typically huge and I don't think that either MSFT nor Sony want to have people second guessing any purchase.

    If a huge portion of the initial sports gaming population decides to not by a system at this point and time because of their disappointment, then both Sony and MSFT have a lot more to lose than the individual company.

    Now that is just my opinion and supported with zero fact ( Sony or MSFT embargo ) or insider knowledge.
    That seems about right. I thought there would be an off chance that we would see footage and the game would look better than my very, very low expectations -- but I'm not sure that has any shot of happening at this point.

    This is a major failure for EA. They were given a clean slate to work with and with their customers back over, and they did nothing with it. There's a reason they are one of the most hated corporations in the entire world.
    Writer for Operation Sports

    Gamertag (Xbox One): Bengerman 1031
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    • Mr_Riddick
      Pro
      • Jan 2009
      • 1173

      #122
      Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

      Originally posted by jpdavis82
      Because that's not how video game development works. Why is there a frostbite engine 1, 2, 3? Why does FIFA have great physics now? Because they started putting them in the game a few years ago, they were laughable, but they stuck with it and have built off of them to get them where they are today. You don't implement new features at 100%, you implement them, then build off of them and perfect them until you get them working near 100% quality.
      No no.. i understand how the process works, we just cant really pinpoint a "one" feature. In ealy videos, I specifically hear a dev saying no more static sidelines, but this is the case again. Bottom line is, you cant announce a feature that is not "fully functional" its called lying...

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      • RandyBass
        MVP
        • Dec 2009
        • 1179

        #123
        Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

        The thing about all this is that line play is such a key part of football; it all starts at the line. It's even more important today with so many mobile QBs.

        As an outside lineman do I go all out and speed rush upfield, also leaving a gaping hole for a draw or QB scramble?

        As an inside lineman do I bite on the play action and shift leverage to stop the run, or push forward towards the QB?

        These are decisions you get to make as a lineman in real football, but not in Madden.

        It's a shame and a disappointment, because I don't think it's unreasonable to expect these things to be in a football video game at this point in time.

        A new console shouldn't be an excuse as to why these things are not in the game, they should be the reason they are in.

        Comment

        • BizDevConglomerate
          Banned
          • Apr 2012
          • 284

          #124
          Outside of the fact that's it's nex-gen footage, I'm effin disgusted. Are these ppl serious. It's FRIGGIN 2013 and the COnan still focuses on the block instead of getting to the QB. Dude is pushing into the OLman instead of trying to get off the block and sack the QB. Yes it looks good, the footwork is nice. But if I can't dominate with GENO EFFIN ATKINS then what's the point. It's a game, if I create a guy and make him 99 everything, he should litterally have 10 or mote sacks a game. That's my point. That will never happen because the lineman Play kissy too much. And they still run to blocks instead of playing keep away.

          Dud you see the DB run by amendola? This has been EA'S issue since the new gen. Effin juice mode. Errybody on skates. This is a year wasted mahn keep it real. I'd rather have backbreaker with new cams, and updated rosters. And a dynasty mode. This ish is killing me

          Comment

          • Gosens6
            All Star
            • Oct 2007
            • 6102

            #125
            Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

            Originally posted by slick589
            Agree that it def didn't look better. However it felt better. Physics was somewhat respected unlike madden
            Well yeah, I can agree with that; But at the same time, the physics were a bit overblown and "ragdoll" like a lot of the time.

            There wasn't much "tightness" to their physics. But this isn't a backbreaker discussion, not trying to get too off topic.

            Comment

            • ckarlic
              So Real!!
              • May 2003
              • 4999

              #126
              Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

              Meh...The game looks good to me. Granted I do not have the current gen version so it will all be "new" to me when I pop it into my PS4 on the 15th. Don't have my "football fix" for the year yet so I am actually looking forward to this game.
              PSN: ckarlic
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              Comment

              • bucky60
                Banned
                • Jan 2008
                • 3288

                #127
                Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                Originally posted by jpdavis82
                You totally missed my point, my point was that people praise Back Breaker because of the player motion and physics. They don't ever mention anything about the shoulder pads. So, why when Madden works on player motion, are people complaining about the shoulder pads?
                That's because "Shoulder Pads" are not something backbreaker did very well so people are NOT going to use that part of Backbreaker for comparisons. But player motion and physics is something Backbreaker did much better. So that's what they are comparing.

                It's simple. Praise Backbreaker for player movement and physics. Don't praise it for SHOULDER PADS. Don't praise Madden for player movement and don't praise Madden for shoulder pads. So people compare Backbreaker player movement with Madden player movement and don't make the same comparison between the two games over shoulder pads since both didn't do them very well. I guess you totally missed my point.

                Comment

                • BizDevConglomerate
                  Banned
                  • Apr 2012
                  • 284

                  #128
                  Originally posted by tfer717
                  Line play looks improved.. but im still seeing suctioning into blocks. Apart from that... looks like CG.

                  I also just hate how the game looks. All the players look like cartoon characters.
                  Ditto. Ditto. Ditto.

                  Comment

                  • Gators1984
                    Banned
                    • Oct 2013
                    • 40

                    #129
                    Some of why I see here is impressive. I love the line interaction and the additional options for a pass rusher. I love how the helmet moves around realistically on the head that really helps realism. Graphics do look better just not quite as good as I expected after watching the e3 running stage demo. I'll def enjoy the game but I can't help but feel underwhelmed.

                    Right direction just a much slower pace than their competitors. It makes me feel like either they purposely hold back or the talent just isn't on par with, the nba 2k devs for example.

                    Comment

                    • kehlis
                      Moderator
                      • Jul 2008
                      • 27738

                      #130
                      Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                      Originally posted by jpdavis82
                      When I come on these forums I'm just basically telling people what I know about the game and not trying to persuade people in any way. I'm definitely not venting.
                      Then you can understand our frustration since you've been saying wait until next year or wait until Madden 15 for how many years now?

                      I get that you are telling us what you see, but it's been wrong for so many years now (and you've even admitted as much) that it is hard to hold much optimism.

                      Every year, for the last few years, I have hoped you would be right only to continue to be disappointed.

                      Again, I appreciate your optimism, I really do. I hope you enjoy it. But please, spare us the next year stuff until it actually happens. It's getting very very tiring...

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #131
                        Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                        Originally posted by kehlis
                        Agreed, nothing about that game ever looked good to me other than maybe physics but even that seemed overblown.
                        I thought the player movement and physics looked good in backbreaker. But the player models obviously looked unrealistic and cartoonyl, along with the game off the field being just bad. Madden Game >>>>> Backbreaker game. But Backbreaker player movement and physics >>>>>> Maddens.

                        Comment

                        • apollon42
                          Pro
                          • Jul 2013
                          • 563

                          #132
                          Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                          Originally posted by slick589
                          Agree that it def didn't look better. However it felt better. Physics was somewhat respected unlike madden
                          The physics were terrible for a football game. The guys fell like lifeless rag dolls. Whenever you got hit it was like being shot by a sniper. I don't like EA either but back breaker was junk.

                          Comment

                          • Steven78
                            Banned
                            • Apr 2013
                            • 7240

                            #133
                            Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                            Originally posted by jpdavis82
                            Because that's not how video game development works. Why is there a frostbite engine 1, 2, 3? Why does FIFA have great physics now? Because they started putting them in the game a few years ago, they were laughable, but they stuck with it and have built off of them to get them where they are today. You don't implement new features at 100%, you implement them, then build off of them and perfect them until you get them working near 100% quality.
                            They are the one touting these things!!

                            They are the one saying how the game will be full of emotion, and full of unique fans, and this and that and this and that.

                            You dont get to tout things to your customers, not deliver, and then expect them to not call you out on it or not be angry about it.

                            This is 100% on them quit acting like the customers should be patient and wait for yet another "next year."

                            Comment

                            • ruttentud
                              Rookie
                              • Jan 2013
                              • 268

                              #134
                              Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                              Well, I still saw blocking happening perpendicular to the QB. Which is just odd. If you can turn to the right and go straight for the QB, why would you stand there pushing your blocker? Why not actually try to disengage to get to him?

                              It seems like they're still following the same formula of Win/Loss/Super-Loss for line interaction. It's not going to get any better until they get rid of that plan.
                              No TV and no beer make Homer go something something

                              Comment

                              • m1ke_nyc
                                10
                                • Oct 2009
                                • 3243

                                #135
                                Re: Madden 25 Next Gen PS4 Gameplay War In the Trenches

                                Originally posted by jpdavis82
                                I definitely do my homework and I think that's why I'm not upset or disappointed by what I'm seeing because it is exactly what I have been told by those who have seen the game and met with the developers. My initial expectations for Madden 25 next gen were extremely high, but then I was further informed about what to look for and watch for by some of the GC's I normally talk with.

                                Under Cam Weber this has been my experience:

                                Before Madden 13 was released I knew they were talking about trying to get some kind of physics in the game. Madden 13 releases and they unveil the Infinity Engine.

                                During Madden 25 dev cycle, shortly after Thanksgiving 2012, I was told they were working on improving the IE to cut down on the silliness, also working on footplanting and o/d line interactions, but with current gen they were doing the most they could with what they had to work with and wouldn't be able to really get those things right until next gen. This past spring, they said the same thing about the sidelines and crowds, couldn't do those right on current gen. I was also told about the pocket forming being something to look for on next gen.

                                Now with Madden 25 next gen we are seeing that, we're seeing them working on footplanting and o/d line interactions, formation of the pocket, 3d crowds and sidelines.

                                For Madden 15 I've been hearing that they are really going to blow people away and that Madden 25 next gen is just the foundation. I've also heard that DB/WR interactions is high on their radar and defense in general will be a big focus in Madden 15.

                                That's 2 years of consistency between what I've been told and what the devs have delivered. Cam Weber has been established as GM there for 2 years.

                                I fully expect this to continue to be the case as long as Cam is GM of EA Football.

                                What happened in the years prior to Cam Weber happened, but I don't judge that anymore. I'm only judging this game based on what I'm being told and what I see in the product under Cam Weber's direction.

                                This is Rex Dickson's first year as Creative Director, in recent interviews he said things like WR/DB interactions, physics, animation quality, and core gameplay were the high priorities for the near future. Let's see if that ends up being the case next year or just empty promises. I'm extremely confident that those will be the focus just like he said.

                                For the last few years as you can see, there has been a direct correlation between what I have been told and what was delivered. If I'm being told right now that Madden 15 will blow people away, then that is what I expect it will do.
                                Anything on penalties and the challenge system ? When do they expect to work on that ?
                                It’s easier to do the right thing, than to explain why you didn’t.

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