Re: NBA Live 14 Signature Styles, Controls, Coaching Strategies, Adjustments & More
I totally agree. I'm also looking forward to how this translates to pressing the ball handler in iso situations out on the perimeter.
Sticking with the animations theme, one thing Live 10 did really well IMO was capture off ball activity and motion. How has this been improved upon? Will this new physics based engine effect what we see transpire upon certain plays. Will players with less momentum be more susceptible to being caught in a screen longer than someone who was quicker and more agile?
Am also curious to hear the answers to bigeasts questions as well. I hope some of these animations are more context sensitive and situational so were not seeing a dunk fest.
yes, and I agree(above question you asked). That's one of things I think you will like in this years game. You won't feel that "suction" when getting into the lane. The game is really free and you feel like you've made a play on the ball/or got that basket rather than a elongated sequence playing out. Those elongated sequence look much better but don't feel great, especially when you're 25+ games in.
Sticking with the animations theme, one thing Live 10 did really well IMO was capture off ball activity and motion. How has this been improved upon? Will this new physics based engine effect what we see transpire upon certain plays. Will players with less momentum be more susceptible to being caught in a screen longer than someone who was quicker and more agile?
Am also curious to hear the answers to bigeasts questions as well. I hope some of these animations are more context sensitive and situational so were not seeing a dunk fest.
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