stoping the pass?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • MarshawnLynch
    Rookie
    • Jan 2012
    • 104

    #1

    stoping the pass?

    im in week 10 of my ccm and and im dead last in defence giving up like 3k+ yards passing the run i can stop no problem but i try to play defences that fit my guys like browner and sherman buy playing man to man with shermen and browner in zones and thomas and kam both deep in zones some times man depends on how many WRs are on the field and lbs staying in middle zones with bruce blizing 80% of the time or drop in the flats. im getting beat all over the field if the cpu throws to the middle of the field they get atleast 10-15 yards each and on the outsides 15- 40 yards a play everytime matt ryan detroyed me going for 30 -33 with 540 passing and they ran 12 times with jackson an got 16 yards i need help badly thanks. that was just in week 9 week 7 rams did the same thing all passing and detoryed me
    Last edited by MarshawnLynch; 11-08-2013, 07:33 PM.
    PSN: boxing509




  • Rounder003
    Rookie
    • Jan 2013
    • 35

    #2
    Re: stoping the pass?

    You should be in man coverage almost all the time, with either one or both safeties deep. Mix in blitzing, but ya. Hawks are meant to play man on man

    Sent from my LG-LS840 using Tapatalk

    Comment

    • MarshawnLynch
      Rookie
      • Jan 2012
      • 104

      #3
      Re: stoping the pass?

      Originally posted by Rounder003
      You should be in man coverage almost all the time, with either one or both safeties deep. Mix in blitzing, but ya. Hawks are meant to play man on man

      Sent from my LG-LS840 using Tapatalk
      i played man to man the whole 1st half and got detroyed 2nd half went to zone blizes and it some what helped but once i leave nickle or 4-3 they kill me left an right
      Last edited by MarshawnLynch; 11-07-2013, 02:20 AM.
      PSN: boxing509




      Comment

      • shiva1008
        Just started!
        • Nov 2013
        • 2

        #4
        Re: stoping the pass?

        You have to mix up zone and man. In last year's game, man was more effective and your guys would just automatically follow the CPU's guys. Now sometimes they are a step behind.

        Mix up man, man blitzes, pure zone, and zone blitzes and you can limit their yards. For example there is a zone in Quarter defense where you have 4 guys across the field in the 10 yard range, and 4 guys deep in the 20 yard range, and 3 man pass rush. This is very good as a change up on 3rd and 10 or whatever. The guys don't have to be as fast as the receivers because they are already there lol

        Comment

        • ajra21
          MVP
          • Oct 2011
          • 2170

          #5
          Re: stoping the pass?

          Are you playing press? Are you making sure you're playing in nickel when they put three WR on the field?

          Comment

          • MarshawnLynch
            Rookie
            • Jan 2012
            • 104

            #6
            Re: stoping the pass?

            Originally posted by shiva1008
            You have to mix up zone and man. In last year's game, man was more effective and your guys would just automatically follow the CPU's guys. Now sometimes they are a step behind.

            Mix up man, man blitzes, pure zone, and zone blitzes and you can limit their yards. For example there is a zone in Quarter defense where you have 4 guys across the field in the 10 yard range, and 4 guys deep in the 20 yard range, and 3 man pass rush. This is very good as a change up on 3rd and 10 or whatever. The guys don't have to be as fast as the receivers because they are already there lol
            quarter an dimes are not as good for me because makes me seem like i cant get no pressure on the QB with a 3 man rush and then the QB as all day to find someone in the middle now with 3-10 or whatever i do mix in some because all i gotta do is stop them before 1st down marker
            Are you playing press? Are you making sure you're playing in nickel when they put three WR on the field?
            only press on 1st downs maybe 3rd depending on how many yards to go and i shade the middle with both OLB and bilitz the MLB and a CB bilitz (1 CB) aswell. and my slot CB in the flats with the SS shading the sideline and FS shading the deep middle .now with this it works but the SS never makes it to the sidelines if the WR is running a streak and if he runs a deep post route the FS never protects the middle he goes to the sidelines because he thinks the other WR is also running deep or something idk .
            PSN: boxing509




            Comment

            • Chris Hitchens
              Rookie
              • Apr 2014
              • 42

              #7
              Re: stoping the pass?

              when u say u are pressing does that mean u cover audible to jam WR's or u are running 2 man under where the corner use trail technique?
              If you wanna join a online racing league for Forza 4 click here.http://motorhorseracing.webs.com/

              Comment

              • macbranson
                Pro
                • Sep 2011
                • 567

                #8
                Re: stoping the pass?

                Madden sux because man defense is SO ineffective. I'm having the same problem where I've given up 300+ passing yards in 3 straight games along with a 70% completion rate for the opposing QB. My players are definitely good enough to match the best actual defenses in the NFL, but I can't stop the pass. The problem with man defense is that the CPU won't throw to their #1 receiver much, but mostly to their tight end and slot receiver. They'll only throw to the main receivers if they outmatch your corners or they'll throw to them on drag routes. Then another problem is that receivers make one little move and whoever was covering them is like 10 yards behind them. But the main problem is generating a pass rush. Without a pass rush, the CPU is free to find the open receiver and even Phil Simms says it in the commentary, if you have all day to throw anyone can look like a great QB. The problem with Madden is that it's impossible to get a consistent pass rush against the opposing QB. So even if you have great corners, you're going to get beat through the air because the CPU QB has so much time to throw. It's a pervasive problem in this game and I don't think anyone has yet to find a real solution. I've been frustrating myself trying to find a set of sliders that gets my defense to play somewhat respectably, but nothing yet. It's not that you're doing anything wrong, it's just impossible to stop the pass on this game. Find one person you know who plays this game and has a top 10 ranked pass defense. You won't.

                Comment

                • Robrain
                  Rookie
                  • Apr 2013
                  • 208

                  #9
                  Re: stoping the pass?

                  I use the Seattle Defensive Playbook in all of my CFM's that I user-control.

                  Man Coverage is far worse than Zone Coverage in Madden 25, but at times it's the only option to help buy you enough time during the play to create pressure.

                  The first thing you have to do is avoid blitzing either safety. If you blitz a safety while playing Press-Man coverage, the CPU QB will be psychic and call a Go route to the outside receiver on that side of the field. You'll get burned deep for a 70+ yard TD 99% of the time if you try that.

                  With the deep areas of the field covered, you force the QB to check down. This is what you want. You want him to have to pass 10+ times to move down the field. You DON'T want him moving down the field in 5 or less big plays.

                  I run Press-Man Coverage every play from the Nickel formation. The exception here is if the CPU comes out in a bunch formation on offense. If they do, you need to avoid audibling to Press-Man Coverage, and just keep it in regular Man Coverage (which plays slightly off the line, not jamming the receivers). The reason for this is that the CPU is almost always running short cutting routes out of the bunch formation, and if you're in Press-Coverage, your CBs will act like idiots and get tangled up on each other because they're so close together. This will practically cause a receiver to get WIDE open every single time.

                  The exception to this is in the Red Zone when they're close to scoring. Within 20-yards, you want to use Cover-2 Buc from the base formation (I think it's 4-3? I forget). This play maximizes coverage in the small area between the 20-yard line and the back of the end zone. Remember that if there isn't anyone running through your user-controlled safety's zone, you can float him elsewhere that help is needed. Just make sure he is always close enough to get back to his deep corner zone responsibility if a receiver heads to that area, for example on a crossing route. You're mainly worried about stopping the slants early as the play unfolds, then dropping back towards your deep responsibility or helping to double / pick up a nearby receiver if no one is heading towards your deep zone.

                  Lastly, switch it up with some Zone plays every once in awhile, but only when the situation dictates.

                  Nickel's Cover-2 Sink (which you can audible to by default if you pick a Nickel Defensive play) is really useful for 3rd-and-20 or more. Make sure you don't pull your deep safeties in that scenario, since anything short of the first down will almost always result in them punting to you.

                  With Cover-2 Sink, you want to make sure that the 5 zones (your CBs and your LBs) are below the first-down marker, as this will help prevent the opponent from getting the first down after the catch. If not, just use your Press-Man play.

                  With Press-Man, you usually want to have a DE that is a solid, consistent pass-rusher. You want to manually set him to blitz each play. But do mix it up and blitz different D-linemen. Both DE's one play, one DE and the opposite DT, no DE's and both DT's, etc. Nickel Press-Man coverage provides fantastic run defense since your DEF is so spread out and the CB's are right up at the line. You really only have to worry about keeping an eye on the up-the-middle plays by usering the Strong Safety (both your safeties should ideally be fast, Big Hitters with high Hit Power). If they run the ball up the middle, your SS that you're user-controlling needs to crash down and try to stop anything more than a 5-yard gain. Remember, in that scenario stopping the runner is far more important than attempting a Big-Hit. Don't go for the Big Hit if you don't have any players behind you that can quickly make the tackle if you were to miss the Big Hit.

                  I made a list of the defensive plays I use, and uploaded the pictures of the plays:



                  This is my base defense, Nickel - Cover 1 Robber. You user-control the Blue Safety (Strong Safety). You're responsible for everything deep. You keep the SS about 12-20 yards deep before the play, and then move him down if no one is going deep. You're the ONLY line of defense against deep passes on BOTH sides of the field, so it's crucial to keep him deep unless you're 1,000,000% positive there aren't any Go routes happening.

                  It's CRUCIAL to have a super hard-hitting Free Safety with this defense as your base defense. This is because your FS (Yellow Safety on the above play) will be floating in the middle of the field, and knocking the hell out of players coming through on slants and drag routes. Because he runs forward/downwards at the start of the play, he's also Run Support on the left side and up-the-middle. You need him to be a Big Hitter since he's going to be the primary one forcing fumbles and injuring opposing pass catchers.

                  Your 3rd CB will usually be the one getting burned most of the time from this formation. Keep an eye on which receiver the CPU team lines up on him. If it's Megatron, there's a high likelihood that the pass is going right there.

                  For Zone defense plays, and to give your 3rd CB a breather (Stamina), switch to the Big Nickel sub-package every once in awhile, which moves your starting SS to the slot-CB (3rd CB) spot, and puts your backup SS in at the SS position. Since your CBs are geared towards Man-Coverage, this maximizes your Zone Coverage without leaving your base formation.







                  This is Nickel - Cover-2 Sink. You can audible to this while on the field while in the above "base" formation. You want to make sure that the Yellow zones are UNDERNEATH the first down marker. That's usually at minimum 3rd-and-15, but more like 3rd-and-20. That puts 5 defenders floating between them and the first down marker, with 2 additional safeties deep.





                  Nickel - Cover 3 is another play you can audible to out of the above "base" formation. I use this once in a blue moon to switch it up right before the CPU team snaps the ball. Causes a lot of movement on your defense though and can cause your guys to be out of position. I usually just use it randomly to try to throw a different look at the opposing offense if they get too used to my base looks.





                  Nickel - Cover 4 Zone is a fallback Zone Play that I use sometimes when I'm ahead 2 or more scores. The idea is to keep the CPU offense to consistently check the ball down. They'll usually complete pass after pass against this formation, but it can be helpful to slow down their offense by preventing big plays, helping to eat up the clock since it forces them to move down the field in smaller chunks.






                  4-3 - Cover-2 Buc. This is your Red-Zone defense, all day every day. You can set your CB's to play "Press", which puts them at the line of scrimmage to be quicker against any outside runs, but they'll still play their zone responsibilities in the flats. It just puts them in better position to stop the run. You get 3 defenders hovering in the middle to help with slants (but not invincible to them). One thing you have to watch for is short 5-yard routes under the Yellow Zones in the middle. Your Yellow Zone defenders on this play are dropping back, so they're slow to come up to anything underneath them. Drag routes and HB dump offs really short underneath those yellow zones can turn into 5-yard gains. Since it's a short field, it's easier to hover your Strong Safety (right-side safety) close to the line to help take away slants and the HB dump-offs, while still being fast enough (this is why your user-controlled Strong Safety needs to be fast) to get back to the back-right corner of the end zone if someone runs something like a corner route over there.







                  Just a little something extra. 4-3 - Saw O Blast can be a useful alternative play if someone is blasting you up the middle. You don't want to run it over and over again. Try to throw it in just once during a 3-down series on obvious running downs where you think they're going to try it up the middle again. You don't have a lot of coverage though, so I prefer to use this against human opponents (who are a little more predictable with their tendencies) as opposed to against the CPU. This is also surprisingly weak to off-tackle runs, if the player bounces it outside. Be careful when using it, but when using it correctly, it helps throw a wrench into the opposing offense's rhythm just when they think they've figured your defense out.






                  Quarter - Prevent. Used for any scenarios near the end of the halfs where they're going to line up 3 receivers on one side of the field, and 1 receiver on the other side (Hail Mary formation). Manually set the front 3 D-linemen to Blitz, as well as the middle linebacker covering the short middle (they're throwing it deep, he's useless in this scenario otherwise). That extra LB blitzing can help generate a lot of extra pressure on this play since the Hail Mary takes so long to develop. Manually push all your other coverage Super Deep (Up twice on the Control Pad for XBOX360). User control the middle safety Super Deep and move to whichever side they throw the ball to in order to hell break up the play / intercept it.





                  Up, then Down on the control pad changes your CB's from Man to Press-Coverage. Use this EVERY play in the Nickel - Cover 1 Robber base formation. You can just tap Up, Down super quick as soon as you see your defense on the field each play, quickly becomes habit.

                  There's another play I audible to if I think a receiver on the left side of the field (since I control the right safety) is going to be running either a Go route or that weird half-circle route to the outside (corner route?). Press X, X on the XBOX360 to get to that play. It basically is more-or-less identical to Cover 1 Robber, except instead of your left-side safety coming down and floating in the middle near your linebackers, it changes his responsibility to Deep Half on the left. I think it's Cover-2 Man.

                  Alternatively, you can "Mirror" Cover 1 Robber by pressing X, then one of the trigger buttons. Easy to figure out, X then Left Trigger or X then Right Trigger. One mirrors the play, one resets the play to whatever play you originally picked. If you mirror the play, the Free Safety (left side, the one you aren't controlling) will drop back deep, and now the Strong Safety (the one you are controlling) is responsible for floating in the middle near the linebackers. Depending on how you read the offense, you can either stick with that responsibility, or float your Strong Safety wherever you think makes the most sense.

                  Mirroring the play is especially effective against human opponents who think they've "figured out" your defense and try to burn you with a Go routes on your backside (Free) safety, the one opposite the safety you're user controlling. Either mirroring or audibling to Cover-2 Man right before he snaps will cause him to launch a pass directly into coverage.





                  I've become highly effective with this bundle of plays in Press-Man coverage.



                  Though to be honest, you should probably raise the slider for your own Defense Pass Reaction or Awareness or whatever it's called if you're playing against the CPU on All-Madden. It's horribly low and a huge part of the reason that Man Coverage sucks in Madden. Raise it just enough to give yourself a chance at stopping the pass on most plays, but not so much that you're consistently smothering the receivers.



                  Hope all that helps. Now I can reference this post whenever someone asks about Man Defense.

                  Comment

                  • Robrain
                    Rookie
                    • Apr 2013
                    • 208

                    #10
                    Re: stoping the pass?

                    Two minor tips:

                    Increasing holding penalties can help to alleviate some of the "generating pressure" problems since if the CPU QB holds the ball forever, usually one of his linemen will get called for a holding penalty.

                    Also, in cases where the CPU QB *is* holding the ball forever, you need to be familiar with what the receivers do when they finish their routes and have to "improvise". In most cases, the extended route they start to run after they finish their normal route is either running directly horizontal across the field (sideline-to-sideline), or directly vertical up the sideline.

                    The vertical extended route is the most dangerous one since it leads to a frustrating TD if you aren't aware of it.

                    The horizontal extended route is the most annoying one, since it leads to a frustrating first down completion (frequently on 3rd-and-long) for the CPU offense.

                    If you hover your Right-Side safety above and slightly to the left of the receiver that ends up near the right sideline, you will be in a better position to jump either of these extended routes after he finishes his normal route near the right sideline. Or at least on 3rd-and-long, be in a good position to tackle him before he crosses the first down marker.

                    One more minor tip. If you're ever trying to do a goal-line stand and think they're going to run it, just come out in Punt Block formation. This usually gets the CPU to audible to a pass play almost every time. At least then you have a CHANCE to knock it down, especially if it's 3rd down, forcing the field goal (you'll have to audible out of Punt Block formation at the line).
                    Last edited by Robrain; 04-18-2014, 11:55 AM.

                    Comment

                    • MattSacramento
                      Rookie
                      • Mar 2014
                      • 29

                      #11
                      Re: stoping the pass?

                      Defending the pass is just a crapshoot in madden. Unless you go into nickel or dime every single freaking play their will always be at least one wiiiiiiiide open opposing receiver, and often when you do as well. It also helps that the CPU receiver can make super-athletic amazing spectacular catches regardless of rating, that your DBs and linebackers drop EVERY SINGLE PICK, and that the CPU QB has psychic powers that tell exactly what defense you're using or what audible you called. And when you go on offense, their defenders can make spectacular, one handed, leaping, no-look, reach-through-the-WRs-body physics-defying interceptions, change their defense whenever you call an audible or hot route, and always seem to know exactly what play you're running after you come out of the huddle.

                      Comment

                      • MattSacramento
                        Rookie
                        • Mar 2014
                        • 29

                        #12
                        Re: stoping the pass?

                        It's why I prefer to play online; even though their are some cheesers, at least they represent some sort of equality.

                        Comment

                        • wwhickok
                          Rookie
                          • Nov 2010
                          • 34

                          #13
                          Re: stoping the pass?

                          Honestly, my solution to the passing defense problem, when I'm offline, is to bull rush every LB and Defensive Lineman. Don't allow the QB any time at all to throw the ball. It doesn't always work, sometimes they connect with a WR and if that happens, it's 6 points.I've gotten to the point where at times, I'll blitz all 11 guys, leaving everyone wide open but there's not going to be enough linemen to block all my guys, i already know that, so if I get to the QB in that 3 seconds that it takes him to say "oh crap" and throw the ball, I'm golden. If not..well, I better score when it's my turn.In most cases, i don't give up more than 3 TDs a game with this method. I generally score at least 5 TD's myself. But I've noticed that the CPU receivers seem to have pillow hands and the receivers I'm playing with, even if there name is Dez Bryant, seem to have brick hands...
                          Sincerely, WesRock On Steeler Nation!

                          Comment

                          Working...