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Old 11-08-2013, 06:58 PM   #219
wordtobigbird
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Re: NBA 2K14 Gameplay Video for PlayStation 4

Quote:
Originally Posted by 13
But before he gained control, Noah didn't even look to rotate or front the post. Was just following his man aimlessly. He didn't take control of Noah until Lamb was already past. And again Dunleavy didn't do anything, just stood there.

The rest isn't personal preference. Maybe in regards to whether or not people enjoy this game and this style of gameplay. The way the current physics system works, it prevents the game play from having any fluidity or explosiveness that you see in real life NBA basketball. Everything looks so clunky and unresponsive, as it has for the past few years now.

The possession that starts at 1:34 pretty much sums up 2k basketball as it has stood for some time. Slow rotations, a bunch of running into the invisible defender wall, an easily blocked paint shot and then another block on a jumpshot, that if the passing physics were tuned properly should have been off before Boozer ever ran from all the way across the court and blocked it. This also is because of a larger issue of congested spacing and player size in relation to the court that haven't been resolved for some time and also animations that take way too long such as the gather and catch animations.
So you are looking for perfect execution from all players? Even on pro difficulty? If everyone was always in perfect position, made the perfect pass, made the perfect dribble moves. It would look like good but that doesn't seem realistic. I agree that you never want to see a player to look dumb but I didn't get that feeling watching that but like I said I don't watch basketball like I'm sure most of you do. Thanks for the explanation though.
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