Madden 25 CFM Realistic Sliders
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Re: Madden 25 CFM Realistic Sliders
Any suggestions for making user rushing a bit harder... I have 2 users that are putting up insane #s. One has averaged 400 yards rushing 4 of last 5 weeks and the other is averaging about 275 during same time. Already lowered run blocking from 34 to 32, but didn't seem to do much. Would lowering into 20s somewhere adversely affect anything else?Comment
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Re: Madden 25 CFM Realistic Sliders
Most likely they are abusing the runs in the playbook. It sounds like you are using these running an online league, am I right? I don't expect these sliders to work against human opponents if that's the case.Any suggestions for making user rushing a bit harder... I have 2 users that are putting up insane #s. One has averaged 400 yards rushing 4 of last 5 weeks and the other is averaging about 275 during same time. Already lowered run blocking from 34 to 32, but didn't seem to do much. Would lowering into 20s somewhere adversely affect anything else?
In regards to lowering the blocking slider, I think increasing the holding penalty slider will be better. The lower the holding, the longer the longer the line will hold their blocks. The higher the holding, the OL will release their blocks quicker and should stop the run game exploits.Comment
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Re: Madden 25 CFM Realistic Sliders
Ya this is a 4 man online CFM ... not worried about user games, just with games against cpu for majority of the season. Wouldn't raising the holding slider to lets say 80 have the run blocking be better? Have the OL hold their blocks longer thus raising the chance of a holding penalty. Basing this off the threads about what penalty sliders actually do.Most likely they are abusing the runs in the playbook. It sounds like you are using these running an online league, am I right? I don't expect these sliders to work against human opponents if that's the case.
In regards to lowering the blocking slider, I think increasing the holding penalty slider will be better. The lower the holding, the longer the longer the line will hold their blocks. The higher the holding, the OL will release their blocks quicker and should stop the run game exploits.Comment
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Re: Madden 25 CFM Realistic Sliders
With the fear of causing a penalty if the block too long, they will release their blocks quicker. That's how I interpreted the way penalties effect gameplay. I could be wrong. Try both.Ya this is a 4 man online CFM ... not worried about user games, just with games against cpu for majority of the season. Wouldn't raising the holding slider to lets say 80 have the run blocking be better? Have the OL hold their blocks longer thus raising the chance of a holding penalty. Basing this off the threads about what penalty sliders actually do.Comment
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Re: Madden 25 CFM Realistic Sliders
Almost finished. Just a few more little tweaks to go. I think I have the CPU run game perfect!Comment


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