Madden NFL 25 Next-Gen First Impressions
Collapse
Recommended Videos
Collapse
X
-
-
Re: Madden NFL 25 Next-Gen First Impressions
I'm not going to call it broken but what EA has to stop doing is coding the game to successfully compensate for things the user overlooks and the A.I if it is not smart enough to protect to the numbers then it should not have miraculous animations to help it out either.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
Does he? Maybe I need to look at it again, but that deep in the pocket that close? I don't see a cut attempt. Although maybe a late one from an angle in an attempt to re-direct or at least get the defenders hands down as opposed to getting the defender on the ground?Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
We've seen it in a similar vein with injuries. They put a realistic number of injuries in the game, and people scream that there are too many injuries. Realism is great for most, until it becomes inconvenient.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
Yes. This is what I was trying to describe.Comment
-
Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
Don't really disagree. However the users will need some help. If you don't let it compensate for some user overlooks, let's face it, you're going to alienate 90% of the audience. Let's also face it, a large majority of people who scream for realism, don't really understand the concepts you're talking about and would also get frustrated.
We've seen it in a similar vein with injuries. They put a realistic number of injuries in the game, and people scream that there are too many injuries. Realism is great for most, until it becomes inconvenient.
Agree on the audience and realism. Was watching Bobby and Greg (IGN) play a game on the PS4...I was bored : )
Anyway, Bobby states that he prefers the current gen version because the controlled player with True step is TOO realistic versus the CG version. Now I shake my head at his statement but it's an undeniable fact a considerable portion of Madden's audience would agree with him. They like being able to pull off unrealistic moves.
A quote from his IGN review. This flies in the face of what everyone on this site is advocating.
"However, on Xbox One and PS4, far too many times I’ve had my runner slow down, shuffle his feet, and lose momentum while trying get around the defender. Yeah, that’s how they do it in real life, but I didn’t feel like I was in control of the player. At times it felt like Madden might be getting too realistic for it’s own good. It may be a better simulation, but it also makes playing less fun."
http://www.ign.com/articles/2013/11/...ation-4-reviewLast edited by joec63; 11-17-2013, 01:50 PM.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
Agree on the audience and realism. Was watching Bobby and Greg (IGN) play a game on the PS4...I was bored : )
Anyway, Bobby states that he prefers the current gen version because the controlled player with True step is TOO realistic versus the CG version. Now I shake my head at his statement but it's an undeniable fact a considerable portion of Madden's audience would agree with him. They like being able to pull off unrealistic moves.
A quote from his IGN review. This flies in the face of what everyone on this site is advocating.
"However, on Xbox One and PS4, far too many times I’ve had my runner slow down, shuffle his feet, and lose momentum while trying get around the defender. Yeah, that’s how they do it in real life, but I didn’t feel like I was in control of the player. At times it felt like Madden might be getting too realistic for it’s own good. It may be a better simulation, but it also makes playing less fun."
http://www.ign.com/articles/2013/11/...ation-4-reviewComment
-
Re: Madden NFL 25 Next-Gen First Impressions
Well look. It's time for them to be uncomfortable and adapt to the game for a change. We've had to deal with that unrealistic movement for 8 + years. Besides a lot about games is muscle memory in the hands/fingers. They haven't even played it enough to say whether it is actually fun or not. They are simply responding to immediate impression. Yeah the immediate impression might be I'm not having fun. But if I keep at it, I might start to have a lot of fun once the muscle memory in my hands/fingers takes over.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
Well understand, I'm a university professor. I don't cater to students or anyone's desire for immediate gratification. They work for whatever they are gonna get. That's my outlook. People need to understand processes, procedures and they cannot have what they want, just because they want it. I laugh at online for instance, where people just can't lose. Any sign of losing and there goes "your opponent has been kicked for excessive grieving" or "The game has disconnected" or what have you. I laugh but I refuse to feed that kind of energy. So yeah, telling someone that you cannot have it simply because you want it is very realistic to me.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
Well understand, I'm a university professor. I don't cater to students or anyone's desire for immediate gratification. They work for whatever they are gonna get. That's my outlook. People need to understand processes, procedures and they cannot have what they want, just because they want it. I laugh at online for instance, where people just can't lose. Any sign of losing and there goes "your opponent has been kicked for excessive grieving" or "The game has disconnected" or what have you. I laugh but I refuse to feed that kind of energy. So yeah, telling someone that you cannot have it simply because you want it is very realistic to me.
I am with you, but trying to keep perspective.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
1) Is this complaint because the new movement system we've implemented is just not that good? or
2) Is this person's complaint grounded in them simply not being able to do what they used to do in older Madden games?
If they have no measures and no argument for answering 1, and their answer is simply based on 2, then I'd just not be willing to cater to that. He admitted that it was more realistic and less fun for him. Fine. But if he cannot provide any justification as to why it is actually a bad system, then we just have to say he has a different preference. Everyone's preference is not going to be met. And if the goal is realism, you have a reviewer here saying you met your goal in one respect.Comment
-
Re: Madden NFL 25 Next-Gen First Impressions
I'll put a more detailed impression in the stickied impressions thread, but as far as first impressions go, I'd have to say that Madden has some serious issues in its art department.
The difference between how this game looks in lower lighting vs bright lighting, is so stark it's really unfathomable. Playing a game outdoors in the afternoon on a sunny day and then playing in a dome is almost comical. In lower lighting the game loses so much detail to the point that the player models look very 2 dimensional.
Textures are lost. Subtle shading is lost. Color gradations are lost. I want to say that polygons are lost even. It looks that bad when it isn't a bright sunny day.
I've never seen this happen on any other game, which is why I say that they have serious issues in their art department. As a for instance, Battlefield 4 looks no less impressive whether you are outdoors or inside a dark dingy building. The level of detail does not change and no subtleties are missing what so ever.
The pop in of textures and detail are also egregious, but that isn't a function of the art team, I don't believe.
It's very bizarre."You mustn't be afraid to dream a little bigger, darling."Comment
Comment