Madden NFL 25 Next-Gen First Impressions

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  • bkrich83
    Has Been
    • Jul 2002
    • 71577

    #91
    Re: Madden NFL 25 Next-Gen First Impressions

    Originally posted by LBzrule
    Also, tbh, I think this should have been very close to a sack. The back on the blitz side should have been in protection anyways and if they are going to slide protect they should have been sliding to the numbers, which is where the CB was coming from.
    Fair enough.
    Tracking my NCAA Coach Career

    Comment

    • LBzrule
      Hall Of Fame
      • Jul 2002
      • 13085

      #92
      Re: Madden NFL 25 Next-Gen First Impressions

      I'm not going to call it broken but what EA has to stop doing is coding the game to successfully compensate for things the user overlooks and the A.I if it is not smart enough to protect to the numbers then it should not have miraculous animations to help it out either.

      Comment

      • bkrich83
        Has Been
        • Jul 2002
        • 71577

        #93
        Re: Madden NFL 25 Next-Gen First Impressions

        Originally posted by LBzrule
        I'm responding to CJ's initial movement to the outside of the LT. Once he made that move, to me if he's going to get the DB he would need to haul tale back to the right side and have to dive at his legs to knock him off the angle. Locker has plenty of room. No?
        Does he? Maybe I need to look at it again, but that deep in the pocket that close? I don't see a cut attempt. Although maybe a late one from an angle in an attempt to re-direct or at least get the defenders hands down as opposed to getting the defender on the ground?
        Tracking my NCAA Coach Career

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        • bkrich83
          Has Been
          • Jul 2002
          • 71577

          #94
          Re: Madden NFL 25 Next-Gen First Impressions

          Originally posted by LBzrule
          I'm not going to call it broken but what EA has to stop doing is coding the game to successfully compensate for things the user overlooks and the A.I if it is not smart enough to protect to the numbers then it should not have miraculous animations to help it out either.
          Don't really disagree. However the users will need some help. If you don't let it compensate for some user overlooks, let's face it, you're going to alienate 90% of the audience. Let's also face it, a large majority of people who scream for realism, don't really understand the concepts you're talking about and would also get frustrated.

          We've seen it in a similar vein with injuries. They put a realistic number of injuries in the game, and people scream that there are too many injuries. Realism is great for most, until it becomes inconvenient.
          Tracking my NCAA Coach Career

          Comment

          • LBzrule
            Hall Of Fame
            • Jul 2002
            • 13085

            #95
            Re: Madden NFL 25 Next-Gen First Impressions

            Originally posted by bkrich83
            Does he? Maybe I need to look at it again, but that deep in the pocket that close? I don't see a cut attempt. Although maybe a late one from an angle in an attempt to re-direct or at least get the defenders hands down as opposed to getting the defender on the ground?
            Yes. This is what I was trying to describe.

            Comment

            • bkrich83
              Has Been
              • Jul 2002
              • 71577

              #96
              Re: Madden NFL 25 Next-Gen First Impressions

              Originally posted by LBzrule
              Yes. This is what I was trying to describe.
              Yeah i got you. I watched it again, it's still tough for me to say, but I think you are right.
              Tracking my NCAA Coach Career

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              • joec63
                Rookie
                • Mar 2009
                • 217

                #97
                Re: Madden NFL 25 Next-Gen First Impressions

                Originally posted by bkrich83
                Don't really disagree. However the users will need some help. If you don't let it compensate for some user overlooks, let's face it, you're going to alienate 90% of the audience. Let's also face it, a large majority of people who scream for realism, don't really understand the concepts you're talking about and would also get frustrated.

                We've seen it in a similar vein with injuries. They put a realistic number of injuries in the game, and people scream that there are too many injuries. Realism is great for most, until it becomes inconvenient.

                Agree on the audience and realism. Was watching Bobby and Greg (IGN) play a game on the PS4...I was bored : )


                Anyway, Bobby states that he prefers the current gen version because the controlled player with True step is TOO realistic versus the CG version. Now I shake my head at his statement but it's an undeniable fact a considerable portion of Madden's audience would agree with him. They like being able to pull off unrealistic moves.


                A quote from his IGN review. This flies in the face of what everyone on this site is advocating.

                "However, on Xbox One and PS4, far too many times I’ve had my runner slow down, shuffle his feet, and lose momentum while trying get around the defender. Yeah, that’s how they do it in real life, but I didn’t feel like I was in control of the player. At times it felt like Madden might be getting too realistic for it’s own good. It may be a better simulation, but it also makes playing less fun."
                http://www.ign.com/articles/2013/11/...ation-4-review
                Last edited by joec63; 11-17-2013, 01:50 PM.

                Comment

                • LBzrule
                  Hall Of Fame
                  • Jul 2002
                  • 13085

                  #98
                  Re: Madden NFL 25 Next-Gen First Impressions

                  Originally posted by joec63
                  Agree on the audience and realism. Was watching Bobby and Greg (IGN) play a game on the PS4...I was bored : )


                  Anyway, Bobby states that he prefers the current gen version because the controlled player with True step is TOO realistic versus the CG version. Now I shake my head at his statement but it's an undeniable fact a considerable portion of Madden's audience would agree with him. They like being able to pull off unrealistic moves.


                  A quote from his IGN review. This flies in the face of what everyone on this site is advocating.

                  "However, on Xbox One and PS4, far too many times I’ve had my runner slow down, shuffle his feet, and lose momentum while trying get around the defender. Yeah, that’s how they do it in real life, but I didn’t feel like I was in control of the player. At times it felt like Madden might be getting too realistic for it’s own good. It may be a better simulation, but it also makes playing less fun."
                  http://www.ign.com/articles/2013/11/...ation-4-review
                  Well look. It's time for them to be uncomfortable and adapt to the game for a change. We've had to deal with that unrealistic movement for 8 + years. Besides a lot about games is muscle memory in the hands/fingers. They haven't even played it enough to say whether it is actually fun or not. They are simply responding to immediate impression. Yeah the immediate impression might be I'm not having fun. But if I keep at it, I might start to have a lot of fun once the muscle memory in my hands/fingers takes over.

                  Comment

                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71577

                    #99
                    Re: Madden NFL 25 Next-Gen First Impressions

                    Originally posted by LBzrule
                    Well look. It's time for them to be uncomfortable and adapt to the game for a change. We've had to deal with that unrealistic movement for 8 + years. Besides a lot about games is muscle memory in the hands/fingers. They haven't even played it enough to say whether it is actually fun or not. They are simply responding to immediate impression. Yeah the immediate impression might be I'm not having fun. But if I keep at it, I might start to have a lot of fun once the muscle memory in my hands/fingers takes over.
                    In todays ADD, instant gratification world, keeping at it and sticking with it, if it's not fun at first, is realistic to you?
                    Tracking my NCAA Coach Career

                    Comment

                    • LBzrule
                      Hall Of Fame
                      • Jul 2002
                      • 13085

                      #100
                      Re: Madden NFL 25 Next-Gen First Impressions

                      Originally posted by bkrich83
                      In todays ADD, instant gratification world, keeping at it and sticking with it, if it's not fun at first, is realistic to you?
                      Well understand, I'm a university professor. I don't cater to students or anyone's desire for immediate gratification. They work for whatever they are gonna get. That's my outlook. People need to understand processes, procedures and they cannot have what they want, just because they want it. I laugh at online for instance, where people just can't lose. Any sign of losing and there goes "your opponent has been kicked for excessive grieving" or "The game has disconnected" or what have you. I laugh but I refuse to feed that kind of energy. So yeah, telling someone that you cannot have it simply because you want it is very realistic to me.

                      Comment

                      • bkrich83
                        Has Been
                        • Jul 2002
                        • 71577

                        #101
                        Re: Madden NFL 25 Next-Gen First Impressions

                        Originally posted by LBzrule
                        Well understand, I'm a university professor. I don't cater to students or anyone's desire for immediate gratification. They work for whatever they are gonna get. That's my outlook. People need to understand processes, procedures and they cannot have what they want, just because they want it. I laugh at online for instance, where people just can't lose. Any sign of losing and there goes "your opponent has been kicked for excessive grieving" or "The game has disconnected" or what have you. I laugh but I refuse to feed that kind of energy. So yeah, telling someone that you cannot have it simply because you want it is very realistic to me.
                        yeah I get your point, but as a company that is selling this product, I don't think that's a realistic outlook.

                        I am with you, but trying to keep perspective.
                        Tracking my NCAA Coach Career

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                        • bumpyface
                          Rookie
                          • Aug 2011
                          • 383

                          #102
                          I give it a 7/10.

                          Comment

                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13085

                            #103
                            Re: Madden NFL 25 Next-Gen First Impressions

                            Originally posted by bkrich83
                            yeah I get your point, but as a company that is selling this product, I don't think that's a realistic outlook.

                            I am with you, but trying to keep perspective.
                            Not disagreeing, but I would even within the context of game development have to ask:

                            1) Is this complaint because the new movement system we've implemented is just not that good? or

                            2) Is this person's complaint grounded in them simply not being able to do what they used to do in older Madden games?

                            If they have no measures and no argument for answering 1, and their answer is simply based on 2, then I'd just not be willing to cater to that. He admitted that it was more realistic and less fun for him. Fine. But if he cannot provide any justification as to why it is actually a bad system, then we just have to say he has a different preference. Everyone's preference is not going to be met. And if the goal is realism, you have a reviewer here saying you met your goal in one respect.

                            Comment

                            • jmaj315
                              Pro
                              • Oct 2012
                              • 993

                              #104
                              Not really impressed, about as good as i expected tho...not upset either...

                              my question is why it's only 16 mb data where 2k is 40gb :/
                              I used to put important things here

                              Comment

                              • Only1LT
                                MVP
                                • Jul 2009
                                • 3010

                                #105
                                Re: Madden NFL 25 Next-Gen First Impressions

                                I'll put a more detailed impression in the stickied impressions thread, but as far as first impressions go, I'd have to say that Madden has some serious issues in its art department.

                                The difference between how this game looks in lower lighting vs bright lighting, is so stark it's really unfathomable. Playing a game outdoors in the afternoon on a sunny day and then playing in a dome is almost comical. In lower lighting the game loses so much detail to the point that the player models look very 2 dimensional.

                                Textures are lost. Subtle shading is lost. Color gradations are lost. I want to say that polygons are lost even. It looks that bad when it isn't a bright sunny day.

                                I've never seen this happen on any other game, which is why I say that they have serious issues in their art department. As a for instance, Battlefield 4 looks no less impressive whether you are outdoors or inside a dark dingy building. The level of detail does not change and no subtleties are missing what so ever.

                                The pop in of textures and detail are also egregious, but that isn't a function of the art team, I don't believe.

                                It's very bizarre.
                                "You mustn't be afraid to dream a little bigger, darling."

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