Player Movement/Collisions:
1) Player size, the players in FIFA are perfectly sized to allow maximum usage of the field when you are in space in a 1-on-1 you know it and you immediately are punished by an Ill-timed slide tackle. As your opponent runs around you. Madden has improved in this area a little, but i still feel like there is a phantom "tackle assist" system in place where players can simply lunge at the ball carrier when they are close regardless of what direction or angle they are facing and make the tackle. This is also compounded by player size. Since Madden players are so big when they attempt a diving tackle they can cover 7-10 yards.
2) Minor collisions; Madden has done a good job mastering major collision. Big hits and trucks look cool. But it's the minor collisions that are apart of Football that Madden is missing. After pressing at the line, there is no organic contact in madden down field between the WR and CB, (the only contact would be players running into each other) we don't see the CB reach out and grab the WRs jersey to re-route him or any hand fighting/arm bars down field. If there is a jump ball 90% of the time the WR and CB trigger the same animation. There should 100 animations just for those situations alone, (WR pushing the DB in the back before elevating comes to mind, Golden Tate anyone?). FIFA, standing tackle system and minor collision system could be excellent ground work to re-create these type of standing contact interactions that aren't tackles.
Ball Physics/Ball in the Air:
1) Madden must adopt ball physics next year. I Don't think they need FIFA's system but they must have one of their own. I wouldn't even be opposed to a possible Power meter on throws. Adding a new element to the passing game. other than hold for bullet and tap for lob. That system is outdated and needs to be re-imagined. Possibly replace "bullet" passes with "straight" passes and move that to the left joystick, where up or upward diagonals are lobs and middle direction are straight passes. The duration of the button hold could determine the velocity/accuracy. This would create more over/under throws all over the field.
2) FIFA Header system for pass catching: I don't know how much this system can directly correlate to Madden but it's proof that you can have a system where the ball is in the air and two opposing players are playing the ball in two totally different ways. Using different animations, while being in contact with each other. I've seen one guy going for a header while the other attempting to gain position for a bicycle kick. Madden can never be considered a true simulation game until WR and CB aren't mirror images of each other.

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