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Old 11-20-2013, 05:47 PM   #48
AlterEgoDuane
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Join Date: Feb 2013
Location: Detroit Rock City, hopefully Phoenix soon.
Quote:
Originally Posted by strawberryshortcake
I'm going to say probably yes because that is what Backbreaker did; what you're describing is contact between two objects. It would probably even make developers lives easier as well considering they wouldn't have to motion capture falls, small bumps, contact in paint, posterization dunks if the tech was employed.

If you look at the Natural Motions' technology Euphoria and Morpheme, and what people have been able to do with it (as seen on youtube), it's definitely possible I think. Imagine if one of those youtubers decided a perfectly create a Lebron James model and use Euphoria/Morpheme. This technology is about self preservation from bodily harm.

One of the faults with this engine as seen in Backbreaker is the lack of weight. Some of the hits, contacts would result in bodies flying high in the air. If only they could move the center of gravity on the models lower to the ground towards the knee caps or shin, that might have stopped these strange flying in the air effect.


When you said no two plays were the same, aren't we simply talking about the tackles?


Morpheme with Euphoria combines all the power of Morpheme with the intelligent, self-animating AI of the Euphoria engine.
@strawberryshortcake,

Again, thank you for the great answer. You have answered a lot of my questions. The intelligent, self-animating AI is EXACTLY what I am referring to. And even you said it would make developers lives easier to use Euphoria/Morpheme, or something similar. So, if it will make their lives easier from a motion capture standpoint and they can STILL have signature styles, what is the excuse for not having that stuff? And yes, the tackles were never the same, but the blocks were also different every play, and you are right about the rag-doll aspect. But, like you said, they could just lower the center of gravity, or raise it, or whatever they needed to do.

Why wouldn't these companies use it? It would seem, fiscally, to make sense, too. And not having to Mo-Cap the little small stuff, that would give them a lot less headaches and they would just have to worry about math and actual physics responses like rag-doll stuff. Good god, I'm excited just thinking about the potential of all that. lol. The potential for football is even greater than for basketball because of the larger level of small, detailed interactions.

Do you agree that it doesn't make sense that these gaming companies, EA and 2K are not using some type of technology like this?

This is what I get annoyed about. These companies claim to be making "next-gen" sports games, but what we are describing an independent European company figured it out last-gen and yet, they won't use tech similar to that with this generation of systems. To me, it's unacceptable.

But again, thank you again for all your answers, strawberryshortcake, and for putting up with me. lol.
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