NBA Live 14 Next-Gen First Impressions
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I wanted to find something to like about it... at least a mode or some kind of foundation for the gameplay. I couldn't find anything at all. Even tried the remote play on Vita, but glitches cause the Vita to be picked up as player 2. I've been a fan of 2K since Dreamcast, but I always hope to see Live come back since it brings back memories of great times during the PSX days. -
@strawberryshortcake,I'm going to say probably yes because that is what Backbreaker did; what you're describing is contact between two objects. It would probably even make developers lives easier as well considering they wouldn't have to motion capture falls, small bumps, contact in paint, posterization dunks if the tech was employed.
If you look at the Natural Motions' technology Euphoria and Morpheme, and what people have been able to do with it (as seen on youtube), it's definitely possible I think. Imagine if one of those youtubers decided a perfectly create a Lebron James model and use Euphoria/Morpheme. This technology is about self preservation from bodily harm.
One of the faults with this engine as seen in Backbreaker is the lack of weight. Some of the hits, contacts would result in bodies flying high in the air. If only they could move the center of gravity on the models lower to the ground towards the knee caps or shin, that might have stopped these strange flying in the air effect.
When you said no two plays were the same, aren't we simply talking about the tackles?
Morpheme with Euphoria combines all the power of Morpheme with the intelligent, self-animating AI of the Euphoria engine.
Again, thank you for the great answer. You have answered a lot of my questions. The intelligent, self-animating AI is EXACTLY what I am referring to. And even you said it would make developers lives easier to use Euphoria/Morpheme, or something similar. So, if it will make their lives easier from a motion capture standpoint and they can STILL have signature styles, what is the excuse for not having that stuff? And yes, the tackles were never the same, but the blocks were also different every play, and you are right about the rag-doll aspect. But, like you said, they could just lower the center of gravity, or raise it, or whatever they needed to do.
Why wouldn't these companies use it? It would seem, fiscally, to make sense, too. And not having to Mo-Cap the little small stuff, that would give them a lot less headaches and they would just have to worry about math and actual physics responses like rag-doll stuff. Good god, I'm excited just thinking about the potential of all that. lol. The potential for football is even greater than for basketball because of the larger level of small, detailed interactions.
Do you agree that it doesn't make sense that these gaming companies, EA and 2K are not using some type of technology like this?
This is what I get annoyed about. These companies claim to be making "next-gen" sports games, but what we are describing an independent European company figured it out last-gen and yet, they won't use tech similar to that with this generation of systems. To me, it's unacceptable.
But again, thank you again for all your answers, strawberryshortcake, and for putting up with me. lol.Comment
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Just hooked up my PS3 & PS4 side by side both on HD screens, PS3 playing NBA LIVE 10 & the PS4 playing LIVE 14 (Demo), and IMO opinion I'd have stayed with Live 10, I have no idea why they did what they did but its terrible, how can a game thats 4 years old out play a next generation game? Presentation wise with ESPN broadcasting Live 14 looks better, but everything else is over shadowed by Live 10, even the movement is better, I had a mate doing the same crossovers as me at the same time and Live 10 performed them better. I hope someone from the Live 14 team is looking at these boards because they should know how we all feel about the crap they tried to serve us, shm!Comment
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have to find a way to incorporate physics further and better, Physics exist in real life so it should be in gamesI'm going to say probably yes because that is what Backbreaker did; what you're describing is contact between two objects. It would probably even make developers lives easier as well considering they wouldn't have to motion capture falls, small bumps, contact in paint, posterization dunks if the tech was employed.
If you look at the Natural Motions' technology Euphoria and Morpheme, and what people have been able to do with it (as seen on youtube), it's definitely possible I think. Imagine if one of those youtubers decided a perfectly create a Lebron James model and use Euphoria/Morpheme. This technology is about self preservation from bodily harm.
One of the faults with this engine as seen in Backbreaker is the lack of weight. Some of the hits, contacts would result in bodies flying high in the air. If only they could move the center of gravity on the models lower to the ground towards the knee caps or shin, that might have stopped these strange flying in the air effect.
When you said no two plays were the same, aren't we simply talking about the tackles?
Morpheme with Euphoria combines all the power of Morpheme with the intelligent, self-animating AI of the Euphoria engine.Comment
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and they will gladly take your money for this ****!! it a ShameWhy is anyone surprised by this game? Look at who is making it. EA sports refuses to acknowledge or understand the idea of Real-Time Physics in sports games. They continue to use canned animations with scripted outcomes. Whatever happened to creating player models from scratch and using physics to create the animations?
Why is this so hard to do? I don't understand why motion capture is still acceptable on a next-gen system, with any sports game. And no one has been able to give me an answer yet. I mean, we saw backbreaker figure out the real-time physics so that no two plays were ever the same. THAT is truly next-gen. But, scripted animations and motion-capture are totally 2005.
While madden on ps4 is an improvement over ps3, it still uses the same canned animation and motion capture. Where is the REAL-TIME PHYSICS? And when will we get these in a sports game?
Also, NBA 2K14 does this same thing. How come some small, independent, EUROPEAN company can figure out real-time physics and create non-scripted outcomes and yet American companies either can't do it or refuse to do it. It doesn't make any sense to me. Is it really that hard?
I know backbreaker was not a great game, but that was mostly due to the camera angle and the inability to change it.
And I'm not saying that basketball games or any sports games should be like that game. All I'm saying is that the technology is clearly there to use real-time physics and non-scripted outcomes. How come no one is using that for next-gen games?Comment
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why doesn't sony buy the rights to NBA? just look at mlb the show series, best baseball game ever made by sony. nba- live and nhl are big disappointments from EA.@grodtooreal... I know it wasn't your excuse, but if that's EA's excuse, then that's the sorriest excuse I've ever heard in my life. That's shameful. If that is truly their excuse, then it's no surprise they were voted worst company in America. It's easy to see why with that level of distorted logic.Comment
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Re: NBA Live 14 Next-Gen First Impressions
They did make nba games and quit because they struggled. I want them to come back though and make money off the Xbox crowd also#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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ha ha ha....EA got yall gas'd with that stupid azz movie they showed yall at E3!!!!! Told yall not to expect them to dethrone 2k....and Madden would be in the same situation if they didnt monopolize and buy rights, because they saw nfl2k coming. SMART MOVE LIVE SHOULDVE DID THE SAME THING...lmaoComment
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You must have played a VERY different game than I did....@strawberryshortcake.
Thank you. This is the best answer I have received yet on why RTP are not being used in games. Fair enough with the comment about signature styles. But, I still have a couple of questions. How did backbreaker make it so that no two plays were ever the same and the outcome was different on every single play? And the players' bodies, etc. contorted so beautifully and physics were actually used to determine outcomes.
Isn't there a way to use motion capture for signature styles AND incorporate real-time physics? For example, if LeBron James is Mo-capped and he is driving to the lane in traffic, isn't there a way for his animation to be interrupted in an infinite number of ways through physics and collision detection and what not in the lane on his way to the basket to make the outcome completely random and determined in real-time based on the calculations of the animations and the physics? Like, if LeBron was hit in a certain area of the body that caused him to try and lay it in from a certain angle at a certain velocity, it would be a miss because of physics, and also a foul. Is there any way to do that? That's the kind of stuff backbreaker was able to do and what I am looking for. There is just zero realism in collision detection and player movement or ball physics and everything is so pre-determined.
Backbreaker was like lifeless limbs with Moon Physics , very unrealistic. Torpedo Tackles, players flopping, I mean honestly yeah tackles were different and it was possible cool (for fun factor) but yeah that game was a Hot Mess.....
All I think is programmers need to program code better for Mo-Cap, nothing worst than being stuck in an animation that you don't need to be in....Comment


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