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THA in Connected Franchise
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THA in Connected Franchise
I like to always have a young, developmental Quarterback on my roster. So, I know about short accuracy, medium accuracy, and deep accuracy, but what about the vanilla Throw Accuracy attribute modifiable in my franchise?
How does this rating compliment the others?XBOX Series X Gamer Tag: AlsbronTags: None -
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Re: THA in Connected Franchise
These are also useless unless you sim:
Tuck and run
Senses Pressure
Throw ball away
Force passesComment
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Re: THA in Connected Franchise
Yup. You want to improve short, mid and deep accuracy if you play every game. It's pretty stupid that they separated the THA like that, and even worse that they didn't even bother to make that knowledge readily available.
These are also useless unless you sim:
Tuck and run
Senses Pressure
Throw ball away
Force passesComment
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Re: THA in Connected Franchise
I'd like to know where you get that THA is for simming and the rest for playing the QB, i'm not saying its wrong for sure but in my experience i was simming games and my QB was averaging 3 picks a game with 93 awr but all of his accuracy ratings under 80, i brought THA to 85 and he was still averaging 3 picks a game (not kidding he threw 26 picks that year) i started bringing the rest of his throwing attributes up and his picks came down finally ending the season with over 4000 yards, then next season i ignored THA completely improved the others to 88 deep accuracy with short/mid at 93 and he was MVP, now this is one experience and its entirely likely it was all just the way the RNG worked out with simming games BUT it sure seems like TAD, TAM, and TAS might still have an effect if your simming games. by the way the receiving core did not change over those 2 years, they did get a little better as it was a young group of receivers and obviously that could have an effect, but that doesn't seem like it should have taken his interceptions from 26 to 9 (his total in his MVP season)Comment
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