What I like and dislike for each edition.*
NCAA 12 :
Likes:*
-Defensive Gameplay
-Presentation / Unique stadium feel
-College football landscape at the time (mainly Clemson's landscape)
-Phone call system
-Graphics
-Gameplay feels balanced; as in Offense or Defense is not always favored over the other
- Dynamic crowd
Dislikes:
- Superhuman LB's
- Psychic DB's
- Athletes not being good
- You can't pick your topic in recruiting phone calls
- Sameness of generated recruit player ratings
- Lack of dynamic conference prestige ratings
- Passing game is too difficult
- Lack of scouting
- Bad conference prestige for independents (except ND)
- Lack of infinity engine
- Lack of special recruits
- Lack of coaching skill trees
NCAA 13
Likes:
- Generated recruits
- Scouting
- Phone call system
- You can pick phone call topic
- No superhuman or psychic Defensive players or Defenses
- Dynamic conference prestige
Dislikes
- College football landscape at the time
- DB Glitch
- Lack of infinity engine
- Lack of coaching skill trees
- Presentation is horrible
- Nothing special about graphics
- Gameplay can feel unrealistic at times
- Gameplay is unbalanced to a degree
- Slow menus
NCAA 14
Likes:*
- Infinity engine
- College football landscape
- Coaching skill trees
- Scouting
- Generated recruits are unique and not stale
- Quickness of points system
- Graphics
- Offenses can finally play to their style(s)
- NCAA 14 is the current edition and will be for a long time
- Separate offense and defense difficulty levels
Dislikes
- Lack of Defense/Defense is hard
- Recruiting not in depth due to points system
- Mandatory coaching contracts
- CPU hates blowouts/shutouts
- Slow menus
- CPU can decide game outcome at times

Comment