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Old 11-26-2013, 12:03 PM   #148
Rhouston
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Join Date: Dec 2006
Re: Sean O'Brien Issues Apology for NBA Live's Quality, Promises Improvements

Man, I'm just having a hard time with this "apology." Let's disect a bit, shall we?

"I’m sorry if the game doesn’t live up to your expectations."

This makes me mad. He's not apologizing for releasing a subpar game. He's apologizing that we think it's a subpar game. With this statement, it's as if he still thinks it's a good game.

"First, you’ve told us that the game is too hard to learn, and that the only way to figure it out is through frustrating trial-and-error. ... We realize that every single one of you is a new user and know we need to make the game easier to understand and simpler to pick up and play."

Wasn't this one of the main complaints after the Elite demo? Don't you think they would try to make it a little easier BEFORE releasing it? I don't think it needs to be dumbed-down but rather more intuitive. I fear, however, that the former will be the end result.

"In order to get gameplay up and running this year we had to prioritize. We felt authentic gameplay, control and the connected experience would provide the best foundation for the future. As a result, game visuals and animation polish suffered."

Someone said it already, but I will repeat it -- YOU CAN'T HAVE GOOD GAMEPLAY IF YOU DON'T HAVE GOOD ANIMATIONS! Even if the pace, spacing, physics and strategy of basketball WAS in the game, if the movement of it all LOOKS terrible, it's not going to be authentic gameplay.

Long story short, I would encourage you all to not take pity on Sean O'Brien, because in my eyes, he knew what he was releasing and isn't REALLY apologizing for it.
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