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Old 11-27-2013, 12:31 PM   #608
STLRams
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OVR: 15
Join Date: Aug 2005
Location: Saint Louis MO
Re: NBA 2K14 Impressions (PS4/Xbox One)

Quote:
Originally Posted by stillfeelme
I know this game inside and out played a ton of games on current gen and next gen. Right now current gen plays slightly better than next gen to me by a few. This game does not play that well against a CPU opponent head to head. I am not a myplayer guy so I can't vouch for that but they need to seriously address on ball defense, warping, slippery sliding by the CPU

  • Warping is a big problem in this game you can not play realistic defense as soon as you try to get up on the CPU they will warp through you via the pass or their body to get where they need to be or the ball goes through you. Bring a double team warp, warp, and more more warping. They pass out of the double team ball warp.
  • Passing by the CPU into the paint is so unrealistic again warping, warping and more warping to get easy bucket. The angles of the pass again too many passes getting to where they shouldn't way too easy to pass in the paint. The passing success rates are way way too high in the paint. These are passes that shouldn't even be made and connected. My teammates are playing what kind of defense?
  • CPU teammate awareness is nowhere to be found for passes in the paint. It is like the game is coded to take away any "reasonable" smart teammate logic. These are NBA players but my teammates play like mindless drones. I did a couple back to back games. I played as Indy and then let the CPU play as Indy it is a night and day difference between what the CPU does vs. my team. All-star sim settings. I don't know what is going on with the game.
  • CPU awareness is too high for every loose ball it is so ridiculous. Why did they program the CPU to get so many loose balls there is nothing "live" about the loose ball. The CPU knows where it is going way before you can move.
  • Lobs are happening in congested lanes with close proximity again by the CPU again these are scripted.
  • Scripted rebounding to the point your man will not jump so that the higher rated CPU guy can get the rebound. Please give me control of my man dev's. I am not in control for too many of the rebounds.
  • Hands up being negated by passes meaning my guy will sort of move out the way, slid out of the way to let the passes be completed.
On ball defense doesn't impact the ball handler the way it should be. The dribbling is independent of defense which is a bad idea. Meaning the CPU can perform way too many moves in situations that the really should not be even thinking about. They need way more contact detection for moves in the post and double teams.



  • Positives the game looks very good very realistic but some of the things that are happening on the court are taking away from this and to me it is gameplay over everything.
  • Dribbling is way more in control than current gen and footplanting makes a huge difference
  • Emotion plus add a nice touch and the streak system is nice.
Well put! The issues you touch on is something I would really like a dev from 2K to look into.
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