What's more realistic rotation or fatigue?
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Re: What's more realistic rotation or fatigue?
I'd say Rotation is, because whatever you set for the minutes the guys that have them will play, and if kept on auto subs the rotation players will play. On Fatigue it won't play players who's energy isn't 100. -
Re: What's more realistic rotation or fatigue?
Fatigue even though that's bad especially for bigs
the rotations are just completely screwed upComment
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Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: What's more realistic rotation or fatigue?
Once you get into the myGM or Season mode, go to the roster page and you cycle through it with the triggers (XB1). I do not think you can adjust the rotations from the ROSTER page outside of a game menu. I may be wrong, but I have only had the game a couple days."The only thing for evil to triumph is for good men to do nothing." - Edmund BurkeComment
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Re: What's more realistic rotation or fatigue?
They should add a hot/cold feature to rotations so that someone like Melo when hes cold he will be pulled or you could decide to leave him out there and have him miss all of his little isolation shots
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Re: What's more realistic rotation or fatigue?
In theory, rotation. But, I don't like how they will pull someone who is hot, or someone who is playing well, because the 10th man hasn't gotten his 10 minutes.The game is ours we'll never foul out. - Jay-Z
Came to save the game like a memory card. - MF DOOM
Check me out: http://twitch.tv/Phoenix_xRCBComment
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Re: What's more realistic rotation or fatigue?
One of the ideas we didn't have time to implement this year, but it's definitely one of the things I want to do moving forward. I think it will complement the adjustments to players' minutes due to recent performance that is in 2K14 nicely.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: What's more realistic rotation or fatigue?
leftos,
are you looking at current issues with rotations-
1. for season mode, if we set rotations in custom roster, prior to starting the season mode, they should "stick"(with injuries set to off).
At present the cpu resets all the rotation minutes.
The cpu has basically 1 philosophy for every cpu team rotations- it sets all starters to ~34-36 mpg with rare exception.
As an example, it starts ginoboli for the spurs at ~35mpg.
It does not allow a user to recreate a realistic season
Can you see where this is not desirable? loss of 30 team control really makes this a huge issue.Comment

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