What's more realistic rotation or fatigue?

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  • marinofan
    Rookie
    • Jun 2007
    • 451

    #1

    What's more realistic rotation or fatigue?

    Which is the more realistic substitution?
  • MarcTheBeast
    Just started!
    • May 2010
    • 4

    #2
    Re: What's more realistic rotation or fatigue?

    Originally posted by marinofan
    Which is the more realistic substitution?
    I'd say Rotation is, because whatever you set for the minutes the guys that have them will play, and if kept on auto subs the rotation players will play. On Fatigue it won't play players who's energy isn't 100.

    Comment

    • RangersCruz
      MVP
      • May 2012
      • 3275

      #3
      Re: What's more realistic rotation or fatigue?

      Fatigue even though that's bad especially for bigs

      the rotations are just completely screwed up

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3348

        #4
        Re: What's more realistic rotation or fatigue?

        Originally posted by RangersCruz
        Fatigue even though that's bad especially for bigs

        the rotations are just completely screwed up
        Where is rotation? I have been unable to even practice with my 13-15 players. How can I adjust the rotations?
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • bogeyexpress
          R**k**
          • Oct 2002
          • 67

          #5
          Re: What's more realistic rotation or fatigue?

          Once you get into the myGM or Season mode, go to the roster page and you cycle through it with the triggers (XB1). I do not think you can adjust the rotations from the ROSTER page outside of a game menu. I may be wrong, but I have only had the game a couple days.
          "The only thing for evil to triumph is for good men to do nothing." - Edmund Burke

          Comment

          • steelers99_58_36
            Banned
            • Jun 2012
            • 591

            #6
            Re: What's more realistic rotation or fatigue?

            They should add a hot/cold feature to rotations so that someone like Melo when hes cold he will be pulled or you could decide to leave him out there and have him miss all of his little isolation shots

            Comment

            • DEFAULTCAMERA
              Rookie
              • Nov 2002
              • 160

              #7
              Re: What's more realistic rotation or fatigue?

              Originally posted by alabamarob
              Where is rotation? I have been unable to even practice with my 13-15 players. How can I adjust the rotations?
              It's under roster creator then press R2 to change to team rotation.

              Comment

              • shegotgame
                Pro
                • Sep 2004
                • 679

                #8
                Re: What's more realistic rotation or fatigue?

                In theory, rotation. But, I don't like how they will pull someone who is hot, or someone who is playing well, because the 10th man hasn't gotten his 10 minutes.
                The game is ours we'll never foul out. - Jay-Z

                Came to save the game like a memory card. - MF DOOM

                Comment

                • Rotatingkitchen
                  Rookie
                  • Oct 2012
                  • 242

                  #9
                  Re: What's more realistic rotation or fatigue?

                  Originally posted by DEFAULTCAMERA
                  It's under roster creator then press R2 to change to team rotation.
                  Does it carry over to quick game online?
                  NBA 2k11 played better than this s*@t

                  Comment

                  • Leftos
                    NBA 2K AI Software Engineer
                    • Oct 2010
                    • 1255

                    #10
                    Re: What's more realistic rotation or fatigue?

                    Originally posted by steelers99_58_36
                    They should add a hot/cold feature to rotations so that someone like Melo when hes cold he will be pulled or you could decide to leave him out there and have him miss all of his little isolation shots
                    One of the ideas we didn't have time to implement this year, but it's definitely one of the things I want to do moving forward. I think it will complement the adjustments to players' minutes due to recent performance that is in 2K14 nicely.
                    Eleftherios "Leftos" Aslanoglou
                    NBA 2K AI Software Engineer
                    Visual Concepts Entertainment / 2K Sports
                    Novato, CA, USA

                    Comment

                    • bamalam
                      MVP
                      • Nov 2002
                      • 1407

                      #11
                      Re: What's more realistic rotation or fatigue?

                      leftos,

                      are you looking at current issues with rotations-

                      1. for season mode, if we set rotations in custom roster, prior to starting the season mode, they should "stick"(with injuries set to off).
                      At present the cpu resets all the rotation minutes.

                      The cpu has basically 1 philosophy for every cpu team rotations- it sets all starters to ~34-36 mpg with rare exception.
                      As an example, it starts ginoboli for the spurs at ~35mpg.

                      It does not allow a user to recreate a realistic season

                      Can you see where this is not desirable? loss of 30 team control really makes this a huge issue.

                      Comment

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