THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

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  • drunkenferret
    MVP
    • Jul 2004
    • 929

    #1

    THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

    First, let me give a shout out to Orion, whose sliders were the basis for my maniacal tinkering...guess not everything from Philly is bad!

    These sliders are meant for semi/assisted players on Legendary, and should be adjusted for lower level play by increasing human shot error, CPU acceleration, and CPU marking. I have tried them from fully assisted to almost almost all manual, except shooting. I am posting this as of this point because I would like others to try them out and let me know how they're working for you.

    The two sliders I remain slightly on the fence about are human shot error and and cpu acceleration. Statistically everything is playing out correctly based upon yearly BPL averages.

    CPU acceleration is lower than Human to ensure just enough movement and space for human players to act. As is CPU marking. Human shot error is set at 53 because at 54 headers were not happening. Speed and Acceleration are higher than Orion's because if you aren't full manual the game can and should be played a little faster, plus stamina does decrease significantly faster if you sprint a lot.

    Feel free to adjust to your needs, my goal is to have fun with the game, and these sliders allow for fun, the fantastic, but at the same time you can definitely lose games...I freely admit as I get better I may adjust the sliders to my game...these are simply a base to begin with that will lead to realistic stats and results.

    So without further ado, here are the sliders:

    Legendary (***Updated 1/24/2014***)

    15 minute halves

    Speed: Slow

    This is meant for simulation, if you prefer an arcade feel by all means play 10 minute halves or less, but I strongly suggest keeping game speed at slow if you do. I did test early on at 10 minutes, and it played too arcadey for me to feel it was a simulation type game.

    Gameplay Sliders (Human/CPU)

    Sprint Speed: 50/50
    Acceleration: 50/49
    Shot Error: 52/54
    Pass Error: 50/65
    Shot Speed: 50/50
    Pass Speed: 52/52
    Injury Frequency: 60/75
    Injury Severity: 45/45
    GK Ability: 49/47
    Marking: 49/49
    Run Frequency: 51/51
    Line Height: 50/50
    Line Length: 51/51
    Line Width: 55/55
    Fullback Positioning: 54/54
    Powerbar-User: 50
    First Touch Control: 50/50

    If you use them, please let me know what you're experiencing...greater feedback may lead me to adjust to the 2-3 sliders I'm on the fence about still.

    Have fun, I know I am!
    Last edited by drunkenferret; 01-25-2014, 06:07 PM.
    XBOX ONE: FIFA 15, SOUTHAMPTON CM:
    greenstein2012.wix.com/drunkenferret
  • ultimatefighter
    MVP
    • Sep 2011
    • 1019

    #2
    Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

    Just put these in and will let ya know how they go man.

    Comment

    • drunkenferret
      MVP
      • Jul 2004
      • 929

      #3
      Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

      Just played two matches with Chelsea against Newcastle (Team I built for speed attacking)...won the official match 2-1, had 28 shots to their 14, but I also had 9 corners which most likely added a minimum of 10 shots to my shot count with all the pinballing going on. They had 22 tackles to my 4. Team played like I wanted it to when I put it together, so I'm impressed with the Next Gen AI even more! They played me tough in both matches. Second match I played, at 1-1 all tied, I gave up a penalty, and once they converted, it was like a switch was flipped...I got trounced 4-1...so play a few games with these sliders to get a good feel...I've put in 15 so far with these specific ones, but I like to have twenty to say yes for sure to them, but after the trouncing, I feel real good about saying anything is possible in these games, and winning is nowhere near a sure thing. I'll get the official match up on my website tomorrow some time.

      Next match I play AC Milan for my third away match in a row...Winning should advance me into the elimination stage of the Champions League. Should be another good test match as Champions competition is always tough.
      XBOX ONE: FIFA 15, SOUTHAMPTON CM:
      greenstein2012.wix.com/drunkenferret

      Comment

      • Selwood24
        Rookie
        • Oct 2012
        • 5

        #4
        Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

        Nice, been looking for a next gen slider set which isn't based on full manual controls, I play assisted with crossing on semi, and im looking for fun but also want the game to be realistic too, i dont want to win every game, so these look great, good job.

        Can i ask though, what gameplay speed can these be used on, and what half length did you use them on, I play 6 min halves, would these be suitable for these settings?

        Thanks.

        Comment

        • drunkenferret
          MVP
          • Jul 2004
          • 929

          #5
          Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

          Originally posted by Selwood24
          Nice, been looking for a next gen slider set which isn't based on full manual controls, I play assisted with crossing on semi, and im looking for fun but also want the game to be realistic too, i dont want to win every game, so these look great, good job.

          Can i ask though, what gameplay speed can these be used on, and what half length did you use them on, I play 6 min halves, would these be suitable for these settings?

          Thanks.
          Sorry, I'll fix that...game speed I play on is slow...and I play 15 minute halves....tried 10, but the faster you play the more arcadey back and forth the game gets...fee free to try them at six minutes, haven't tried that fast...if you do make sure you play on slow, unless you prefer the arcade feel.
          XBOX ONE: FIFA 15, SOUTHAMPTON CM:
          greenstein2012.wix.com/drunkenferret

          Comment

          • Selwood24
            Rookie
            • Oct 2012
            • 5

            #6
            Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

            Originally posted by drunkenferret
            Sorry, I'll fix that...game speed I play on is slow...and I play 15 minute halves....tried 10, but the faster you play the more arcadey back and forth the game gets...fee free to try them at six minutes, haven't tried that fast...if you do make sure you play on slow, unless you prefer the arcade feel.
            Thanks for the tips, i'll give them a go using 6 min halves and on slow speed and if I need to adjust any sliders to suit the lower time I will.

            I will post back here when I have had a chance to test them out.

            I do prefer the arcade feel i guess, I just want the games i play to feel realistic, which I know sounds silly given that i play 6 min halves and on assisted, but surely this can be possible. I also don't want it to be too easy so that i win every game.

            Its just finding that balance for me, and your sliders look like a great starting point because they are suited for assisted / semi controls.

            Comment

            • drunkenferret
              MVP
              • Jul 2004
              • 929

              #7
              Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

              Originally posted by Selwood24
              Thanks for the tips, i'll give them a go using 6 min halves and on slow speed and if I need to adjust any sliders to suit the lower time I will.

              I will post back here when I have had a chance to test them out.

              I do prefer the arcade feel i guess, I just want the games i play to feel realistic, which I know sounds silly given that i play 6 min halves and on assisted, but surely this can be possible. I also don't want it to be too easy so that i win every game.

              Its just finding that balance for me, and your sliders look like a great starting point because they are suited for assisted / semi controls.
              You can get realistic with assisted/semi controls...after all it is about enjoyment, and like I said in testing I've gotten my butt handed to me. If too easy, just bump up CPU acceleration and/or CPU marking...and the game will be come immediately harder.

              Have fun!
              XBOX ONE: FIFA 15, SOUTHAMPTON CM:
              greenstein2012.wix.com/drunkenferret

              Comment

              • mfp
                Rookie
                • Nov 2010
                • 377

                #8
                Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                Originally posted by Selwood24
                Thanks for the tips, i'll give them a go using 6 min halves and on slow speed and if I need to adjust any sliders to suit the lower time I will.

                I will post back here when I have had a chance to test them out.

                I do prefer the arcade feel i guess, I just want the games i play to feel realistic, which I know sounds silly given that i play 6 min halves and on assisted, but surely this can be possible. I also don't want it to be too easy so that i win every game.

                Its just finding that balance for me, and your sliders look like a great starting point because they are suited for assisted / semi controls.
                I would suggest playing on Normal gamespeed if you're going to play with shorter half-lengths.

                I would also suggest at least going with 8 min halves, which can work really well with assisted and Normal gamespeed. Seriously, in the long run those couple extra minutes don't matter much but they can really be beneficial to gameplay.

                Also, if you go with 8 min halves, or less, you might need to lower CPU pass and shot error because they won't get as many opportunities. Actually, with a shorter half length you might need to lower your error to default.

                From my experience though, sliders that work with 15 min halves on Slow, like those listed here, should work just as well with 10 min halves on Normal. It all depends on whether the pace is too quick for you tastes and ability level. They often will work okay with 8, but maybe with minor adjustments.

                In fact, playing with assisted/semi controls, I personally prefer 10 min halves and Normal gamespeed, and if I need to adjust I just knock accel/sprint down another notch or two.
                Last edited by mfp; 12-03-2013, 04:51 PM.

                Comment

                • drunkenferret
                  MVP
                  • Jul 2004
                  • 929

                  #9
                  Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                  Drew against AC Milan 2-2 in Champion's Group, now have to win or draw my final match against Olympiakos to guarantee moving on.

                  some stats:

                  Chelsea/AC Milan
                  shots: 17/14
                  target: 9/10
                  tackles 14/21
                  corners 6/6
                  shot acc%: 52%/71%
                  Pass acc% 81%/74%

                  Things continue to look good, cpu shooting percentage remains high, but many times they have few shots...and to increase CPU shot error anymore means they miss easy sitters, so it stays.
                  XBOX ONE: FIFA 15, SOUTHAMPTON CM:
                  greenstein2012.wix.com/drunkenferret

                  Comment

                  • drunkenferret
                    MVP
                    • Jul 2004
                    • 929

                    #10
                    Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                    Scoring has become real difficult as of late...and other problems have started to show up...all strongly favoring the CPU...as such I'm gonna look at some tweaks, and also begin testing sliders on WC.

                    After chatting with Orion, who feels the CPU plays more human-like on WC, it seems like moving down to WC and tweaking sliders might eliminate the problems I'm seeing. I'm not losing games, but I'm not scoring goals that I should be, as in the CPU keepers are like gods on legendary...and lowering ability too much makes them suck, and there doesn't seem to be a just right coupled with the CPU defensive perferction...coupled together this presents a problem in actually putting the ball in the back of the net.

                    I thought I had the sliders dialed in, but then I played 6 more games (21 in total with new sliders), and became unsettled. Stats look good, play looks good...everywhere but in the final third.

                    I'll start testing WC tonight, and probably roll for the next ten games there. I'll post any changes to sliders on the first post, as certain things will need to be increased I think for WC.
                    XBOX ONE: FIFA 15, SOUTHAMPTON CM:
                    greenstein2012.wix.com/drunkenferret

                    Comment

                    • tylerr6
                      Rookie
                      • Dec 2012
                      • 13

                      #11
                      Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                      Starting my first CM this year and will start with these. I'll look for future updates and post anything I find in here. Thanks man

                      Comment

                      • drunkenferret
                        MVP
                        • Jul 2004
                        • 929

                        #12
                        Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                        Originally posted by tylerr6
                        Starting my first CM this year and will start with these. I'll look for future updates and post anything I find in here. Thanks man
                        You're welcome...if it's too hard try lowering CPU keepers to 47. I'll be testing CPU keepers at 47 on Legendary in my CM, while testing WC outside of my CM. Depending on how it goes I may also test Human Shot Error at 52, but will wait and see how the keeper ability works out as I've scored fantastic goals at 53 shot error. Other than that I really do feel great about all the sliders on Legendary, and the stats have accurately reflected real world BPL statistics, except for being slightly under average goals per game for both teams.
                        XBOX ONE: FIFA 15, SOUTHAMPTON CM:
                        greenstein2012.wix.com/drunkenferret

                        Comment

                        • mfp
                          Rookie
                          • Nov 2010
                          • 377

                          #13
                          Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                          Originally posted by drunkenferret
                          Scoring has become real difficult as of late...and other problems have started to show up...all strongly favoring the CPU...as such I'm gonna look at some tweaks, and also begin testing sliders on WC.

                          After chatting with Orion, who feels the CPU plays more human-like on WC, it seems like moving down to WC and tweaking sliders might eliminate the problems I'm seeing. I'm not losing games, but I'm not scoring goals that I should be, as in the CPU keepers are like gods on legendary...and lowering ability too much makes them suck, and there doesn't seem to be a just right coupled with the CPU defensive perferction...coupled together this presents a problem in actually putting the ball in the back of the net.

                          I thought I had the sliders dialed in, but then I played 6 more games (21 in total with new sliders), and became unsettled. Stats look good, play looks good...everywhere but in the final third.

                          I'll start testing WC tonight, and probably roll for the next ten games there. I'll post any changes to sliders on the first post, as certain things will need to be increased I think for WC.
                          If the problem is specific to CPU goalkeepers stopping too many shots, as in you're creating chances and getting off good shots but not scoring, then I'd seriously consider going way further down on the CPU keeper ability.

                          I know it doesn't sound right but on current gen I had friend recommend running with CPU keepers between 15-25. I tried it and ended up having keepers at 20 for my CMs on current gen 14. You'd think this would've made CPU keepers worthless but they only made them more human it worked like a charm. This was on Legendary.

                          I haven't tried it on next gen but if I were you I'd give it a serious try. You never know, it might do the trick.

                          Comment

                          • drunkenferret
                            MVP
                            • Jul 2004
                            • 929

                            #14
                            Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                            Originally posted by mfp
                            If the problem is specific to CPU goalkeepers stopping too many shots, as in you're creating chances and getting off good shots but not scoring, then I'd seriously consider going way further down on the CPU keeper ability.

                            I know it doesn't sound right but on current gen I had friend recommend running with CPU keepers between 15-25. I tried it and ended up having keepers at 20 for my CMs on current gen 14. You'd think this would've made CPU keepers worthless but they only made them more human it worked like a charm. This was on Legendary.

                            I haven't tried it on next gen but if I were you I'd give it a serious try. You never know, it might do the trick.
                            Thanks, I'll keep it in mind...right now at 49 for human...my keepers will bobble and push the ball away, not catching it all the time. The CPU it seems never drops the ball at 48, holding onto it almost always.
                            XBOX ONE: FIFA 15, SOUTHAMPTON CM:
                            greenstein2012.wix.com/drunkenferret

                            Comment

                            • drunkenferret
                              MVP
                              • Jul 2004
                              • 929

                              #15
                              Re: THE FERRET'S NEXT GEN LEGENDARY ASSISTED/SEMI SLIDERS

                              Updated sliders on first page to reflect what I'm testing right now.

                              I tested my sliders with human shot error down to a 52 and GK ability for the CPU at 46, and thought it played well...I won 4-3 against Stoke away, and their points were due to two perfectly placed short lobs taken on the toe and then volleyed for goals...I'm sure we've all noticed how the CPU excels in this arena.

                              Anyways, a thought came to me from comments I've read from others...regarding Legendary...and that is maybe humans should pretty much play with sliders at default on Legendary, and only with adjusted sliders for the CPU. I say this because when I dropped human shot error I started seeing more curve to shots, and a greater variety of shot animations...With shot error higher, you may be limiting what your players can even try

                              Stats to highlight this type of game:

                              Stoke/Chelsea
                              Goals: 3/4
                              Shots: 12/14
                              Target: 8/10
                              Possess%: 44%/56%
                              Tackles: 18/16
                              Fouls: 0/3 (because the CPU never fouls!)
                              Offsides: 1/3
                              Corners: 3/4
                              Sh Acc%: 66%/71% (This will always be a little higher for humans on assisted/semi)
                              Pass Acc%: 78%/82%

                              Even at 55 shot error the CPU routinely is above 60% shot accuracy, and around 80% pass accuracy at 65 pass error.

                              Wish I could put into words but shooting felt better at 52 shot error vs. 53 and up...

                              Here is a highlight reel of all the goals:
                              <iframe src="https://skydrive.live.com/embed?cid=4527EAE92246A5DA&resid=4527EAE92246A5DA% 21126&authkey=AJiJfQnr-cB8FSU" width="320" height="180" frameborder="0" scrolling="no"></iframe>

                              The first goal by Schurrle (hat-trick) wasn't seeing at the higher shot error, ball wasn't curling enough. The third goal by Torres was a beauty as he chested and then volleyed. Thoughts on what some of the rest of you are seeing?
                              XBOX ONE: FIFA 15, SOUTHAMPTON CM:
                              greenstein2012.wix.com/drunkenferret

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